The Soularium
The Soularium is a 1 Mana Cost Legendary Warlock Spell card from the The Boomsday Project set!
Card Text
Draw 3 cards. They are Temporary.
Flavor Text
Worst field trip ever.- Mana Cost: 1
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Warlock
- Card Type: Spell
- School: Shadow
- Set: The Boomsday Project
- Mechanics: Draw Cards, Temporary
There’s a lot of people here saying this card will be good, trust me, it won’t.
If you’re making a bet with anyone about what legendary will see less play, pick this one. Dreadful card.
rank 25? xD this is by far the best legendary spell revealed..
Legend every season. I’ll save this post – you won’t reply after the expansion has been live for a month, but you’ll see it.
In what way could an Ancestral Recall be bad?
And now Zoo is the most played Legend deck with this thing a staple in all builds – crawl to your cave asap pls!!!
Meta has not even settled yet. Yawn. The deck was already tier 1, if not the best aggro deck in the game without the card, buddy.
Just wondering why Zoo lock is off-meta and this card made the best deck at the time worse? Where’s discard lock? Zoo winrate below 50%? Easy rank 25 you bad kids
Draw three for 1 mana? I think it’s incredibly good, even if they get discarded. Think about it: Tracking is a fairly good card, and has seen most of its play in tier 2 decks as of lately. And right now, Zoolock is a tier 1 deck; having the ability to draw 3 potential win conditions is huge. And it has the upside on tracking where it doesn’t discard the two other cards right away. I believe this card has a lot of potential and will really shine in Zoo decks.
Drooling newb. There’s no negative impacts of this card whatsoever. Worst case scenario, it thins out your deck from the useless cards you probably don’t need. It’s flexible in that you can play it almost any turn in the mid/late game and look for the extra damage you need. Sometimes you end up drawing 3, plus a kobold librarian, which draws you another card and you tap which allows you to dig deeper.
there will be times where this draws you three cards and you only can play one, and once in a while you will be able to play all three cards, but it seems like it averages at about 1 mana – draw 2 cards which is absurd. This is the type of spell to make a legend.
Yeeeay so much possibilies…wasted by creating such a boring card. like this thing could be an rare and i still wouldn’t bet an eye in this card,hope i don’t get this card in the expansion release
you will cry about this card being OP… if its rare thats mean 2 mana draw 6 cards…you dont know how card draw mechanic works.. i would be happy to see your face when warlock draw soulfire and leeroy haha..
its obviously made for zoolock
strong card i guess
To be fair, it could see play in a discard warlock deck – as it’s “controllable” discard to an extent.
Boy there are a lot of long comments on this card, let me summarize- yay zoo boo druid
5/5
Im pretty sure someone submitted this as a custom card somewhere months ago
This card is…boring. Pretty strong and will definitely see play in Zoo, but man, what a dull Legendary spell debut.
One mana draw three cards with a little downside. People didn’t learn much from Ancestral Recall didn’t they? At least there are only one in each deck
dont need to mention that Ancestral Recall is banned card xD
This card is going to be played in every Warlocks deck except Even ofc. For aggro and combo it s obvious but even for control it can help you find the answer to survive against aggro or to handle a big minion against mid range etc.
Then it will be nerf… for sure.
Neirher in combo decks I think.
Every warlock deck? I doubt that, seeing as in a control matchup if this draws blood reaver gul’dan and you weren’t saving the coin, you lose. Even with the coin, you’re discarding two other cards. This is great in zoo but the potential loss of blood reaver is too strong a risk in other decks.
Just use this when you ve already drawn it. Or with coin like you said.
I have a question which might sound silly.
If I draw 3 with The Soularium and I changed those cards with Renounce with Darkness, will those cards be still discarded at the end of the turn ?
Thanks in advance
You will keep them.
Thank you for your quick answer Killy
This card is bananas mcnutty in zoolock. Zoolock is going to dominate and it will be because of this one card.
Hey if you play this and then demonic project, do you get to keep any minions project hits?
Omg i love this card!! It should be a rogue one :p
Btw a lot of mecanics this expansion, with Hand and decks interactions make me think of MTG. Wich is really good!
discard is some of warlocks class identity so it fits
god i wish it was for rogue. Blizzard could have printed something much more exciting for this card like give your demons life steal or something. Discard warlock has barely ever worked so I think Blizzard is just shitting on warlock because of the whole cubelock meta
This looks like something that might make discard-lock slightly viable which has been the unattainable label for the deck since its inception. Even when blizzard has true to push for it they have never succeed because the deck has always lacked a sufficiently large pool of payable cards. With this and just one or two more payable cards for the deck type it may finally become a possibility.
Nah, you’ll just use this in Zoo, Discardlock is bad entirely because the reward from the quest is bad. Cataclysm already made the quest reasonable to complete, and… the deck still sucks.
The guys that are rating this card low are Druid players. Lol!
I like this card alot, reminds me of Aluneth kinda. Any type of fast foward feeling is good idea
The saving grace if zoolocks! This mitigates the chances of reaching lethal at topdecking situations. Hate then feeling when you’re only 4 damage away from victory but you topdecked a Flame Imp? Negate that Frost Lich Jaina turn and use this to draw that Doomguard or Soulfire! 😀 Love it!
Hate that* feeling. Sorry for the typo. Mobile phone comment. Lol.
I don’t know why everyone is hating on this card or warlock in general. I get that warlock has very food decks in the meta right now, but so does every other class at some point in this games history. I mean to say that after the whispers of the old gods at least warlock git shut upon by the next two expansions unlike druid or rogue, or mage, or warrior. So what I’m trying to say is, every class deserves to shine at some point and don’t say warlock has zoo because every other class also has an aggro alteration that has seen play and dominated at some point and besides, zoo is irrelevant in the current meta.
What Aggro deck has Priest had? Also, Zoo is non-relevant right now? WTF? It’s the most played deck right now!
murloc
Lul OK. A tier 5 deck at best. It’s a neutral Aggro package anyway, that doesn’t count.
I agree that I overlooked priest but priest is a sorry class that got it’s time to shine in kotft and gadgets and, and let’s admit it was horrible to play against. Also I beg to differ, I am at rank ten and I have never faced a ziplock in the last three expansions to my memory.
Also when I mean zoo, I mean zoolock
Tracking for Zoolock, and you have the potential to play all 3 options in the mid game. Very strong card.
*Wants a 1 mana draw three for Warlock, but knows it’s too OP for constructed*
*Blizz prints From Beyond for Arena only*
*BlizzCon go-ers vote in Bottled Madness instead*
*Blizz makes the same card, but for constructed, too*
BlizzCon goers, YOU RUINED EVERYTHING.
https://hearthstone.gamepedia.com/From_Beyond
only thing i can say is E
I love zoo. I love warlock. I love how zoolock tries to play for board presence and has to make smart trades, has to keep good positioning and tries to constantly play around answers. I hate this card.
It is obviously a giant mid/lategame swing if it does not hit your doomguards or other high end cards. However it is neither fun to play nor fun to play against. Drawing a few cards is not fun. Discard is the least fun mechanic in the game.
This card can win you games, but there is nothing flashy or strategic about it. You hit a few medium sized or small dudes or even the burn you looked for – guess you either win or at least have quite the swingy turn. You hit your finishers or multiple (discard-related) burn cards or a doomguard in a situation you cannot make good use of them (e.g. you’re far from lethal range/you discard the redt of your hand) – guess you just lost your burn/your hand. You hit some other high end cards you cannot play at the same time (you still do have mana limitations)? Well, you just ran your deck out of value; time to hit bottom right, buddy.
It’s a hit or miss. You hit – you win (or win the board). You miss – it does absolutely nothing or loses you the game on the spot. Sounds fun to play yet?
It reminds me of playing paladin with divine favour in hand or aluneth face mage and how people hate to play against it. Actually I think it is quite a fitting comparison, as this card requires you to essentially play an aggro deck, dumping (1) all everything you draw on the board so you don’t discard it or (2) rapidly burn all your otherwise drawn resources anyways as you know you can just refill with the soularium. Both generate ao much tempo that you do good to just go face as your opponent will be overwhelmed and has to deal with your board.
And this is how all the remaining knowledge and careful resource management characteristic to zoolock becomes obsolete and you get an aggro deck with a boring hit-or-miss op tempo card (look at all the flashy swingy other legendary spells, they’re so much cooler even if less effective.)
got your point but still if this can win me games i think im gonna like it
This might be the case until you get complete trash draws in few consecutive games from the soularium whilst the opposing aggro zoolocks (and if this card is as powerful as it appears, there will be plenty of them) get horrendously lucky with theirs so you get clapped by RNGsus in person. I think the effect – as drawing is random by nature, and the discard threat too punishing – is too frustrating to be enjoyable in the long run.
Emmm…….This card is an absolute monster and i have no daught that any zoolock would say yes if you asked him to play this card.Draw is a concept of the game, it gives you options to cycle through your deck faster, this is very important in card games (like any card game (yu gi oh)).And look, if you use your heropower in zoolock(costs two!!!!!!) and you only draw one card.If you compare this to your heropower this one is 4 times as good.So your argument was that draw efects are not fun? Show me a zoolockplayer who never used his heropower before.Wtf dude?And the discard efect isn’t a problem, if you draw something useless than you won’t play it, so it wouldn’t be a shame to discard it.The discard effect can even be good if you play more discard cards, this is the third warlock card in this expansion and if the legendary is about zoolock and discard more cards with the same theme are incoming, which are such good news for warlocks like myself.And your argument (you feel bad if you ain’t draw shit) is so redicioules wtf you are drwaing three cards in a zoolock isn’t it good enough????? Is it better to heropower, waste more mana and draw one card? I love this card and i am proud of blizzard that they went in that direction (warlock otp). Discard is a cool mechanic but it is to inconsistant.If cards with efects like : do something when discarded/ and discard a card will come out, so that they’d have both efects, the deck wouldn’t lack in consistancy so hard as it does right now.Keep in mimd us were shown only 3 warlock cards ( and the theme is discard) .
I believe you have not quite understood my point. I am sure that the powerlevel of this card is gigantic. I think the soularium is a great card for zoolock. However design wise it is painfully toxic. Same as Aluneth. Ridiculously powerful, neither fun to play with (well, aluneth a little i suppose – this feeling of absolute power due to the ongoing effect and voicelines) and definitely zero fun to play against.
Your argument about zoolocks tapping to get cards anyways (because it is good/wins you games) is not really related to mine about card draw not being a “fun effect”. Or do you always go like “yes, and now i will use life tap, draw a card and – oooh, this is so much fun, I got one more card in hand” everytime you HP? I suppose not. The effect is powerful and fits the archetype, yes, it will win you games, yes, but you will never go as crazy about it as about dropping that bloodreaver gul’dan and filling your whole board, or setting up/escaping lethal with alexstraza. Or if you play the boomship (or however the warrior legendary spell is called, no matter how questionable its viability/powerlevel is) and you drop 3 gigantic minions from your hand (since you play a recruit deck), this really feels amazing. Cool effects. Big swings. Unique interactions. This is the essence of legendary cards. Not ridiculously powerful effects that draw their power from too many stats or too much value for too little of a mana cost.
And concerning drawing a useless card with the soularium – a good deck list will not have such cards in it anyways. Imagine you have a doomguard and the soularium in hand. Of course you play the soularium first to gain this massive advantage which the doomguard would otherwise simply discard. Then you draw another doomguard or a lich king, your gul’dan or just any good cards with combined mana costs that keep you from playing some or even ANY of them rightaway. Imagine you lose almost all of your remaiming best cards on the spot because you just got yourself a horrible soularium and all you’ve got left are a bunch of small minions. Then you realize, that this 2nd despicable dreadlord might have been useful against odd paladin. Or that you simply needed some of these bigger minions to be able to kill some of your opponents big dudes and you just lost most or all of them because as zoo you don’t have that many high end cards. This is what makes this card even more frustrating to play.
And now discard. Discard decks with the current standard pool are simply put: nonexistant. Questlock is bad because you have no play turn 1 against tempo oriented decks and discard is the worst thing that can happen to control decks. So you won’t be able to play it. Discard as a mechanic is not fun in HS as the cards you lose are always completely random, not as in other CCGs, where discards effect target the least cost card, the highest cost card in your hand or a card of your choice. You either win the gamble or you don’t. Today i discarded the doomguard that would have given me lethal on the spot with my soulfire – 3 or 4 consecutive times with a 25% chance each. No, discard is not fun. Even when you win the gamble it is more relief than joy that follows. Cards that profit of discards have already been printed, however only silverware golem has been played as discarding cards such as cruel dinomancer or lanathel which only benefit from OTHER cards being discarded turned out to make such inclusions dangerously inconsistent. Whereas more reliable discard synergies would strictly overpower such archetypes as the purpose of discard is to sacrifice cards in your hand for other resources, usually tempo. Remember malchezaar’s imp? This card singelhandedly enabled the discolock archetype. Which speaks for itself.
And finally your comment, that you are a warlock otp leads me to the assumption that you love how your favourite archetype gets boosted beyond reason and keeps you from looking at things objectively. This card is too reliable in an aggro deck and doesn’t give me the enjoyment I would expect from a legendary card as it is pure stats and i don’t see the difference from printing a 1 mana 6/6 without any card text. Too good to be true but nothing fancy.
I haven’t read everything yet but wow dude thats pretty much.
You are completly right, i just wanted to post my statement under yours because maybe peoply would think the card isn’t that good or not fun and yes it isn’t but because it is a one mana draw 3!!! Cards you can draw cards which are fun to play so you can get faster to them for example jaraxxus, which i am playing in my renolock up today, except for gul dan :(.Or you van trigger discard cards earlier, which are fun to play if they are more concistant) and maybe they’d make the second legend a discard to for example (if discarded get back to hand and deal 2 damage to all minions on the board) IF:(
As i said i haven’t read everything yet so if i said something wrong i will correct my self
Thanks for being so active, i like to write long texts
I have no zoolock (only demonlock,renolock(controle and leeroy combo)and handlock) so i am not excited about the legend from aggro persective, i am interested BECAUSE it discards 3 cards.It is half of the quest done and triggeres the efect of discarded cards and i am excited because these are the first three cards of warlock and because it is the legend i think discard will get more support and i want this mechanic to be concistant (so it is fun) so i like the direction of this expention (on warlock) and your argument with discarding lich king or gul dan etc. this card is designed for discard and zoo , yes you play gul dan but lich king? Gul dan is the only big big big card you don’t want to discard and he isn’t even THAT important in discard but yes it would suck to discard him in zoo.
So yes as a warlock otp (which was actualy a joke, i am also playing rogue,shaman and priest(but priest is dead except for resurect but i hate that deck even more than all druid decks combined) i am exited to try out more ,,new”( it’s not new but it maybe will be used for the first time in competative) warlock decks.
Have you ever heard of Ancestral Visions? I would kill for being able to play that card at least once in a mtg game. I get your point tho, but this is the most broken card I have seen in hs to the date and whether you like it or not, my guess is that this is going to be staple in every warlock deck that can play it, not only zoo
This isn’t Ancestral Visions. It trades blows with Burning Inquiry because you don’t force your opponent to discard and instead get a chance to play your draws. Still a very powerful effect, but only for the right deck.
You know what? I just got schooled. You are more right than me. It’s just that whenever I see a 1 mana draw 3 i get blinded with visions of brokenness.
The Soularium is a great tool for Zoolock and perhaps a few other Warlock Archtypes. Drawing more cards for practically free is always good. It’s just the slower one’s deck is, the later they’d want to play it. Discarding the cards may suck, but Yu-Gi-Oh has a very similar card called Card of Demise, and in the right deck, it is insane.
The only gripe I sort of have with the card is that it supports the already strong Zoo Warlock archetype rather than trying to push a weaker archetype or create a new one
Well, it at least tries to push disco look a little, not only zoo
What discard synergy cards are even worth playing in Standard and how many of those are good when discarded at the end of the turn and not during your turn? Even in Wild, this is far, far better as a Zoolock card than a Disco Warlock.
When kara was in standard zoo lists were still running a light discard package. Silverware Golem is a nutty card and malchazar imp basically turns this into a straight up +1 in card advantage while POTENTIALLY cycling 6 cards (draw 3 -> play 3 -> draw 3 more).
This Legendary spell will not inspire Wild Zoolock players to run the discard synergy cards.
Additionally, I meant my first question with the standard card pool right now. If Silverware Golem and Malchazar’s Imp were still in the standard card pool, I doubt either would have been taken out of the Zoolock Line up at any point.
as a wild only warlock main, i think this is way better in discolock. I am not talking about the quest (of course its Great for quest lock and i Will Play this for sure, But the quest is just bad) But in a full discard Aggro deck this one is insane and way better than in Zoo. And Aggro discard is already playable in wild, its actually pretty Damn strong.
And as a warlock main i dont understand the hate against discard, i Played a lot of it (Aggro and quest) and trying to make the quest work was and is great fun (although it never worked). I would like to see more discard synergy. The real problem of the quest deck( Aggro has none it is good already) is that there is no way to get a discarded card back. If they would print a Card that shuffles you discarded cards back / lets you discover one it would make questlock playable
Discard Warlock has garnered as many detractors as it has because it has been the subject of at least four expansions for full blown support with at least three legendary cards off the top of my head built around the concept and yet has remained mediocre at best.
The biggest issue of the deck is actually that it is always random. You can’t really get the value off of Queen Lana’thel if you discarded it for Doomguard or Clutchmother if it never gets discarded. It is an issue that runs so deeply within the archetype, there is no one potential card that could save Quest Warlock or non-Quest Discard Warlock.
Non quest aggro discard is already playable trust me. You don’t play lanathel in this kind of deck and with fist of jarraxus silverware imp and clutchmothwr there are enough cards to mitigate the downsides while tiny knight of evil offers a way to profit from discard. The deck is of course rng dependend, but most oft the time it works like a normal zoo deck and if you highroll it is much better than normal zoolock
While I see where you’re coming from the comparison to card of demise is a bad one. Ygo is a completely different game to HS. what made demise good was how it took advantage of the way the game worked, you’d either set the cards on the field straight away or if you did have to discard them take advantage of the many forms of graveyard recursion available to you. these options aren’t really available to warlock in HS due to just how the game is set up
I know what you meen but card of demise wasn’t discarding the cards, it was baneshing.I am still playing yugioh in a club and yeah the comperision is ok but those cards are not that simular.I am playing blue eyes and if the cards would go to the greyveard this card would be banned instantly (it would be better than pot of greed in many decks (like blue eyes itself)and yeah, pot of greed is banned since many many many years.
Card of Demise and The Soularium are still cards that functionally read “draw three cards and play them or lose them” that come with limited costs for decks that would want to play them. It’s just that Card of Demise limits how one can play out their turn and this card costs one mana to play.
It is far from a bad comparison.
lol sry i was brain afk this actualy is a verry good comperision, i thought of pot of desires sorry sorry sorry. The only thing demise is doing not the same is you are not allowed to attack this turn( or the enemy takes no damage, i believe) and you are not allowed to special summon monsters until the end of this turn.And you discard not only the cards you’ve drawn you discard all cards on your hand and card of demise doesn’t say draw three cards it says draw cards till you have 3 in your hand so you draw from 0-3.though you are right they are pretty similar, as i said i thought of another card ,,pot of desires”
I’d like to have zoo as strong as it is right know in the upcoming meta, keeping it somewhat in check. As long as it’s not the new pirate warrior, though.
Are you saying you’d rather not have lesser archetypes get pushed?
No that’s not what I wanted to say, but I think aggro is important for the game (I personally play aggro sometimes but not often) and does need some help. New good aggressive 1 drops are killed by blizz, because they often snowballed too much. If mech warrior will be a meta deck, aggro gets even weaker. At least zoo looks good. I’m wondering how good Odd Pala’s gonna be. What do you think? Which are the aggressive go-to-decks?
Face hunter
Odd rogue
Zoo
Paladin
Face hunter although not the BEST deck beats pretty much every greedy combo deck. If you queue into shaman you just get a star on the spot since unless they open like double lightning storm and healing rain you will win by like turn 5 consistently.
wonder who would win druid on drugs or super fast zoolock
If the Zoolock can get their damage in before the Druid can play a Spreading Plague, probably Zoolock.
Druid on drugs, simply because of the armour and ramp, thou i’d like to see zoolock on tier 2.i am playing wild so druid won’t be my bigest problem (i hate resurect priest (barnes…..))but standard players are totaly fucked because of malygos druid (the new 7 mana 4/4 and the 4 mana card which gives you both malygos and the new card at the same time(it’s toooooo concistant)) thou i will not disentchant this legend because i love warlock and i even planed on crafting zoolock before this card came out
This is a better tracking pretty much but for warlock, this time you’re lickely going to play one of those cards at least.
Wich is really insane
This is what I thought also
Every player that know MTG know this could be the powerfull card ever “printed” in HS. Zoolock is already top tier, and this is a huge boost. it can be used even in combo, if you check your mana correctly. Have marginal use in discard decks, but thiscard in this wai is a big waste of the card.
All combo decks I though are going to die to this 🙁
want to try stealing it…
I really like the art of the card and the effect is really dope! Skulking Geist will be in every deck though.
The only op deks other than this are combo decks so i think heal zoolock with this could easily be a tier 1 deck
(btw there are only 3 cards for warlock so this deck could get some more support)
Yeah I am so excited for the other warlock legendary! Hopefully it‘s going to be for control though.
Yes! This goes immediately into my Discardlock Quest! And it’s still a great card regardless. 4.5/5 stars.
new zoo will be the fastest deck in history of HS.. you need leathal?? here you are 😀
and crafting it golden because art is sick af
The art reminds me of Kingsbane. Lol.
and thank god to. cause something has got to keep all this druid garbage in check
This card is pure insanity, prolly one of best cards ever.
Strong zoolock card
1-mana complete half of the Warlock quest without losing card advantage. Seems absolutely insane IMO, but that’s just me. Of course we need to keep in mind that’s this is a 1-of, but it’s a really powerful effect, whether for Discolock or Zoolock mid game.
Welcome to the Boomsday meta…Aggro zoo warlock…(calling it now because of how OP this is)
They will nerf this card to 2-3 mana and buff druid couse wy not
best legend spell so far for sure
Wasn’t this an arena only card
Looks pretty strong mid-game for zoo
Zoolock will return once more!
I mean, it’s already back since a month ago.
True, but the Healzoolock isn’t like a full Zoolock we had back in WotOG or KotFT.
It is by the definition of a Zoo deck.