The Boomship

The Boomship Card

The Boomship is a 9 Mana Cost Legendary Warrior Spell card from the The Boomsday Project set!

Card Text

Summon 3 random minions from your hand. Give them Rush.

Flavor Text

Dr. Boom ends his motivational speeches by dropping the mechs.

The Boomship Card Review

Even though Dr. Boom, Mad Genius is a Mech-centered card, his Legendary spell doesn’t necessarily seem to be one (even though the artwork would suggest otherwise). While you COULD play this in a slower Mech Warrior, it seems a bit redundant. Your Mechs should already have Rush quite often when you play them, and you might have some cheap stuff in your hand, so it would get pretty awkward.

However, where this spell might shine is Big/Recruit Warrior. You often end up with those awkward hands, where you draw your big minions before you can Recruit them. If that’s the case, you can just summon all of them on the board and give them Rush. It’s a massive play, because not only you clear 3 minions (most likely), but you end up with a big board. Big Warrior plays cards like Charged Devilsaur or Grommash Hellscream too, which means that a big burst turn is also possible. To be honest, you COULD even build a combo deck around it – 2x Devilsaur + Grom + Inner Rage is 26 damage. But that’s a 5 cards combo and it gets stopped by Taunts, so it might not be the best thing ever.

Pretty cool card, it won’t fit into many Warrior decks, but it can be useful in the slow builds running big minions. And maybe some combo deck will be built around it eventually.

Card rating: 7/10

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58 Comments

  1. Lucasato
    August 1, 2018 at 5:00 PM

    You need just cast your cheap minions turns before it
    Its flexible,rush mechanic lets you clear enemy board and fills yours,like you just steal it,but it can do it in a overpower level,if you do it rigth like i explain before
    I guess you can put it on in any deck with some minions up to 5 costed,cheap minions would never a problem so why not use it?

  2. Mrblobby
    July 30, 2018 at 11:55 PM

    This is going to make mech warrior very strong.

    • DavistheSavage
      July 31, 2018 at 1:46 PM

      I don’t know if this card will see play in mech warrior; I see mech warrior as being more of a midrange-y deck, and your mechs already have charge with the new Hero card, so this giving them charge is redundant, and there are few big mechs, really just C’thun for now. I think this will see play in Big Warrior, as a way to get lots of big dudes out of hand and onto board, and OTK warrior, with charged devilsaur and grom. However it ends up going, it should be fun!

  3. Alexandros Andriopoulos
    July 28, 2018 at 9:18 AM

    What do you guys think will happen when you use it to summon chargers (Grommash, Devilsaur etc.), will they be able to attack face (as chargers do) or will they obey to the rush keyword they obtained from The Boomship?

  4. billius
    July 27, 2018 at 3:25 AM

    #makewarriorgreatagain

  5. Barian
    July 26, 2018 at 5:58 PM

    “You dare board my ship?”

  6. Brian
    July 26, 2018 at 2:16 PM

    Eh….it’s good, but a little redundant with the new hero card. Not saying it’s bad by any means though. That aside though as long as you can dictate the outcome it’s very powerful. Solid 4.5/5 as call of the Wild is the same but this you get to mostly decide the power you summon.

  7. Jed
    July 26, 2018 at 12:14 PM

    Having grom and 2x charged devils aura + 2 inner rage is 28 damage.
    4/5

  8. MrStrategy
    July 26, 2018 at 9:50 AM

    Hey guys, I have a question (which is unrelated with this card): when does the fire festival end?

    • MRMEME
      July 26, 2018 at 9:59 AM

      Wtf you cant just ask people when the fire festival ends. Rude. (jk)

    • Bartimaeus
      July 26, 2018 at 10:27 AM

      July 30th, as on the announcement of the start of the Fire festival on the official Hearthstone site.
      However, I think next time it would be better to post this in the main discussion forum, not one for a specific card. 🙂

    • Joeydungee
      July 26, 2018 at 3:52 PM

      Everything changed when the fire festival ended

      • Thomas O'Looney
        July 27, 2018 at 3:45 AM

        It just seemed… Different….

  9. NIGHTxBLADE
    July 26, 2018 at 8:38 AM

    blizzard:we must make player to play warrior team 5 what did you make?
    team 5:so far we maked FULL CLASS CARD OF WARRIOR OP
    (Rogue and shaman players angry)
    why are they doing this? in last expansion they give shaman awsome cards and warlock too they must make enough good card for every class so at least 1 deck from every class can reach high meta this is what i call balance

    • Frogbane
      July 26, 2018 at 8:43 AM

      Look, how many Warriors have you fought out of all of your battles? I am guessing that it ain’t alot right? That is why they are pushing Warrior more. Warrior has been so low on the tier list and outclassed by Warlock and Shaman. Mage had their time to rise along with Warlock and Shaman. Even Rouge made a return.

      Point is, Warrior is bad and they need support from this expansion.

      • NIGHTxBLADE
        July 26, 2018 at 9:16 AM

        when did u start the game? nightmare of ALL PLAYERS in gag was PIRATE WARRIOR who finish game in turn 5! and they just nerf patches and doom of deck

        • Frogbane
          July 26, 2018 at 9:24 AM

          I started the game when it released. Pirate Warrior is in the past. And so I have to ask, are you really worried about them now? No right? Because Pirate Warrior is dead in standard. Also what do you mean “Doom of Deck”? Pirate Warrior had counters even when there were no cards like Golakka Crawler, there still were ways to beat them. The meta was broken, therefore you could easily play around oppressive decks.

        • CarnivoreApple
          July 26, 2018 at 9:25 AM

          Because warrior once was OP, they are never allowed to get good cards again?

          Warrior is very weak right now.

          • NIGHTxBLADE
            July 26, 2018 at 9:52 AM

            almost 3 classes are weak now wile warlock has 3 top deck in meta
            it take really l9ng time for them to nerf pirate bit what about quest rogue or highlander priest? and also call to arms current meta is good bc control deck are fun but super aggro decks arent much fun as odd rogue player i admit miracle was so fun but in what price? powerful card must given to all classes this isnt good reason bc warrior is too weak now we must buff him many good card

          • Puppytux
            July 26, 2018 at 10:00 AM

            Agreed. In addition to this, nightxblade, Ben Brode has specifically stated in interviews that their intention is not to have all 9 classes at the same meta tier. In fact, that state alone is impossible to achieve given the nature of hearthstone. This card is good, yes, but it also requires you to have 3 well stated minions in your hand on turn 9, something that with magnetic and mechs in general might be hard to achieve. Moreover, hearthstone will never be balanced, and I don’t a reason why it should be for that matter. Every class has a deck that counters it in one way or another. Stating that all 3 classes should have opportunities to reach tier 1 is ludicrous.

          • Puppytux
            July 26, 2018 at 10:01 AM

            Sorry, to edit i meant agreeing with Carnivore Apple, not with nightblade.

        • Blorp
          July 26, 2018 at 1:49 PM

          Fiery War Axe was another big nerf that killed aggro/pirate warrior.

      • minti
        July 26, 2018 at 2:32 PM

        umm quest warrior was top tier deck after the warlock nurf. And scourgelord garosh is auto win againts baku paladin. And gunspire warrior is much better than shudderlock. Wit hdeadmans hand and the recruits you can’t fail your combo, warrior decks are not that populae since druid does everything they do but better :D. And they basicly do the same stuff.
        i mean look at the cards for taunt warrior all you need is quest and the good taunt minions.
        For taunt druid you need hadronox the good taunt minions and 2x withcing hour. And one of the decks is insanely overpowered. Of course you are not going to play warrior. On the other han dgunspire warrior requires shitloads of legendary cards that don;t fit any other deck while the druid OTK is malygos that everyone has. On top of it all druids hero is much better than the warrior hero although you don;t need it in both of their taunt archtypes. on the other hand druid makes 60 life total pasively and very easy while warrior struggles with that 😀

    • Soup And Salad
      July 26, 2018 at 9:15 AM

      I would hardly call this card over powered. It’s a nine cost legendary spell. You would expect it to have a big effect, and it does, but unlike Shudderwock and Master Oakheart currently, it can’t outright win games. Your opponent will have at least one turn to respond to this after their opponent’s minions have attacked. Sure they have the same amount of time to respond to Oakheart, but Oakheart functionally summons up to five minions, one of which is usually Hadronox.

      If this were in the format we are in currently, it wouldn’t make Recruit Warrior that much better. It would allow them to dump the handful of big cards they’ve gathered over the course of the game, but I don’t think it would shift too many winrates outside of Shudderwock Shaman.

    • theivasyl
      August 1, 2018 at 8:55 AM

      could you please speak some English?

  10. Soup And Salad
    July 26, 2018 at 8:30 AM

    The Boomship will be a good card across slower warrior archetypes, especially Recruit Warrior. I don’t really see it being played in a Mech Warrior since the Dr. Boom hero card already give mechs rush and there’s enough small minions in that deck that might still be in one’s hand turn 9 that playing this seems largely unnecessary.
    It is an exciting card, but if the format does not speed up a lot, this card will rarely win games outright since most of the slower classes should have an answer to this card and the minions it summons can’t deal damage to heroes. However, against aggressive and midrange decks, the kinds of decks I hope Boomsday format shifts to, this will pretty much be a finisher with a slight delay.

    • Maemmo
      July 26, 2018 at 9:52 AM

      About doing face damage – that depends on what you summon. You could pull Charged Devilsaurs and Grommash with this. It might still be quite the threat.

      • Soup And Salad
        July 26, 2018 at 10:15 AM

        Perhaps, but that will depend on what happens when you give a minion with Charge Rush. If I had to guess, Rush’s limitations on what a minion can do will probably override the freedom of Charge.

        • C
          July 26, 2018 at 10:20 AM

          Nope

        • Piterno
          July 26, 2018 at 7:12 PM

          Rush isn’t “charge. Battlecry: can’t attack heroes”. It’s “can attack minions the turn this is summoned.” Charge adds to it, not Rush taking away from charge.

      • wowza
        July 26, 2018 at 10:45 AM

        if a charge minion is given rush, the charge is over rode and it can’t hit face

        • Krahkaehe
          July 26, 2018 at 11:54 AM

          That is 100% not the case with shaw and tundra rhino for example, and believe me, I played a lot of hunter in the current expansion. So unless they change something fundamentally, rush does not at all overwrite charge.

  11. OlafBiggles
    July 26, 2018 at 7:40 AM

    So this is effectively paying 9 mana and using 4 cards to summon 3 minions. To make the 9 mana worthwhile, you need to be looking at minimum 18 stat body hitting the board. To then make the card loss worthwhile, we’ll assume a card is worth 1.5 mana to warrior, so thats 4.5 mana, or another 9 in stats bringing it to 27. That’s a lot of stats! Of course, if you have 3 perfect minions to summon, like lich king and 2 primordial drakes, thats 40 stat points straight onto the board.. You could of course play this with just 2 minions in hand, and still be worthwhile. In fact, having 3 minions could make setting this up harder. If you’ve saved the 3 you want for your T9, and you draw a 3-cost, there is a good chance this summons the 3-cost.

    There will definitely be a place for this in a big warrior if it exists. Not so sure on taunt warrior, as many big minions have a battlecry making them worthwhile. Could definitely see some OTK around this card.. double charged devilsaur, grommash hellscream, double inner rage, southsea deckhand (with weapon in hand) gives 30 damage with no setup. The rest of the deck would just be armor gain, and board wipes.. I’m sure someone will do something cool with this, but I doubt it will ever be competitive. Too much setup required…

    • GlosuuLang
      July 26, 2018 at 8:04 AM

      Taunt Warrior will never want to run this card. Recent iterations of the deck have cut all the big cost Taunts (Lich King, Primordial Drake, even Applebaum has been cut) because playing cheaper Taunts allows you to play other cards in the same turn, and Taunt Warrior needs to do that. So paying 9 mana to dump three lackluster minions, especially minions which lose value this way (Phantom Militia, Saronite Chain Gang) is just a big no-no for Taunt Warrior. No, this is for Big Recruit Warrior, which is already a deck.

    • Kenchilada
      July 26, 2018 at 8:06 AM

      It’s bound to see play in those sorts of decks. I’m pretty sure giving the minions rush wouldn’t override their charge, also it could be more consistent (and less card dependent) if you equip a gorehowl prior to it for a face hit. Gorehowl seems pretty bad against Lich Kings and primordial drakes though.

    • C
      July 26, 2018 at 10:23 AM

      It will only see competitive play if you can kill your opponent with this card. Needs large charge threats to be good

  12. GlosuuLang
    July 26, 2018 at 7:31 AM

    Big Recruit Warrior was already a viable deck, albeit not too powerful, and less reliable than Taunt Warrior. This is probably the spell that will make it meta viable. The drawback of playing Big Recruit Warrior was that you would draw many of your big boys before you could Gather Your Party them or Woecleaver them. So far we compensated this by running Dead Man’s Hand. Now, if we are “unlucky” enough to draw the big minions before we recruit them, we just dump them with this spell and create a threatening board presence immediately. 9 mana for a Lich King, Ysera and Grommash? Yes, please! You can even still abuse Dead Man’s Hand to copy this spell and your big boys for a reload if you need to outvalue a Control Deck. I’m rating this spell 4.5/5 stars.

    • Killyridols
      July 26, 2018 at 7:43 AM

      All the things you said are true. I took recruit warrior to rank 5 this month, and this card would make that deck even better. I would still keep one copy of Dead Man’s Hand though.

  13. DukeStarswisher
    July 26, 2018 at 7:23 AM

    blah blah Yes we get it. Its warrior’s time.

    This will most likely be essential for a Big Warrior.

    • Soup And Salad
      July 26, 2018 at 8:24 AM

      The whole point of the Big archetype is to cheat out expensive cards as early as possible. While this is a powerful effect, it comes down at a point where most classes will have either wanted to win already and their opponent has probably already drained them of resources or have answers to such a card.

      While Warrior does have some of the best control tools in the game, it still struggles against anything else remotely control based. This will probably be a part of a competitive Warrior deck, but a nine cost legendary spell that can’t really win you the game the turn it’s played will only ever be a part of the reason why the deck is good, but not the whole of the reason.

      • DukeStarswisher
        July 26, 2018 at 12:58 PM

        This card would be intended to gain control of the board, not win the game. I think cheating 3 8< minions with rush is a pretty good way to regain control in Big Recruit warrior.

        • Soup And Salad
          July 26, 2018 at 2:29 PM

          Perhaps, but if it does become a common practice in the deck, you are just asking people to play an extra piece of AOE removal.

  14. Tsavizard
    July 26, 2018 at 7:23 AM

    Omega warrior card (10 mana version) + this seems like good tempo especially if dr boom is active for the rush

    • GlosuuLang
      July 26, 2018 at 7:33 AM

      Minions summoned by this already have Rush, no need to have Dr Boom in play.

  15. a gamer of hs
    July 26, 2018 at 7:18 AM

    this card in a big warrior is AMAZING

  16. DeadlyPants
    July 26, 2018 at 7:12 AM

    I’m sad that this won’t fit in the odd mech warrior I’m brewing – probably a really good card for Recruit (=wallet) Warrior though. I’m confident this will see play in some deck in some meta, due to the somewhat combo nature. 5/5 for me

    • Jonnymeerkat
      July 26, 2018 at 7:14 AM

      Why wouldn’t it work in odd mech warrior?

      • DeadlyPants
        July 26, 2018 at 7:18 AM

        Lack of big Mech minions. Could fit, but not really an ideal choice, unless they print more synergy

        • Captaincookie
          July 26, 2018 at 9:43 AM

          it doesnt need to be mech minions this summons 3 random despite of tribe

    • DeadlyPants
      July 26, 2018 at 7:20 AM

      Lack of big Mech minions. Could fit, but not really an ideal choice, unless they print more synergy

    • Piterno
      July 26, 2018 at 7:16 PM

      Doesn’t fit in mech warrior because there aren’t enough big mechs? Then that just means mech warrior doesn’t fit at all. This is also not meant to be in mech warrior; It works on Grom and Charged Devilsaurs too, and this gives rush so it makes Dr. Boom’s battlecry pointless. Odd Mech Warrior is a good idea cause of the omega card and boom. Not this.

    • KaihatsuJai
      July 27, 2018 at 7:03 PM

      Magnetic works like a battlecry, so it’s OK to make a wide board.

  17. Holy Sht
    July 26, 2018 at 7:08 AM

    You can dictate the outcome pretty easily. Pretty sure it’s worth atleast 4 stars.

  18. Frogbane
    July 26, 2018 at 7:03 AM

    HOLY MOLY I AM PLAYING WARRIOR