Stone Sentinel

Stone Sentinel Card

Stone Sentinel is a 5 Mana Cost Epic Shaman Minion Elemental card from the Journey to Un'Goro set!

Card Text

Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt.

Flavor Text

He and his friends just want to rock out.

Cards Relating to Stone Sentinel

Rock Elemental
Type: Minion - Cost: 2 - Attack: 2 - Health: 3
Taunt

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22 Comments

  1. DumbEndumber
    March 21, 2017 at 7:35 AM

    It is a good 7-drop in Elemental shaman, curves into Fire Elemental, generates value, though it’s fairly easily removed by AoE. Whether Elemental shaman becomes a thing is the question here – I think it won’t be good enough to contest Jade

  2. Sh3nTop
    March 21, 2017 at 1:49 AM

    The fact that you have to hold an elemental on hand to combo this card on the NEXT TURN make me not so happy about this great idea :/ whats your opinion about this guys ? am i wrong ?

    • CD001
      March 21, 2017 at 7:00 AM

      Fire Elemental costs 6 mana … just saying.

      • Sh3nTop
        March 22, 2017 at 2:25 AM

        So you have perfect draws at every game ? Just saying 😛

        • Hmm
          March 24, 2017 at 11:48 AM

          I actually do have to disagree with you here, Elemental going to be the new archtype everyone wants to try out, there is no denying that based on the cards that we have been shown so far, not to mention some cards we are already familiar with are being converted to this archtype. Take a look at most of the things on this list, you aren’t going to want to initially play most of the Elemental cards you have, since most of them can actually help you later in the game. Trying to argue “perfect draws” is honestly a bit stupid. If those were the case, then many of the competitive decks are constantly getting the perfect draw right? No, they actually aren’t. Each time we get a new set, new strategies are made, and there is always a common them with them, you’ll notice many of the so called “resources” people used aren’t there anymore. Not to mention the loss of Azure Drake and Sylvannas is going to open up new slots to create this “perfect draw” you are searching for. There are such things as bad draws, it happens often, but these “perfect draws” don’t exist, you’ll notice similar plays, but there is usually one difference, whether it be the play order or the cards that are played, it is all based on the person. Give things a chance before tossing your after game salt like this, we have something new here.

  3. Raemahn
    March 20, 2017 at 4:10 PM

    This guy is effectively a junior Cenarius, but without the +2/+2 option. Cenarius is a legendary that costs two more, whereas this fellow is an epic. It should be interesting to see how much he gets used. I know I’ll give him a shot.

  4. 8BitBrain
    March 20, 2017 at 2:34 PM

    Really depends on the matchup to see how good this card is; mage and shaman counters this card, but paladin may struggle. It seems iffy though, as even when you have an elemental, playing this card on curve is not always easy, and playing it on curve is basically the only way to play this card optimally.

  5. Exido
    March 20, 2017 at 2:02 PM

    4 mana 7/7
    7 mana 4/4 blizzard i got you now

  6. FlashCam
    March 20, 2017 at 1:41 PM

    7 Mana 4/4

  7. Immolate
    March 20, 2017 at 1:25 PM

    Cool design, but with Midrange Jade Shaman being so good right now, I doubt it will see significant play unless we see some more solid Elemental cards. Good design, good artwork, but it’s not broken. Great work Blizzard!

  8. Baran613
    March 20, 2017 at 1:19 PM

    This card is literally insane I mean think about it. 7 mana summon a 4/4, and two 2/3 minions with taunt, thats 8/10 in stats and they’re all elementals. This is Dr.boom level good and people are going to cry to see how good this card is. Playing an elemental in shaman is like playing a beast in hunter so thats not a big problem to do. This fits the control shaman too which means maybe we’ll see it like in all our dreams the last couple months.

    • Laughing
      March 20, 2017 at 4:18 PM

      flamestrike GONE…..sorry but you want to trade turns and do nothing…..gotta love how its 4 health. just wait to see all the stupid 2 cost removal they will be putting out..the game is nothing more than who draws the answer first and if you dont you lose…..thats why lifecoach laughed and LEFT

  9. Nathan Ritscherle
    March 20, 2017 at 1:09 PM

    Fire elemental on 6 into this seems pretty good.

  10. Oliver Howard
    March 20, 2017 at 12:56 PM

    It’s okay, but I dobt it will see much play. Which is a shame, because the art is excellent!

  11. Whammy
    March 20, 2017 at 12:45 PM

    Love the artwork tho… lately the good cards have had bad art and bad cards great art…. such a shame.

  12. CD001
    March 20, 2017 at 12:25 PM

    So it’s a 4/4 that casts an elemental tribe version of Feral Spirit – without the overload – as long as you played an Elemental last turn. Seems low stat-wise for a 7 cost minion but considering Feral Spirit is 3 mana with overload 2 it’s not too shabby; it’s no Dr. Boom thankfully.

    • Kevin K
      March 20, 2017 at 1:37 PM

      Dr Boom was a 7 mana 9/9 with a random 2-8 damage. This is a 7 mana 8/10 with two 2/3 taunt bodies. True, it isn’t as good as Dr Boom but it definitely comes pretty close I think.

  13. ShoM
    March 20, 2017 at 11:00 AM

    Seems solid enough in midrangey shaman if you can curve it into Fire elemental, otherwise I’m not holding my breath for this to see play

  14. JoaoE
    March 20, 2017 at 10:46 AM

    Elementals tribal is now a thing?

  15. Zeus
    March 20, 2017 at 10:45 AM

    Flamestrike GG

  16. Xander Raidon
    March 20, 2017 at 10:28 AM

    A conditional card that’s only good if you manage to activate it.. hopefully, there’s more Elemental synergy