Splitting Festeroot
Splitting Festeroot is a 8 Mana Cost Epic Neutral Minion card from the The Witchwood set!
Card Text
Deathrattle: Summon two 2/2 Splitting Saplings.
Flavor Text
No use crying over split Festeroot,- Mana Cost: 8
- Attack: 4
- Health: 4
- Crafting Cost: 400 / 1600 (Golden)
- Arcane Dust Gained: 100 / 400 (Golden)
- Rarity: Epic
- Class: Neutral
- Card Type: Minion
- Set: The Witchwood
- Mechanics: Deathrattle, Summon
Splitting Festeroot Additional Information
Cards Relating to Splitting Festeroot
Splitting Sapling Type: Minion - Cost: 3 - Attack: 2 - Health: 2 Deathrattle: Summon two 1/1 Woodchips. |
Woodchip Type: Minion - Cost: 1 - Attack: 1 - Health: 1 |
Splitting Festeroot Card Review
I really like this concept. You play a minion that splits into two minions on death, and those two minions split again. Without Silence or a transform effect, this is a nightmare to deal with. If you want to clear it through normal trading, you need to kill 7 bodies in total – that’s pretty insane. It’s really, really annoying.
But is it good? Well, I don’t think it is. 8 mana for an initial 4/4 minion is absolutely horrible. It gets more value when it dies, but why would your opponent want to kill it? It’s not like a 4 attack minion will threaten you in the late game. You can most likely just ignore it and take advantage of their tempo loss. Even if he trades it, and then trades the 2/2’s, it takes 3 turns in total to get full value out of it.
This is not a minion you want to play from your hand, as there is almost no matchup in which it would be good. For example, Violet Wurm is way bigger, and also summons a bunch of stuff on Deathrattle. It’s faster than this card and it still doesn’t see play, because it’s too slow. The only deck it was ever played in is Kathrena Winterwisp deck, but that’s because it’s a Beast (this one doesn’t have any tribe).
If this will see play, it won’t be in a “fair” way if you know what I mean. No one will want to play this from hand. I could see this being played if there was a way to cheat it out on the board, even in a 1/1 form like Barnes or Dollmaster Dorian do (Dorian is too inconsistent, though).
The card is cool and I like the flavor, but it doesn’t feel too good. It’s too slow even in a slow meta, and the upside is not that significant. I would rather put a Violet Wurm into my deck before this, to be honest.
Card rating: 2/10
magic > mitotic slime > 5 mana
hearthstone > splitting festeroot > 8 mana
its not good for 5 mana in magic so I’m going to go ahead and doubt this one seeing play. 8 mana for 12/12 stats that require triggering death and not getting defiled back into year of the mammoth.. cool card, wasted at 8 mana.
garbage
Only 100 dust
probably the worst card in the entire set. the only potential i see is in a hunter deck with seeping oozeling
Worst as in least playable or worst as in worst designed?
I can agree that this will likely end up being in the bottom tier of cards from this set due to its cost, but I cannot agree this is a terribly designed effect to have on a card.
The only deck i could see this is in a houndmaster Shaw deck, to trade the whole thing in immediately to be a 12 damage to the enemy board clear.
MtG’s Mitotic Slime says hello! Same stats, same effect, but costs 5 mana. In HS this would have to cost 6 mana to be playable.
If it had taunt and everything it creates also had taunt would be a rly good card (even for 10 mana). You thought voidlord was bad?, see this xD. But they instead made this trash card
My thoughts;
-play umbra the turn before and hope it survives, then watch the value rain down upon the board.
-play the hunter card that activates deathrattle for 1 so as to get the value before the opponent gets a chance to hard remove it.
Ehhh i’d rather wobble than split. defile is a card. this is gonna be grizzly.
Yeah. i feel like wobbling runts is just better.
thats a good card for quest druid i guess
Quest druid needs 5 attack to be of any value. As this is, it is too high cost to be pulled by recruit from grizzly, too low attack for quest.
Honestly, with it’s stats/cost, it’s pretty much impossible to pull from your deck unless you’re in wild and trying to grab with Y’shara or Barnes. (Both are wild only now).
You can basically play it for 1 mana after completing the quest but i dont know if thats really worth it
8 mana??? This should be 6 mana to even consider being played. It will be a top minion in Brawls where all minions cost 1 though. Like the one we had a few weeks ago. Violet Wurm is leagues better than this. 1/5 stars.
A fringe play I just thought about would be to put this minion down with the Hunter legendary that gives your minions Rush. Then you can attack something for 4 and die, now attack with two 2/2s and finally with four 1/1s, and you’d get full value immediately. Still, you probably have better things to do in Turn 8.
In Hunter you could also include Corpse Widow; drop that on 5 and if it survives you *can* drop this Festeroot on 6.
Also, really fast way to get the Priest Quest!
If you play a Deathrattle Priest, the chances are that your Quest is already done by Turn 8.
Oops – good point 😀
“If you play a Deathrattle Priest”
To be fair, Weasel Priest was pretty fun.
May be the case that you finish fast, but playing this minion, you can skip many bad early game deathrattle minions and play a big priest quest deck. I even played moatlurker to finish the quest, because it doubles as a deathrattle.
Cool idea. Could get hard-countered by that Defile Legendary in Warlock.
Tailor made for a wild Kobold Illusionist deck. It can even get recruited by Silver Vanguard.
Thought it wasn’t bad at first, then saw that the tokens also spawn more tokens. Cool; creates a sticky board with which one can, say, Savage Roar or Bloodlust afterwards, or just make a giant and sticky board with Umbra should she survive a turn. Then N’zoth (in wild) to bring back three guaranteed from one card, or combo’d could bring back more stickies.
Worth noting it could POTENTIALLY be 12/12 worth of sticky, Deathrattle stats, or just whiff into a 4/4 which gets silenced. And with the meta-dominating Cubelock once the expansion hits, it’ll be Silence heaven. So… rip any card with any colorful text.
ewwww monsters behind you.
Dorian + Book of Specters
I’d give it 5* for the flavour – there has to be a way to squeeze this into a Druid deck, surely 😀
Yes it’s expensive – but it’s like Groot got Zerged!
Cheat the cost with Oaken Summon
That’s…. not how that card works.
To all the noobs who say “silence” is a thing. Silence has always been a thing, since it can pretty much affect any card someone puts down. Not a good enough argument to say something is a bad card just because it can be silenced.
Too heavy, and since silence gets played a lot these days, it is a relevant argument
If your deck only has one minion that sucks when its silenced, then you need to make a new deck. Pretty much all decks have one spellbreaker so its about either baiting it early or hoping it is used before this card or another.
Also, relevant and good aren’t the same thing. Sure its relevant. But any good card can be silenced so it shouldn’t diminish the value of this one.
Umbra Synery
Best card ever! But would be funnier if the last one had a deathrattle for a 0/0 seed 😛
There is a similar card in MTG but it’s a 5 mana card.. Naturally the games are not the same but 8 mana for this effect is not very good.
Worse Violent Worm
While expensive, it is nearly unremovable and gives you alot of bodies to work with. the deathrattle is probably one of the best in the game, but certainly pays a price in stats.
the problem is that silence gets played quite alot, and this card is just too weak to make up for a silence.
5/5 for fun decks
2/5 for good decks, 3/5 if the meta becomes less silence-heavy, but with cubelock that’s impossible
Horrible artwork ;(
The possibilities for Cube shenanigans with this card are just insane
Nah, this card wont be played unless it can be cheated out.
Its like already hard to find a 8-mana turn to play Lich King that is 8/8 and has a taunt.
Pack filler.
maybe. But Remember dorian the master doll. If you draw this, the effect would be really impressive. I think the synergy would be built for this side.
Nah, if a card cant be played from your hand, its just not good.
Its just outvalued by other 8 drops and deathrattles.
Look at cards like Obsidian Statue and Void Lord. Those are strong low statted deathrattle cards, they have a taunt and high health. If theyd have less health and no taunt, they would be way worse.
yea I know right just take a look at void lord, a 9 mana 3/9 is super weak. Doomguard is also unplayable since you pay 5 mana and discard two cards. It doesn’t matter if you can cheat them out got 5 mana since “if a card cant be played from your hand, its just not good”
Well, doomguard has charge, so it has an immediate effect on the board and can be cheated out with two cards (three if you think of dollmaster aswell). Same as Void Lord, he has taunt and a deathrattle that makes more taunts. But this has neither charge or taunt. Also, Carnivorous Cube works well with these because making extra copies gives you a massive tempo.
You play this on turn 8, it does you no good. No impact on the board, it’s just annoying to deal with. Doesn’t trade decently like Violet Wurm either.
If you put this in your deck just because of dollmaster you require a two-turn setup that will be hard to pull off, since dollmaster wil become a prime target for your opponent unless you are running the new Mage draw card to fish for it. And after you fish it with dollmaster, it is an acceptable 1/1 deathrattle on the board, but is still a bad card with terrible tempo in your hand
Wow. You have at least 3 deathrate. That’s pretty amazing. But it would be pretty bad against someone with silence or polimorphy.
Pretty good actually, didn’t thought that at first, but then I saw the tokens themselves…
Will see play at least in arena for sure
This by itself is bad, 4/4 for 8?!?!?
But I could see it in Deathrattle priest by activating it with Coffin Crasher, still not a good one though
10/10 for 8 mana**
12/12** for 8 mana
18/17 for 6** with coffin crusher
37/39 for 10 mana – Nzoth ressurecting inly this card. Or possibly 69/71 if you played this twice.
and all of those if Coffin Crasher hits this, but I totally see this in the Deathrattle Priest
really excited to experiment Deathrattle priest
@ tor- without n’zoth i don’t think death rattle priest will be a thing unfortunately, just not enough value to win a game.