Spiritsinger Umbra
Spiritsinger Umbra is a 4 Mana Cost Legendary Neutral Minion card from the Journey to Un'Goro set!
Card Text
After you summon a minion, trigger its Deathrattle effect.
Flavor Text
She sees the fate of anyone she meets, but it's always the same: dinosaur attack.- Mana Cost: 4
- Attack: 3
- Health: 4
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Neutral
- Card Type: Minion
- Set: Journey to Un'Goro
- Mechanics: Deathrattle
Doomguard + carnevous cube + this, is so op
Only reason why i gave this card a four star rate is because i misclicked
Do you realize how overpower this card is with living mana? You would basically get a large amount of free 2/2 minions that either give you more mana crystals of let you draw a card when they die and if you have adapting spore in you hand …
i have a cool combo @.@
turn 4 spiritsinger umbra sticks
turn 5 living mana = all your mana back + 5 treants that give you more mana
it should work right? since the text says summon instead of play
someone confirm plz
yes it does work since the Living Mana spell creates 22 treants that have “deathrattle- gain a mana crystal”
Misspelled, 2/2
I’m not sure you do actually “summon” those treants so we’ll see
Anything that comes down onto your board is summoned.
And now we know why they took Sylvanas out of standard. This card is opie OP for sure.
Silvana go out????
Yup. Sylvanas is rotating out with few other classic cards.
Infinite dreadsteeds?
THAT’S SO BUSTED! THIS CARD IS SO BUSTED!
My first thought! I’ve climbed ladder with a dreadsteed n’zoth noggenfogger deck. This makes the combo so much easier!
dreadsteed is rotating out
LOL SILVANA
Poor card art for a nice effect.
Obviously a 5 star card, obviously very similar to Brann.
This seems really busted, I’m excited to give it a go.
I don’t think it’s really broken unless your opponent can’t kill it. You’ll likely only get one use out of it before it dies, in which case it is similar to a neutral Terrorscale Stalker. It does demand a response, but I don’t think it is broken any more than Brann. It is a great card and will definitely impact the meta, but I don’t think she’s broken.
Having said that, I am also excited to give her a try. 🙂
dont call the cards “she”, it sounds weird
This isn’t a gender/sex thing. It looks like a female turtle. Sylvanas is a ‘she’ and LeeRoy is a ‘he’. Is that a problem?
well said…
Honestly pair with baron in wild and at vert least you get 3 deathrattle triggers depending on how it interacts you may get 4
These are the kinds of cards I like; the ones which don’t try to shove a mechanic down your throat but instead allows for plenty of creativity c:
Jade/N’Zoth Rogue will only be better with this card. Sylvanus is sadly rotating out, so we won’t be seeing “Battlecry: Take control of an enemy minion” (then again, maybe it’s for the better lol). Cairne Bloodhoof is an insane tempo play; 6 mana for 8/10 immediate stats as well as a 4/5 in reserve? Perfect.
Miracle Rogue also sees a bump in power as you’ll be able to get an extra coin or toxin from Xaril. Problem is whether or not you want to take a card slot for this, as another spell might be better. Heck, even Counterfeit Coin will serve about the same purpose minus the body.
This actually curves INSANELY well with White Eyes, which currently sees really no play besides a lucky/unlucky Evolve/Devolve. We still don’t really see the control shaman archetype just yet, so maybe it’ll get some love c:
Tirion with this card is a bit slow, but works insanely well if it does work.
I don’t think this’ll work with Moat Lurker, but it could. Depends on the ordering; if battlecries activate before this card, it’ll activate. If they don’t, it won’t work.
I want to say that moat lurker wouldn’t work. For one it’s not a minion with Deathrattle on summon. But also I’m thinking of it in the way that Knife Juggler’s active works with summon battlecries (like the murloc 2/1 and 1/1). The knife is thrown for the played minion, *then* the other minion is cast, so i think it’d be the same way. Spiritsinger would check *then* the other minion gets consumed.
But hey, I could be wrong.
This with the new mage legendary would be fun
So in other words, Deathrattles become Battlecries… That’s amazing!
Seeing as how it says summon, does this card combo with ball of spiders?
yes it will, also N’zoth, ressurection, mirage caller etc.
Cairne and Baine, thank you
Really looking forward trying to make some N’zoth type of Deck with this.
The extra Deathrattle effects triggering because of this Card should make some valuable but more importantly entertaining plays.
Jade Rogue anyone? Aya + Jade swarmer are smiling
+1 100% Jade Rogue will gonna rock!
The number of golems you can summon by deathrattle will only increase by 1 (if you have 2x swarmer and 1x aya), because of raptor rotating out, additionally jade rogue loses brann, so it shouldn’t be much better than before, but we will see.
Yeah, with brann and raptors gone this card won’t make up the difference.
Already been playing Jade Rogue for a bit now and after seeing this i can come to terms with my Unearthed Raptors going out of standard. This will take the place of Brann in the deck currently and Mimic Pod will take the place of the Raptors for the extra draw and hell even more jade units or return to hand cards to work with Aya and Jade Spirit.
Zombie Chow / Mistress of mixtures OTK Priest:
6 cards 36/40 damage
7 cards 56 damage
Baron Rivendare 4 mana
Spiritsinger Umbra 4 mana
Embrace the Shadow 2 mana
Zombie Chow 1 mana (10 damage)
Zombie Chow 1 mana (10 damage)
Mistress of Mixtures 1 mana (8 damage)
Circle of Healing 0 mana (10+10+8 damage)
Emperor Thaurissan reduction on at least 2 cards is required
Your hero must have at least 17 health if you use Mistress
You can also play Hemet to find the 3 legendaries when you have circle, embrace, and chow/mistress in hand
Or just play Prophet Velen + Mirage Caller double mind blast for 40 damage 4 cards combo
Dreadsteed Support :0
This 2 together and your board is full with deadly ponys
Wow, thats very interesting interaction, not very usefull but interesting.
Next turn, Noggenfogger
There’s but a few decks that won’t benefit from this card, which makes it a must craft i’m afraid, even though it’s a goddamn turtle witch, and i hate the art.
brann 2.0
This card I so bad. Why do people rate this card so high?
It is a 3/4 for 4 mana with a no impact ability.
Hahahahaha good joke
This card is just a deathrattle brann that costs 1 extra mana. You will not want to just play it alone most of the time, this and a deathrattle card for immediate value. Deathrattles are usually better than battlecries so the 1 extra mana is compensated in my opinion, a card that will see a lot of play.
This card is definitely going to be a staple in the dearthrattle priest archetype with the quest. Although it does not synergize directly with the quest, it will give so much more value to the deathrattle minions played.
Also just a random thought, I’m pretty sure you could play this with that Druid card that makes your mana into minions, so when you play umbra plus that card, you instantly get a board of 6 2/2s on turn 9 and refill your mana for the next turn without needing them to die.
Living mana is what I’m talking about. That way you are guaranteed the mana back in case of a silence, polymorph, etc, and you can set up lethal with cards like savage roar next turn.
‘Livings mana’ is a spell that ‘plays’ minions, this card will only work from minions that are ‘summoned’ – minion played from the hand. Wish it would be that way though
You’ve got this literally backwards. Living mana ‘summons’ minions, while ‘played’ minions are only the ones you dragged from your hand onto the board. This WILL trigger the deathrattle on treants from Living mana.
Played = Played from your hand. Summoned = Any type of minion that enters the field through any possible way.
This card says “after you summon”, therefore it should work with ALL type of minion invocations. (n’zoth, resurrect, multiple summons, etc).
What it doesn’t work however, is adding a Deathrattle to an already summoned minion.
Damn this card is way too over powered then
You got it backwards lol she will work on all deathrattles you bring out playing them still summons them it’s if it say you need too play them then there a problem she works on everything like nzoth or other stuff that make DR stuff so ya it works with living mana kinda in a op way cus you get full mana right after all the tokens die then
Except Living Mana doesn’t say “Deathrattle”, it says “recover the mana when they die” which technically isn’t the same. Maybe THIS is why they chose this verbiage for Living Mana and Spikeridged Steed; to avoid abuse.
However, I believe the minions that Living Mana creates DO have Deathrattle: Gain an Empty Mana Crystal. I didn’t look before responding, but I’m almost certain that’s the case.
If this spell creates Mana Treants then I wonder why they didn’t just say that on the card. Of course, I don’t think they did with the Spikeridged Steed, either.
Umbra+N’Zoth=win
1) Just think of it:
Umbra + Sylvanas
Umbra + Highmane
Umbra + Cairne
Umbra + Aya
Umbra + Moat Lurker on a friendly Deathrattle minion
And that’s just standard (except for sylvanas)
This card should have been (5) 4/5.
2) If you want to trigger 1 deathrattle (like sylvanas), why don’t you just use Terrorscale Stalker? (3) 3/3 is better than a (4) 3/4.
3) this card is really situational and combo oriented (Firey bat alone, for example, will not be that good).
4) This card is good with many small deathrattle minions. This is a good hunter card that is not too aggresive.
4/5 stars seems the most correct
I think Moat Lurker’s deathrattle won’t trigger, since he gains it after he gets summoned. But I’m not sure.
Battlecries happen before the minion is actually summoned, think of them as happening on the minion’s way to the battlefield. So this should work the way we want it to with moat lurker
You forgot, Twilight Summoner. 🙂
But still I feel this card might turn out quite mediocre. All 10+ combinations seem a bit far fetched.
You want to trigger deathrattles worth at least 2 mana with this card. (1 to compensate for card stats, 1 to compensate for running this combo card)
So the only reliable combos (in standard) appear to be:
Highmane, Cairne, Aya, Jade Swarmer and Twilight Summoner.
Also you could throw in a few “Draw a Card” effects.
Moat lurker seems cute, but then you are counting on the opponent not beeing able to clear a high threat minion on 10 mana…
So maybe it leads to a Control-“Deattrattle Hunter”. (but Control-hunter never worked out so far)
In Jade-Rogue it compensates for the rotation of “Unearthed Raptor”. (the deck was never really good with raptor in the rotation).
And maybe any deck that runs a couple of the above minions, to get the combo of reliably. Still I feel there are unfairer things to play for 10 mana.
Might be ok, but at the time probably not a “must-craft” card. 4/5 seems reasonble.
Neither of you have taken the Brann Bronzebeard and Fandral Steighelm effect into consideration. It is a “must remove instantly or it might spiral out of control” card. Play this on an empty board and your opponent might use good removal to get rid of it.
Yes but both Brann and Fendral have good stats for the cost.
4 Mana, 3/5, Pseudo-Taunt, rivals Sen’jin and
3 Mana, 2/4, Pseudo-Taunt, rivals Squirming Tentacle (which is terrible, but still a card)
This makes both of them playable on curve, without feeling to bad, if you face aggro.
4 Mana 3/4, is simply not good enough and having 4 health on 4 mana makes it vulnerable vs. Eviscerate(2), Jade Lightning(4), Mortal Strike(4), Swipe(4), Shadowbolt(3), Soulfire(1), as well as Kor`kron Elite(4) and Druid of the Claw(5) as charge minions (to name a few cards in the meta, at around that mana cost).
Also since the stats of Fendral and Brann are fine, they dont need to pick up as much combo value to justify their play. Lastly I feel there are much more good battlecry minions, and (cheap) “choose one” cards. Which makes Umbra harder to gainfully combo with other cards in your deck.
The card certainly is not bad, but simply not on the level of Brann or Fendral and tempoing it out seems more dangerous, due the two points above.
I agree. It’s clearly not as good as the two others, and whether or not it is playable the meta will decide. I will definitely try it out, and as much as I love the value game (and this seems like it can provide some value), I don’t expect much out of this. I just had to mention that you hadn’t taken that pseudo-taunt consideration into account as it provides an upside to the card.
Amazing card to combo with Bomb Squad
So much amazing potential here. Practically a Baron RIvendare combined with Brann. This will see a lot of play for sure.
This is why sylvanas is no longer in standard. Lol I’ll be doing that in wild. Oh and with that double deathrattle card!
What this game needs now is some more incentive for playing Wild mode.
remind me of brann, deathrattle decks are going to rock now
BUSTED