Spirit Bomb
Spirit Bomb is a 1 Mana Cost Common Warlock Spell card from the Core Set 2024 set!
Card Text
Deal 4 damage to a minion and your hero.
Flavor Text
Might take a few episodes to power up.- Mana Cost: 1
- Crafting Cost: 40 / 400 (Golden)
- Arcane Dust Gained: 5 / 50 (Golden)
- Rarity: Common
- Class: Warlock
- Card Type: Spell
- School: Shadow
- Set: Core Set 2024
- Mechanics: Damage Minion
Flame Imp cost you 3 life but is great in a deck that really needs the board, why not pay 4 life in this deck to deal a little bit more dmg then you normally would get for 3 mana? Without Keleseth in your deck you would run the 2 man 2/4 taunt and maybe Hooked Reaver suddenly would fit in your deck. Maybe even run a spellstone or 2. Could be a new kind of “zoolock”, I will try this card for sure.
C’mon man its one of the powerful attack by Son Guko, of course he is exhausted after blasting a planet with it. 🙂
Eh, it’s ok for evenlock and is great with molten giant in wild. Otherwise, it’s going to be hard to fit this into a deck.
For all those times when you had a need to blow up ghosts.
The four damage this deals is rather steep, but it is cheaper than Shadow Bolt. Additionally, Warlock is a class that does have a fair amount of healing to make up the difference, and there have been times playing Even Warlock that I wish I could enable Hooked Reaver faster.
If this card existed in an environment with the pre-nerf Sacrificial Pact, this would have easily been part of Cubelock and it might see play in Healing Zoolock as is to help clear taunts.
I don’t think calling this utter trash because of the health cost is warranted.
sacrificial pact nerf? Do you mean the dark pact nerf?
Yes. Thanks for the correction.
Doesn’t hit opponents face… 1/5
Yeah it’s pretty bad for a one mana discount on shadow bolt, and already not run card.
1/5
This is 2 mana 4 dmg forget about the selfdamage still good removal tool, spellstone activator, synergy with new card and the other self dmg minions. Tempo Card, can easily kill a 4 drop for two mana, health doesn’t matter so much in Zoo when you have the board
It’s shadow bolt, which rarely sees play, except way worse.
0/5 for why
It comes out a turn earlier and Warlock has always been a class that does self harm for powerful effect.
well card is better for wild, reno warlock, which does play shadow bolt, and doesnt give a crap about taking damage
-1/5
Yeah yeah keep warlock the worst designed cards ever…
This card and the legendary minion are THE WORST.
this card is pretty bloody bad, compare it to dark bomb and even the self damage synergy is obviously not worth it.