Soggoth the Slitherer

Soggoth the Slitherer Card

Soggoth the Slitherer is a 9 Mana Cost Legendary Neutral Minion card from the Whispers of the Old Gods set!

Card Text

Taunt Can't be targeted by spells or Hero Powers.

Flavor Text

Don't tell Soggoth, but in the future he gets totally owned by the Master's Glaive and his skull becomes a tourist attraction.

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55 Comments

  1. Rytres
    November 7, 2016 at 3:18 AM

    I think 9 mana is enough. in my opinion it’s bad becouse it can easy be counter by a minion with silence. That card need to be invisible for something like that. then it’s op becouse oponent must trade and clear the board example.

  2. shiang
    April 19, 2016 at 12:13 AM

    2 expensive and 2 slow. Compare it to ancient of war, it’s worse and costs 2 mana. If opponent removes it with a spell that’s at least 1 removal gone.

    • Buddy
      May 2, 2016 at 4:06 AM

      Buddy it cant be targeted by spells! The whole point of this card is to make minions attack it! Besides, Ancient of war is Druid and needs a nerf, im surprised it didnt get one in the update….

  3. jeniok
    April 12, 2016 at 5:14 AM

    If someone don’t like this card, then give this at list a plus for the possibility to come out of let’s say unstable portals, or a paltress. Think guys would you be happy if this pops from thoughs cards? I think yes

    • Orlando S. Gondar
      April 30, 2016 at 2:50 PM

      Terrible way to think about, what if a portal called it out you say? well MAYbe then since itll be cheaper sure could make it playable considering the current mana cost for the stats effect being ok. Would i be glad? NO, cause why not portal something GOOD for its mana cost in the first placem thus making portaling it great value, dont think well portal makes this cost closer to what it should VERY expensive to make this a good value if you have to now spend mana for portal to save some mana on this card lol. THINK ABOUT IT! Portal can make this card cheaper but wasting portal to make this card better means now the value = The mana spent on portal and the mana to drop it, that adds up to the same bad value if you just played it at current cost!

  4. Voldenerd
    April 11, 2016 at 4:27 AM

    I really tried to find something good about this card, but there isn’t really much to say in that regard. The card by itself has bad stats for it’s mana cost. They wouldn’t be so bad, if the card had a good battlecry or deathrattle, but it’s basically just a supersized Arcane Nullifier X-21, which I think is terrible from a Design Standpoint, cuz it’s a legendary. Furthermore we are likely to enter a control meta after the release of this expansion so everybody is going to play a crap ton of silences. In my opinion almost every other 9 Drop is a better choice for a constructed list, but I guess if the meta really slows down a lot it could see some play in Decks which are able to summon it, without paying it’s mana cost. I don’t think it will have an impact on arena either, because spell removals are rare in arena and a card like north sea kraken, which has better stats, is quite common. So overall this card is just not good enough on it’s own by all means, but can become useful if summoned from portals, varian etc.

  5. renato
    April 10, 2016 at 9:40 PM

    should be 8 mana 6/9 is a arcane nulifier buffed by four shattered sun clerics.

    shatered sun cleric:2 mana for the body 1 for effect:+4+4=4 mana
    arcane nulifier:4 mana 2/5 +4+4=6/9
    to put all of his in a card: become legendary

    or just forgot this and compare to foe reaper

    • Captain Falcon
      April 11, 2016 at 5:57 PM

      Dude, I was totally thinking the same thing. smOrc.

    • Dan brown
      April 15, 2016 at 11:27 PM

      Yeah, but you can’t get 4 shattered sun clerics and also it costs 3 mana not 2.

  6. Nikos T.
    April 10, 2016 at 7:17 AM

    Am i the only one who thinks that this card ,with this artwork, should be a giant..??

    • CD001
      April 11, 2016 at 4:25 AM

      … and like the other giants should have a mechanic for lowering the summoning cost even if only by a bit (-1 for each other Taunt Minion in play maybe).

      It is a good card but not perhaps amazing… though I can imagine that, paired with Anubisath Sentinel, this may cause a moment or two of pause.

  7. larry kruger
    April 10, 2016 at 3:13 AM

    sucks that they’re making the best control card in standard a legendary. hopefully everyone else is right and this card’s too expensive to work as an anti-aggro tool because this is bullshit

    • Zenanii
      April 14, 2016 at 3:02 PM

      uh, the “best anti-aggro” card does NOT hit the board turn 9. Unless you and I have completely different concepts of what a “aggro” deck is

  8. chewylopez
    April 9, 2016 at 2:00 PM

    this card would be a lot better if it was an epic… seems like a good utility card that you have 2 copies of in a control deck. other than that it goes well with ya’saarj (probrably butchered the spelling)

  9. sucks very much
    April 9, 2016 at 12:44 PM

    This card is bassically much much worse bolf ramshield

    • Just a prinny
      April 9, 2016 at 3:25 PM

      Bold ram shield can’t protect other minions, plus any effects that could hurt only the hero such as hunter hero power and mind blast could be used to remove him. I imagine that with guy will be a better ram shield since he can’t be removed via spell, can’t be hit by Bgh and has a massive amount of health. This card is decent at holding off minions how ever if they have enough spell burst in hand then hes worse than ram shield in that one situation.

  10. TrevDog
    April 9, 2016 at 12:04 PM

    Finally, ive been waiting for a card like this. the two scenarios where this card will be great in are 1. (If you have board control) and the minions your opponent does manage to play can be picked off be yours. 2. (if the board is empty) then this card protects from your opponents drops as well as giving you some turns to pick up tempo

  11. Lux
    April 9, 2016 at 11:14 AM

    This card could be easily a 8 mana card

    • Naccix
      April 10, 2016 at 5:30 PM

      Yea I think 8 is perfect

  12. CairePL
    April 9, 2016 at 6:45 AM

    Another Legendary that is good but not to put in you deck.
    It is card that is going to appear on board only from Unstable Portal and other similar cards.
    This is one of great card… just it wont be played manually

    • Oogla boogla
      April 9, 2016 at 6:53 PM

      and then you remember unstable portal wont be in standard

      • Zenanii
        April 14, 2016 at 3:03 PM

        Well, there’s still Paltress.

  13. Summoner666
    April 9, 2016 at 6:25 AM

    Just you wait when I get my Control Warrior with Y’schaarj, Varian and Soggoth going….It’s gonna be glorious.

  14. mAlex
    April 9, 2016 at 5:19 AM

    All face hunters rate -1* at this card =)

    • uLkas
      April 9, 2016 at 7:23 AM

      lol no cause they can still silence it with ironbeak owl

      • TrevDog
        April 9, 2016 at 12:06 PM

        chances are if the game reaches turn 9, the hunter would likely have used their owl or owls

        • Hannibal
          April 9, 2016 at 1:13 PM

          Also if it gets to turn 9 the hunter already lost.

  15. miazga222
    April 9, 2016 at 4:51 AM

    For ramp druid I think

  16. Lennon255
    April 8, 2016 at 6:24 PM

    This card is going to be better than it’s rated. Just you wait. Also happens to be one of the few minions that you can play before Yogg-Saron and have almost no risk whatsoever of it dying.

  17. DisGuy114
    April 8, 2016 at 4:41 PM

    Signs are that they are nerfing/changing silence cards. Face can play all the taunt now!

  18. Oscar
    April 8, 2016 at 4:05 PM

    Anceient War is just as good for 2 mana less i think.

    • Lennon255
      April 8, 2016 at 6:22 PM

      Ancient of War gets ruined by hex and polymorph. Also this can’t be killed by pyroblast in a moment of desperation.

  19. John Wayne Oresko
    April 8, 2016 at 2:25 PM

    This could be the best card in arena period. It’s getting a lot of hate, but in arena you drop this thing and you’re in a good spot. A REALLY good spot.

    • Rofuzer
      April 8, 2016 at 3:43 PM

      A really good spot if you’re ahead. Spells in arena are scarce already so the “magic shield” wont change much. Plus taunt in arena doesn’t matter most of the times, stats are the backbone of a good card, your health is merely a resource; ultimately this legendary is a bad legendary even in arena. You’re spending 9 mana… 9! thats your whole turn, which means if you’re on a par or behind with the board this card is terrible… Also you’re playing this on turn 9 if not later, by this time plenty of other minions have better stats and can easily kill it without even dying (take boulderfist ogre for example).

  20. Nightfall
    April 8, 2016 at 1:21 PM

    I guess since we’re getting so much ‘weaker’ legendaries the meta will be slower and the avarage legendary goes down, maybe it’ll see play since it is better than most other legendaries released. If I would happen to get this card from a pack I would try it out bevore just dusting it

  21. Jafar
    April 8, 2016 at 1:17 PM

    Overpriced, apart from that excellent. If you can somehow put it onto the battlefield at no cost, it would be amazing.

  22. Lennon255
    April 8, 2016 at 1:15 PM

    Not bad. Wish it had more health.

  23. gc
    April 8, 2016 at 1:01 PM

    I take it that this dies to black knight, which without a belcher-like card will be part of the meta again. Dust.

  24. colin
    April 8, 2016 at 12:49 PM

    I really like this card and might have to craft it. It has my two favorite abilities on one card and cool art. My favorite legend so far.

  25. Foodbeard
    April 8, 2016 at 12:48 PM

    I think this card would get a lot of value against midrange decks (if you can avoid the burst for 9 turns) but he’s too slow to do anything against aggro/tempo, and he won’t trade well other late-game minions.

    Having messed around with Arcane Nullifier in some decks, I can say that untargetability is very strong. Yes, it can still get hit by battlecries, but that still makes him way harder to remove.

    So, upside: hard to remove without trading. Will probably take down 2-3 midrange minions.

    Downside: doesn’t trade that well against other late-game minions.

  26. Oocawv
    April 8, 2016 at 12:40 PM

    another bites the dust

    • BattleKing
      April 9, 2016 at 3:15 PM

      another *one* bites the dust

  27. cluelesspug
    April 8, 2016 at 12:33 PM

    Seems really weak against Paladins (Aldor, Uldaman, Equality, etc.), but other than that seems okay. I don’t think it’ll be seen in too many places. Compared to Captured Jormungar (same stats), you pay 1 mana for taunt and 1 mana for “can’t be targeted”, so it seems a little overcosted.

    • Rockermj
      April 8, 2016 at 12:47 PM

      yes, but on large creatures cant be targeted is alot more valuable

      • UltimatePaladin
        April 9, 2016 at 11:44 AM

        I agree but then again jormungar isn’t exactky a good card either way. Thus if say this card is better than jormungar, but still thoroughly average

  28. Brownbear
    April 8, 2016 at 12:26 PM

    I think this is a bit costly, but is still a good card (save for silences). It puts a taunt on the board that is difficult to remove and would require some heavy board control in order to counter. I think this card will be run in some control decks.

    • UltimatePaladin
      April 9, 2016 at 11:46 AM

      I agree but then again jormungar isn’t exactky a good card either way. Thus if say this card is better than jormungar, but still thoroughly average

  29. XavyErum
    April 8, 2016 at 12:22 PM

    Keeper of Uldaman and GG Easy, if i open this card i have 400 free dust.

    • Patisko
      April 8, 2016 at 12:33 PM

      exactly. keeper of the uldaman is total bulls**t to play against.

    • DrToxic
      April 8, 2016 at 1:10 PM

      Keeper of Uldaman can be played by one class. How many classes does this game have? 9. Can the meta shift away from paladin? potentially yes.
      Saying that a class card is the card, that makes a neutral card useless is pretty stupid.

      • XavyErum
        April 8, 2016 at 1:47 PM

        -Doom!
        -Posion Seeds
        -Silences
        -Freezing trap
        -Deadly Shot
        -C’tun
        -Acidmaw
        -Vaporize
        -Frost Nova/Blizzard+Doomsayer
        -Repentance
        -Equality+Consecration or Wild pyromancer
        -Uldamar
        -Avening wrath
        -Enter the coliseum
        -Voljin
        -Pit Snake
        -Betrayal
        -Patient Assesin
        -Sabotage
        -Kidnapper
        -Vanish
        -ShadowFlame
        -Dark Bargain
        -Void Crusher
        -Twisting Nether
        -Bouncing blade
        -Brawl
        -Gromash
        -Emperor Cobra
        -TwinkMaster OverSpark
        -Leroy + Power Overwhelming
        -Maexxna
        -Reckless Rocketeer + Power Overwhelming
        -Black Night
        -Shylvanas
        -Rend Blackhand
        -Icehowl
        -DeathWing

        I think they are all cards that can easily destroy

        • Fropps
          April 8, 2016 at 6:19 PM

          Yeah but a good chunk of those are leaving with GvG and Naxx and silences don’t actually remove it. Also the cards that deal 1 damage multiple times need to go through 9 health, so you’d need to be insanely lucky to remove this with those.

          REVISED LIST:

          DOOM!
          Freezing Trap
          Deadly Shot
          Acid Maw
          Vaporize? —You can play around this easily. Also taunt helps develop other minions.
          Freeze + Doomsayer
          Repentance
          Equality + pyro/consecration
          Uldamar
          Enter the coliseum? — 5 attack is pretty high.
          Pit Snake? — Unlikely
          Betrayal? —having a nine attack minion next to this is unlikely
          Patient Assassin
          Sabotage —Taunt makes this harder to pull off
          Kidnapper
          Vanish
          Shadowflame
          Dark Bargain
          Void crusher
          Twisting nether
          Brawl
          Grommash —Gromash is a finisher, but I guess this is reasonable.
          Emperor Cobra
          Leeroy + overwhelming
          Reckless Rocketeer + overwhelming —Really?
          Black Knight
          Rend Blackhand
          Icehowl
          Deathwing

          • Alessio Pozzoli
            April 9, 2016 at 7:36 AM

            i think shadowflame is unlikely too, just the buffed giants if shadowflamed kill this, but if you have a buffed giant you just hit and kill this. also most of theese cards have never seen any use in constructed.