Sky Gen’ral Kragg

Sky Gen’ral Kragg Card

Sky Gen’ral Kragg is a 4 Mana Cost Legendary Neutral Minion Pirate card from the Galakrond's Awakening set!

Card Text

Taunt Battlecry: If you've played a Quest this game, summon a 4/2 Parrot with Rush.

Flavor Text

He's gunning for Sky Adm'ral.

Sky Gen’ral Kragg Additional Information

Parrot Token:

Cards Relating to Sky Gen'ral Kragg

Sharkbait
Type: Minion - Cost: 4 - Attack: 4 - Health: 2
Rush

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21 Comments

  1. Lluadian
    January 20, 2020 at 1:33 AM

    It’s a pirate so warrior could generate the card with the 1/2 pirate that right there means pirate warrior will probably toss in the quest. Otherwise they would get just a 2/3 taunt at 4 Mana. There’s already weapons used in a pirate warrior deck so it won’t change much.

    Shaman would run it since it’s a battlecry could either help finish quest or it could be used after for 2 4/2 rushes.

    Druid would also consider it it can provide a removal with a taunt and also you could play it again through Floop.

    For Hunter there is the fact that it works with the side quest to summon rushes. However using this in a deck that only has side quest isn’t that great since there is no telling when would draw one.

  2. DustDodo
    January 18, 2020 at 4:55 PM

    Am I the only one who just thinks the card is just boring. Sidequest decks probably run it or don’t because it would be so inconsistent, and out of the three good quests decks it could apply to, Priest wouldn’t use it, in hunter it would be just fine, and the only deck it seems good in is the one deck that didn’t really need support, shaman. I really don’t like more Quest Shaman on ladder.

  3. FallV
    January 18, 2020 at 4:17 AM

    Ever since the beginning of the new expansion I believe blizzard was trying to make the old warrior “hack the system” quest work. It seems if you combine the quest and pirates you have a lot of tempo for the beginning, middle, and early late game with this card. Hopefully this new card could maybe create this archetype, but either way looks cool and fun for a new card.

  4. LegendaryBot
    January 17, 2020 at 6:57 AM

    This could also maybe work in some wild pirate variant of Caverns Below rogue? Still pretty solid in standard though, shaman, hunter and possibly mage could definitely use this.

  5. CD001
    January 17, 2020 at 4:22 AM

    Sidequests count as Quests don’t they?
    Would Sharkbait count as a summon for Hunter’s Clear the Way Sidequest?

    • Nikpan19
      January 17, 2020 at 5:36 AM

      Should work but i think it would be very inconsistent. I don’t think this card would be viable with sidequests. This is a very good card when active on curve, but it’s useless if you haven’t drawn you sidequest. I don’t think its effect worths that much to compensate for the time it would sit dead in your hand before you draw your sidequest

  6. JoyDivision
    January 17, 2020 at 12:22 AM

    It has to be good in Quest Shaman. Ideally played after completion and with the help of Shudderwock later on, you’ll get a ton of rush bodies and damage.

    Question is: Will Quest Shaman be any good again?

  7. Nickus89
    January 16, 2020 at 11:34 PM

    Seems like a very solid card for almost all the quests. 6/5 stats for 4 mana is already above vanilla. In addition, it has some immediate board impact with rush and taunt.
    I just don’t know why it is a pirate, since it doesn’t fit thematically into any of quest decks.

  8. Jed
    January 16, 2020 at 7:34 PM

    A staple in most quest decks.

  9. BabySloth
    January 16, 2020 at 2:30 PM

    Idk why people think this is Bad. For 4 mana You get 6/5 stats nicely split in two bodies, one part (more atk) with rush and the other (more bdy) with taunt. Tribal tag. And for it to be online You just need to play a 1mana card, that always start in your hand, that you put in there on purpose, that is basically your wincon :/

  10. CD001
    January 16, 2020 at 2:15 PM

    Sharkbait – Hooo HA HA!

  11. Guyopt
    January 16, 2020 at 1:18 PM

    seems bad
    why its legendary?

  12. TheTallRonan
    January 16, 2020 at 1:06 PM

    That is one big parrot.

  13. D3str0
    January 16, 2020 at 12:49 PM

    Since quests are underwhelming this card is also underwhelming.

    Looks like this adventure will have some gems but mostly duds.

    Sad.

    • Nickus89
      January 16, 2020 at 11:24 PM

      Quests underwhelming? Quest druid, shaman, hunter, priest and paladin saw at least some competitive play in either this or previous expansion and are here to stay until April 2021. In addition, this also works with sidequests, which is true that have been mostly underwhelming, but not all of them.

  14. H0lysatan
    January 16, 2020 at 11:03 AM

    Great Quest synergy card.
    (fail predictions). T.T

  15. PitLord
    January 16, 2020 at 11:00 AM

    Pirate warrior don’t run quest, and side quest are not for evil class…
    Face hunter run sidequest but this has rush, it’s not huffer.
    Priest and eventually druid no, quest shaman need more support to be revive.

  16. OldManSanns
    January 16, 2020 at 10:37 AM

    Making Quest Shaman great again in 2020. Any maybe Quest Hunter? Otherwise, I can’t think who else would really want this. Getting a shadow bolt with a body is nice, but generally I don’t think its worth cutting a card for in any other existing decklists.