Skelemancer

Skelemancer Card

Skelemancer is a 5 Mana Cost Common Neutral Minion card from the Knights of the Frozen Throne set!

Card Text

Deathrattle: If it's your opponent's turn, summon an 8/8 Skeleton.

Flavor Text

What do you mean there's no such thing as "Skelemancy?" But "Dinomancy" is ok?

Cards Relating to Skelemancer

Skeletal Flayer
Type: Minion - Cost: 8 - Attack: 8 - Health: 8

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26 Comments

  1. Imba gaming
    August 13, 2017 at 7:09 AM

    Basically your opponent will think twice about playing board clear with this minion, since they also need removal after they board clear
    Plus good taunt buff target, idk why ppl look at this card so low

  2. MockRock
    August 9, 2017 at 12:54 AM

    People are sleeping on this card. I predict it ends up in Paladin as a Spikeridged Steed target, alongside their Legendary.

  3. CD001
    August 8, 2017 at 6:03 AM

    Well – this scuppers the Handlock I’ve been using recently; 2x Corrupting Mist, 2x Hellfire, 2x Primordial Drake, 2x Twisting Nether, 2x Doomsayer, 2x Dirty Rat.

    Otherwise – I dunno, it’s useless against Priest, Freeze Mage doesn’t really worry too much about minions since they’re always frozen, Paladin is likely to reduce the 8/8 Skeleton to 1/8 (or 3/3), aggro decks will just ignore the 2/2 and go face. It could upset Quest Warrior’s Brawl though…

    There is a possibility for Misdirection shenanigans with Hunter or when using Mayor Noggenfogger (or Mogor the Ogre in wild) … but I think mainly this is a card for Paladin to drop Spikeridged Steed onto.

    • TheWiseSir
      August 8, 2017 at 6:48 AM

      Oh God,what is this? A Genocidelock?

      • CD001
        August 8, 2017 at 10:49 AM

        That pretty much sums it up (think I’ll rename it!); it was an experiment to see if I could make a Warlock deck that doesn’t completely suck in the current meta…

        It usually beats Token decks like Druid and Shaman as it just keeps clearing the board until I drop Alex and Jaraxxus… or Ysera. Hunter, Paladin, Warlock and Pirate warrior are usually safe wins, if I can survive past turn 4, due to large early game Taunts (Twilight Drake or Mountain Giant into Faceless Shambler – maybe Sunfury Protector) and board clears as long as I don’t draw too terribly.

        I think it annoys the crap out of Priests because of the number of 4-attack minions; though most of the Silence Priests I’ve played against seem to forget that Silence will cure corruption – ho hum… or often that Faceless Shambler is really only a 1/1.

        Fails hard against Mage through with the direct damage as you’re usually on pretty low health until the late game where you can bounce it back up to 15 a couple of times – can beat the OTK Fireball Exodia Mage though by pulling Antonidus or the Apprentices with Dirty Rats – then Twisting Nether.

        Jade Druid, however, pretty much roflstomps me every time – the deck is really defensive and can’t out-value them in the late game.

        Quest Warrior wins as well because I can’t get through all the Taunt minions before Sulfuras is smacking me for 8 damage a turn.

        I’ll be lucky to get much above rank 15 with it I suspect but hey, it was worth trying something different.

  4. Matt
    August 8, 2017 at 12:28 AM

    2nd egg in standard. Could make for some fun decks.

  5. Brann
    August 7, 2017 at 5:28 PM

    I feel like this card can be ignored or stolen every easily

    But it could stop people from just clearing you’re board with ease after you play N;zoth

  6. Person
    August 7, 2017 at 4:10 PM

    REALLY good against doomsayer

  7. Hi person scrolling through comments
    August 7, 2017 at 3:30 PM

    turn 5 this turn 6 spike ridge stegedon or turn 10 this coin bone mare

    • Piterno
      August 7, 2017 at 6:05 PM

      This coin bonemare doesn’t work
      That’s 12 mana and Coin only gets you to 11

      • 4rch3r
        August 18, 2017 at 11:34 PM

        I think he’s talking about consecutive turns.

  8. phantomshade
    August 7, 2017 at 2:58 PM

    so ppl are talking about ways to trigger it on your opponents turns, and tricky lil combos. im looking at it like this. you can buff this guy and force them into dealing with it.. you can use it in evolve meaning ya you might lose the 8/8 but it makes what you opponent does to your board a bit tricky.. it protects vs AOE while providing other potential effects.. idk.. its curious..

    • Xander Raidon
      August 7, 2017 at 3:13 PM

      Indeed. I view it as a win-more card. Ever had that match when you were winning on board and thinking: “Should I play into my opponent’s boardclear?”

      Well, this card can be played into almost any boardclear, and it provides huge recovery. Even if your opponent can board clear + remove the 8/8, it’s still pretty damn good.

      • phantomshade
        August 7, 2017 at 4:58 PM

        and its cost is perfect to play into a “blizzard turn”

  9. Matt
    August 7, 2017 at 2:16 PM

    Way too much ” the sky is falling “. This card is mediocre overall, probably pretty good or decent in one or 2 decks but most decks wouldn’t spend the spot on it

  10. Imaloony
    August 7, 2017 at 2:11 PM

    I’m really happy about these types of deathrattle effects, and this is a fun one. Giving it taunt is the obvious way to do it, but another noteworthy way to do it is to play this, play doomsayer, and then treachery the Doomsayer. It’s a 10 mana, 3 card boardclear which gives you an 8/8. Not too bad, though I kind of doubt treachery will be enough of a thing to make it happen. Still, this is a great theorycraft card, and I get a feeling that SOMEONE will find something cool to do with this thing. It’s also just a good anti board-clear card. If your opponent can answer this thing wilthout triggering the deathrattle though, it’s pretty bad for you.

    • CarnivoreApple
      August 7, 2017 at 4:12 PM

      Not to mention potion of madness does not give your opponent an 8/8

      • CD001
        August 8, 2017 at 5:46 AM

        Well no – but that means you’ve spent 5 mana to have the Priest counter it with 1 mana and deal 2 damage to one of your minions. The Priest still wins that exchange.

  11. Adwalls
    August 7, 2017 at 2:10 PM

    Is this effect trigger by umbra if played in yhe same turn?

    • Ridanculous
      August 7, 2017 at 7:12 PM

      The Deathrattle triggers, then it does nothing because it isn’t your opponent’s turn.

  12. Nzoth's real first mate
    August 7, 2017 at 1:47 PM

    It’s a 5-cost 10-10… I’m quitting hearthstone. I can’t believe Blizzard has done this to the game we all loved. I’m reminiscing on the glory days of face hunter and patron warrior now.

    • Hearthstoner69
      August 7, 2017 at 1:51 PM

      I have to say I agree with you. People complain about 4 mana 7/7 with overload 2, but when there is a 5 mana 10/10 with no drawbacks people rate it 2 stars. This card is a 11/10 and ever deck will run 2 of these. This card will work great with aggro Murloc Priest and Pirate Warrior. Think about all the combos you can pull of with ultrasaur. Hearthstones meta is about to be boned.

      • Cuddler
        August 7, 2017 at 4:08 PM

        People are rating this card 2 stars because, unlike something like Twilight Summoner or the egg cards, this is rather difficult to make work since your opponent has to be the one who chooses when it goes off. You can’t say play this on turn six as a priest or hunter and combo this with their one mana deal two damage spells. You’re just sitting on a 2/2 that your opponent can ignore and you can’t do anything but attack face with.

        Come turn five, most classes have a relevant solution to this card either in the form of hard removal on skelmancer itself as shamans and mages will prefer or waiting until they can kill it and the 8/8 in the same turn like priest can with their hero card or Shadow Word: Death.

      • Roberto
        August 8, 2017 at 1:36 AM

        Thanks for leaving Hearthstone. We have already a lot of rank 25 “players” that complain everytime they see a pile of stats.

        This card by far is not as threatening as the 4 mana 7/7. It is a ridiculus 5 mana 2/2 that the opponent can ignore all game long.
        The only way to try to get some value out of this is giving it taunt (which will cost at least 7 mana in total), which still leaves ur opponent the choiche to kill it when it can kill the 8/8 in the same turn……..
        If u think this card is game breaking, please go back playing yu-ghi-oh.

        many thanks

    • Shadite
      August 7, 2017 at 3:38 PM

      Sillence is a thing, hard removal is still a thing and your opponent had to kill it, your paying 5 mana for a 2/2 that van be played around. It can be strong but it can also be weak. It’s not too problematic

  13. Some Dude
    August 7, 2017 at 1:20 PM

    Give it taunt