Sinfueled Golem
Sinfueled Golem is a 7 Mana Cost Epic Neutral Minion card from the Murder at Castle Nathria set!
Card Text
Infuse (3): Gain stats equal to the Attack of the minions that Infused this.
Flavor Text
That poor golem is going to be stuck as a guard forever. He can never get a head!- Mana Cost: 7
- Attack: 2
- Health: 2
- Crafting Cost: 400 / 1600 (Golden)
- Arcane Dust Gained: 100 / 400 (Golden)
- Rarity: Epic
- Class: Neutral
- Card Type: Minion
- Set: Murder at Castle Nathria
- Mechanics: Buff Minion, Infuse
Guys, I suddenly realize that I don’t even know if this card takes into account the 3 first cards that got it infused OR (scratch scratch my head) would it take into account the 3 mist powerful cards during the infuse “process”.
Ok, i guess it would be for season 2561 for us to see a deranged process like this;
Going back to my bed and have some sleep.
Have fun, you all.
Cool card, but I struggle to see what kind of deck would want to play this. It has the same issues as all other Infuse cards do and even if everything goes to plan, it’s just a big lump of stats which does nothing but being there. I rate it “meme filler card” out of 10.
I’m used to neutral epics being relatively bad/niche but this thing just seems atrocious. Compare it to Slithering Deathscale from Sunken City. 7 mana 5/9 Naga with Battlecry: if you’ve cast three spells while holding this, deal 3 damage to all enemies. That card doesn’t see play and it’d condition is play spells which naga decks are all about, it has a board clear attached to help with tempo, and worst case is a 5/9 body which is far from ideal but is still SOMETHING. This card requires more setup, has no immediate board impact even if you DO infuse it, and is unplayable in it’s default state.
meme card, not worth to rate. Too slow, too situational 1/5
I will NOT play this in druid. I will NOT try to infuse this with double Ivus. I will NOT throw my game to see a 58/58. Nope. I am a responsible hearthstone player who will not let his inner Timmy take control, no matter how grand the temptation is. Definitely won’t happen…
GIVE IN TO TEMPTATION
Hmm, yeah it’s rather useless in most decks, but might be a fun extra in some big decks. Since let’s say you played a 5, 7 and 9 attack minion. Then this guy will be 21/21 and that’s okay for 7 mana.
Ooh nvm 23/23 I forgot that it starts as a 2/2.
Aside from making a bad pool from evolve / devolve RNG, this card is basically just a body on the board.
We have plenty epic 7 mana with better immediate effect, or even rush and taunt.
Not gonna see play at all. Which is bad, since I don’t want to get this from packs.
This is certainly, a card. I’m struggling to think of a situation in which I’m happy to draw this as opposed to a different card in my deck. If Infuse triggers quickly it won’t be worth much – if Infuse becomes worthwhile it likely takes too long to matter. This feels like the worst of both worlds and I genuinely cannot imagine a situation in which this sees anything but niche play, but since Infuse is a new mechanic I’ll give it the benefit of the doubt. 2/5
Amazing card!!! I like this card so much!! It will give me 100 dust everytime i find this in packs