Sherazin, Corpse Flower
Sherazin, Corpse Flower is a 4 Mana Cost Legendary Rogue Minion card from the Journey to Un'Goro set!
Card Text
Deathrattle: Go Dormant. Play 4 cards in a turn to revive this minion.
Flavor Text
A Tortollan gardener's worst nightmare.- Mana Cost: 4
- Attack: 6
- Health: 3
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Rogue
- Card Type: Minion
- Set: Journey to Un'Goro
- Mechanics: Deathrattle, Dormant
Sherazin, Corpse Flower Additional Information
Cards Relating to Sherazin, Corpse Flower
Sherazin, Seed Type: Minion - Cost: 0 When you play 4 cards in a turn, revive this minion. |
Ok, let’s take a good look at this card now that all the cards have been released (aka DON’T JUDGE A CARD BASED ON WHAT WE CURRENTLY HAVE; WAIT FOR THE FULL LIST BEFORE YOU JUDGE).
So now we have the two Razorpetal cards which allow you to more easily and consistently revive Sherazin. We have the cheap card Hallucination for one mana, which potentially cycles into another cheap card that you can play to further activate Sherazin. We have Obsidian Shard which could effectively be a 0-mana 3/3 weapon (Keep in mind Fiery War Axe is a 2 mana 3/2) and ALSO procs Sherazin, albeit at the cost of playing a burgle deck. We have Mimic Pod to copy these activators and along with Preparation gets half of the Sherazin Proc off easily, not to mention the two cards you got from Mimic Pod. And finally we have Biteweed, to seal the combo and essentially be a 2 mana 4/4 if you play this to finish the 4-card combo.
Now shove all of these along with Gadgetzan, Rogue’s generally cheap spells and cycle, Edwin Van Cleef, and Xaril, as well as the standard SI:7 Agent and Swashburglar for early presence and whatever non-Wild card draw and spell-making you can get. You’ve got a decent deck now, eh? Basically Miracle without Conceal, which is meh, but it can work c:
Just… no
And now for the ultimate Rogue quest: Revive this minion by playing four copies of the same card in one turn and make it a 5/5 instead of a 5/3
Genius!
Well, people WERE complaining for this not having more health…
I think this card would be much more viable if after you revived it, it could attack on the same turn. Otherwise, it seems really gimmicky and really competitive… to be fair though we haven’t seen the rest of the cards so we will have to wait and see.
*NOT really competitive
I don’t think this will be a thing in miracle, even though the 4-drop slot is getting empty. I think I’d rather include Xaril istead of this. Though Azure drake is also going out, so who knows, maybe miracle will be desperate for bodies enough to include this? Not likely, but possible.
Yeah – it’s a poor replacement for Tomb Pillager in the 4 slot and with Conceal going to wild Xaril actually gains value as there’s a chance of getting the Fadeleaf (conceal) toxin card to hide your Auctioneer.
Holy shit how wrong we all were xD It’s now an insta-include in every miracle rogue
Not in Wild though – it really doesn’t compete with Tomb Pillager in a Malygos Miracle deck, 5/4 and an extra coin is far more valuable… and to be honest I’ve dropped it from one of my Standard Miracle Rogue decks as well (I run 3 Miracle Rogues atm).
With only 3 health and summoning sickness when it’s resurrected you rarely actually get to do much with it… maybe burn up a silence, Hex or Polymorph to protect Edwin.
I probably main Miracle Rogue in one form or another and I’m beginning to think Sherazin is overrated.
I have been thinking a lot about this card and have come down to this conclusion: this card is AMAZING IN QUESTING MIRACLE!!! Allow me to explain.
1. Lets say your current Miracle Deck/Hand has a counterfeit coin, and a few other zero cards in it that are customary to Miracle play like prep and back stab, then maybe you have another low cost spell like cold blood or eviscerate. My miracle breaks down 17 spells 13 minions so this is not unlikely.
2. You play this card on curve at 4 and your opponent kills it on 5 with something. You don’t start your cycle with Auctioneer or Questing/Edwin until turn 6 minimum anyways. So you go off on your card flurry, if you have Auctioneer you replace your hand, if not you get massive board presence with Questing/Edwin. That is typically how to play Miracle right…?
3. Only now your SHERAZIN, CORPSE FLOWER comes back with your Auctioneer or your Questing or Edwin on a turn you were going to play at least four cards on any way! So even if it comes back one time you are getting a value of 10/6 (5/3 x 2) for only spending 4 mana! That is 2 points better than Flamewreathed Faceless without the overload. This card is INSANE IN QUESTING MIRACLE ROGUE and will definitely see play!
I’m confused… Is the Rogue quest already known? If yes, where do I find it? If not, how do you know it is a must-play in Miracle Rogue after rotation?
The Rogue quest isn’t known. Questing Miracle refers to a Miracle Rogue deck that plays the card Questing Adventurer.
Ah, I see. I didn’t think of that Card – I play a lot, but somehow don’t see it that often.
Questing Adventure works very nicely in place of SI 7s. With Rogue getting this card and hopefully a strong Quest card to back it up I think Miracle is going to be amazing. Its already the most fun to play given its difficulty and rewards.
The new rogue legendary quest isnow out for you to see lol. http://www.hearthstonetopdecks.com/cards/the-caverns-below/
Just needed to wait a day
Except Rogue is losing conceal so playing QA is going to be far more risky I think.
This guy actually gets better (albeit not by very much) with the quest completion as every time he returns he’ll now be a 5/5. Regardless, he’ll definitely be really good with Burgly Bully.
Trump made a cool comparsion To this card, piloted shreder… a 4-3 that gives 2-drop was really Good in tons Of decks, this is a 5-3 that can spawn a 5-3 that though cant attack the turn you get it but still, I think thats not Worse then a random 2-drop + you can get it back more then once… at firat I thought this was a bad card but maybe its accturly pretty Good!
I think the card could be really good in miracle rogue. It has kind of the same tempo effect that makes shaku a good card (the stealth mechanic). Yes, it is easy to kill, but the turn you revive it, you are developing a threat anyway (like Edwin or auctioneer or even several smaller minions) and the opponent has to deal with several threats at once. Those are exactly the turns where rogues start winning because they get a minion to stick on the board.
Shaku received incredibly negative reviews after his reveal.
4 months later, he is a staple in both Miracle Rogue and Aggro Rogue.
This card looks bad, but who knows? It could end up being good.
Also, nobody has mentioned “N’Zoth” yet. 🙂
Well N’Zoth could be dengerous to play since if it died 6 times you may end up with no board space to fill it for the 4 cards thing but then again i donno how likely that will be with the other new cards. Btw i wonder how raptor will work will it revive or will a plant revive. And if it is raptor revive will it have death rattle again.
Nobody plays Shaku; it’s absolute trash.
I have to disagree, random rogue uses it, some miracles, I mean he’s weak for a legendary but he’s not trash.
I love shaku! Sure, it has bad stats but wait till board clear and/or put a infested tauren in front and it’s a burgle they stil have to deal with at some point. Worst case it’s effectively a taunt (since enemies almost always attack it) which gives you a bonus card.
SHERAZIN, CORPSE FLOWER + Shadow caster = eternal value
I said that the “shuffle a sealed Un’Goro pack” from the new Elise was the worst idea I’ve ever seen. Well… I was wrong. This is even worse.
This card actually isn’t as bad as you guys think. Think about it… rogues are already paying 3-4 card a turn in the midgame, and this card is definitely a midrange card. It’s incredibly sticky, and can exhaust your opponents removals if he continues to target it. Also, rogues have so many cheap card draw mechanics that they can easily summon this minion.
this, exactly this, people seem to forget that a rogue with a single auctioneer can play about 3-4 even 5 or 6 cards per turn, they only need to summon this on turn 4, trade it with some turn 5 or 6 nuisance, then wait til auctioneer and revive it… oh! what if is copied by shadowcaster? will it revive as a 5/3 instead of a 1/1? it could become really troublesome
thats a good question. the the text on sherazin seed would make me believe it comes back as a 5/3, but we will have to wait and see
How often would a 5/3 plant that can only be activated at best 2 times a game going to help you without conceal?
If you are playing against rogue and they have auctioneer set up while playing 3-4 cards a turn, you should have already hit concede.
This card might be relevant in that style deck in some very long drawn out matchups… but as an epic, it won’t be worth my dust.
I’m curious about how Unearthed Raptor would interact with this. Mostly because of the “token”.
I’m curious as well.
Can someone explain to me exactly what dormant means?
it becomes an “enchantment” (lack of better word) permanent card named sherazin, seed, that when you play 4 cards it becomes sherazin, corpse flower again.
Got It. So the seed can be killed is with silence right, because you can’t hex it or polymorph it when it is dormant right?
Yeah, when it’s dormant it can’t be targeted, but you can silence its normal form.
Posted another comment on this card, let me know what you think.
Unearthed Raptor is part of the League of Explorers set, which is falling off of standard when Un’Goro comes out.
The sets that are falling off are Blackrock, Grand Tournament, and League of Explorers.
yes, but you can still use it on wild and adventures and the likes, so it is a valid doubt
The stats are rather insignificant. However, while the initial threat is subpar, depending on how prevalent Miracle Rogue still is, this could be a very sticky minion that’s difficult to deal with.
Sure flavorful and an interesting mechanic. But it looks like it could shine the most in Miracle Rogue decks, and those decks don’t need a 5/3 that can potentially come back from the dead to “win more”. AND even in Miracle Rogue, you need to be highly skilled with the deck and have almost “perfect” draws to revive Sherazin even once, I guess.
Mmm, what’s the trick with this? 4 mana 5/ THREE health – is it worth it? Can someone enlighten me? So if I get it right, you pay 4 mana to summon a 5/3. Then a small minion or a small spell kills it. So then you have to play 4 cards to revive it, which will stay in “sleep” (aka you cannot use him this turn) he will get once again killed and you have to find another 4 cards do play.
yup. overextend for a crappy card.
I feel like this card couldn’t be worse.
This card could be good in miracle rogue though.
miracle rogues CAN play 4 cards in a turn – true; but why bother with a fragile minion; they already have powerful cards like VanCleef, leroy + cold blood, then why would they need to revive a plant, which can attack on their NEXT turn
im assuming the smart thing to do would not be overextend for it but to trade once and then when your about ready to go revive it, as anditional minion. also if my opponent was wasting resources on this everytime while im just playing my deck i would be happy.