Shenanigans
Shenanigans is a 2 Mana Cost Rare Rogue Spell card from the Darkmoon Races set!
Card Text
Secret: When your opponent draws their second card in a turn, transform it into a Banana.
Shenanigans is a 2 Mana Cost Rare Rogue Spell card from the Darkmoon Races set!
Secret: When your opponent draws their second card in a turn, transform it into a Banana.
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Shenanigans is an obnoxious Card to Classes can specifically draw a card. Now, I’m assuming how it works is, it either Transforms the next Draw minion that you play into a Banana, or it’s like Arcane Intellect, where that Second card of AI will Transform into a Banana, so Apologizes that I don’t know how it works completely just yet since when it’s your turn, you automatically have to draw a card. Regardless, Shenanigan is in a way it’s own version of Having a Worse Polymorph because your opponent can use a Banana. But I think Shenanigans is powerful enough to where you wouldn’t worry that much since you have a chance to cancel out a key card from your opponent. One thing’s for Certain, Shenanigans is a VERY powerful card to get if you generate it with let’s say Shadowjeweler Hanar since you can try and Cancel out your opponent for as much as you can against it’s drawn.
Rouges might Even Experiment with Prize Vendor, thinking that as long as they draw 2 cards, that it could force cancel a Card on your own turn. 4 Stars. It’s a 2 mana “Universal Polymorph”.
Please explain more. I don’t understand how it could be compared to polymorph.
This card is trash against aggro because the tempo loss is generally not worth the value. Against slower control decks, it’s a rather hard effect to trigger. I could see this card making troden plays, but not in a ladder deck.
Actually think this card my be great for the control matchup and is more comparable to counter spell, just the threat of drawing will slow them down. I don’t think focusing on triggering yourself is the point.
This is a bastard.