Scroll of Wonder
Scroll of Wonder is a 5 Mana Cost Free Mage Spell card from the Kobolds and Catacombs set!
Card Text
Cast a random spell. Draw a card. Cast this when drawn.
- Mana Cost: 5
- Crafting Cost: 0 / 0 (Golden)
- Arcane Dust Gained: 0 / 0 (Golden)
- Rarity: Free
- Class: Mage
- Card Type: Spell
- Set: Kobolds and Catacombs
- Mechanics: Draw Cards
Cards Relating to Scroll of Wonder
Deck of Wonders Type: Spell - Cost: 5 Shuffle 5 Scrolls into your deck. when drawn, cast a random spell. |
When these autocast do they count towards 5 cost spells for the mage legendary?
I know we can only speculate, but how is this card supposed to work:
Cast Scroll of Wonders (epic) -> Shuffle 5 Scrolls of Wonders (Token) into your deck -> every time you draw a Token Scroll, a random spell is cast, a new card is drawn and the Token Scroll disappears from your hand?
If that’s how, it seems rather meh. The average mage spell is pretty good, but it also has no target required, so a Fireball is just as likely to land on a bad, as it is on a good target, for example. A least if it cycles it doesn’t fuck up the consistency of the deck. Actually, I change my mind, the card is absolute clown fiesta, that can both win you or loose you the game, or do absolutely nothing. Damn RNG
Scenario 2:
Cast SoW (epic) -> Shuffle -> Upon draw, cast random spell and gain SoW (token) that needs to be cast for 5 mana to draw you a card => absolute garbage
Scenario 3:
Cast SoW (epic) -> Shuffle -> Upon draw, cast random spell and gain SoW (token) that needs to be cast for 5 mana to draw you a card, but you also cast a second random spell (at least I can read the card text that way) => double the clown fiesta, but at this point I would consider it unplayable in Constructed.
1/5 in any case for poor card design #RNGstone