Savage Striker
Savage Striker is a 2 Mana Cost Common Druid Minion card from the Rastakhan's Rumble set!
Card Text
Battlecry: Deal damage to an enemy minion equal to your hero's Attack.
Flavor Text
Ruthless at tribal roasts.- Mana Cost: 2
- Attack: 2
- Health: 3
- Crafting Cost: 40 / 400 (Golden)
- Arcane Dust Gained: 5 / 50 (Golden)
- Rarity: Common
- Class: Druid
- Card Type: Minion
- Set: Rastakhan's Rumble
- Mechanics: Battlecry, Damage Minion
Savage Striker Card Review
It’s not a very interesting card, to be honest. At least right now. Druid has very limited ways of gaining Attack, and the fact that this card is just a vanilla 2/3 until you gain some attack means that you don’t really want to drop it on the curve. It also messes up
I mean, in theory it’s basically Savagery on a stick. Normally if you put a 1 mana spell onto a 2 mana card and leave the vanilla stats, the card is broken as hell – but in this case, Savagery is one of the most situational and worst cards Druid ever had access to.
Right now the best way to use it is Malfurion the Pestilent. After you turn into DK, it becomes quite good – if you combine it with Attack Hero Power, it’s a 2 mana 2/3 that deals 3 damage to opponent’s minion. That’s neat, but you don’t want to run it with JUST Malfurion, because it’s pretty bad until you play it. You can still combo it with your basic Hero Power for 1 damage, but it’s not great. Technically, you could run some cards like Claw, Gnash or Bite, but they’re simply not good enough. This card isn’t good enough for you to suddenly run a bunch of bad cards just to combo with it.
Right now it doesn’t look great, but maybe we’ll get more synergy. If Druid gets some GOOD and CHEAP ways to gain extra Attack, then I could totally see this card being played, especially in a sort of Midrange deck, as a great tempo tool.
Card rating: 3/10 right now, but might be much better if Druid gets some good ways to gain more Attack
When i saw druid getting and attack gain version of the deck i was hopping better general support, agresive one, this minion is example of do C (push the gimmick) when B (The gimmick of the deck) happens to archieve A (something something win game), the problem, the B part is really trash before on druid, and they pushed too much C, is like giving a big armor and sword to a scrawny guy, he hardly will archieve A hardly and clunky walking over here and there, but new cards shall come i hope this doesn’t end like hand druid.
3/5.
I don’t think it’s terrible – dropping a 2/3 on turn 2 is fine. The extra ability just makes this a less bad top-deck in the later game (e.g. after you’ve played Malfurion the Pestilent)… you’re not likely to put this into a deck for the ability but you might just for a 2 mana 2/3 at a push.
Whether it’ll see any play at all (there might be a niche for it) will probably depend on whether there’s a Druid archetype that needs a 2-drop minion other than Dendrologist (Druid of the Swarm and Tortollan Forager both rotate out in the 1st expansion of 2019)… since that slot competes with Wild Growth and Wrath, I’ll not hold my breath.
With Twig its always at 1 damage
I would be willing to swear that druid is getting some attack support this expansion, and that this card is going to end up staple in a new aggro-oriented archetype. Something that allows you to keep the attack from you hero power through turns would really make this viable
Beautiful art, but doesn’t work in any current Druid decks. Could see play in the future if Druid gets some good ways to gain attack.
too bad it wont work for odd druid
Good synergy with savag but still it wont work
New OTK Tanglefur Savage Armor Warrior Deck.
1. Stack 30+ armor.
2. Play Gauntlet.
3. Play Tanglefur Mystic and pray to get Savage Striker (if you don`t get it, concede)
4. Make your enemy play Wrathguard.
5. Kill him.
Its druid not warrior….
Chech description before post.
Note that he said “Play Tanglefur Mystic and pray to get Savage Striker”
enemy minion, not enemy … sry for being a party pooper.
Wrathguard
It’s fine I guess. Savagery hasn’t seen play since Beta, and I’m not confident putting the effect on a 2/3 will make it any more playable.
So, this is Savagery, but costing 1 mana more for an extra 2/3 in stats? this is decent
I’m thinking of this as a Murkspark Eel for Druid, onyl slower, Eel is an extremely powerful card for Even shaman even on the late game, and this card is to be used exactly that
With the scenario that you already played the Druid’d DK, using the HP for 3 attack makes this effectively a Medivh’s Vallet that can only target a minion
But I think the best way of seeing this card would be something on the lines of “Playing this card allows your hero to attack twice this turn, with Immune on the first attack”
for a late game removal it is still worst than the spellstone and other better removal Druid has, and it is not a very good card since all those cards I compared it to could be and were better used in the early game while this needs to be used in the late game for better value and Druid has better removal in that case, still, I think it will see some play now, and after the rotation and druid loses most of the good cards it has, it may be used more for removal then
Oh god, this card is bad. What kind of druid deck would want to use it? Savagery is a card and never saw even a minimum of play after the nerf, so why should this be any different?
The only thing I like about this is that finally they are printing terrible cards for druid, it needed a bad expansion.
River croc with an upside, but I’m not sure if it’ll see play considering the 20 card package Druid has right now.
SAVAGERY!!!
2 mana 2/3 stats are good, love the art, and is at least a better stormpike when used in combo with your hero power. If it were 3 mana 3/4 it could be used in combo with the odd hero power, but still, i like this card. Maybe we’ll get some above-1 for 1 attack and 1 armor-cards?
so, the new gimmick for Druid is going to be the ability to stack stupid amounts of attack… instead of stupid amounts of armor?
Savagery has been sleeping for all these years.
The time has come.
4/5