Saronite Taskmaster
Saronite Taskmaster is a 1 Mana Cost Common Neutral Minion card from the Rastakhan's Rumble set!
Card Text
Deathrattle: Summon a 0/3 Free Agent with Taunt for your opponent.
Flavor Text
Don't even think of asking for time off.- Mana Cost: 1
- Attack: 2
- Health: 3
- Crafting Cost: 40 / 400 (Golden)
- Arcane Dust Gained: 5 / 50 (Golden)
- Rarity: Common
- Class: Neutral
- Card Type: Minion
- Set: Rastakhan's Rumble
- Mechanics: Deathrattle, Taunt
Saronite Taskmaster Card Review
Oh, a balanced version of Zombie Chow. To be completely honest, it’s not that much different in Aggro, but then again, Zombie Chow was never really exploited by Aggro (sometimes by Midrange, yes, but not really by Aggro). However, it is significantly worse than Chow was if you want to put it in a slower deck. The thing is, if you’ve played against a faster deck, healing them for 5 was completely irrelevant in the early game. It’s like you’ve played a 1 mana 2/3 with no downside at all. This downside, on the other hand, is much more noticeable, since you’re putting an extra body on your opponent’s side – even more, an extra body that will help them block your attacks from early minions and keep their own minions alive for longer.
So I honestly don’t see this being played in Control as an Aggro counter – 2/3 body is nice, but giving them 0/3 Taunt might put you behind if you have no easy way to get through it. In case of faster decks, however, a 0/3 Taunt will cost them 3 damage most of the time, sometimes 4 if they can’t deal exactly 3 damage. Yes, they would love to see that 3 damage go to the face. But on the other hand, having a stronger body on T1 will often make up for it – not only it deals more damage to the opponent, but also can make some early trades a 1/3 could not.
That said, it might be a little problematic in the Aggro mirrors too. It’s great if you’re ahead – killing a 0/3 Taunt won’t be an issue then. But if you’re behind, then you can’t really drop it, as it will often be traded for free and your opponent will get a 0/3 Taunt for their trouble. That 0/3 Taunt can then serve as a buff target for Fungalmancer, for example, and actually be used to kill you back. So the card works best if you’re playing Aggro and you’re in the lead, so usually vs slower decks. Can also work quite well for Midrange decks that want to curve out as best as they can.
All in all, I think that this card might find some play, but it’s definitely not as good as Zombie Chow was.
Card rating: 6/10
This is basically a much, and I mean really much, better Zombie Chow. Unless the enemy can buff the 0/3 in some way, this is like giving them 3 Health. Also, this fu*ks up Rez Priest and Taunt Druid. And enables a combo with Void Ripper. Good card.
This is a solid turn one no matter what type of deck you are playing. And if Rez priest wants to silence, then they have to use premium silence (0 mana) or wait until turn 4 for more options.
But even not considering rez priest it is such a good card.
People talking about Resurrect Priest. I think this card is more of Hadronox counter than anything.
Oh, it’s a Deathrattle. Ressurrect Priest not that dead now.
Time to dis-enchant barnes i guess.
OMG This card is actually AMAZING. no joking here. I so much wish it can retire the ressurect priest from all formats
As long as aggro is in the meta and aggro has buff cards like funglemancer I just don’t think the will be good. This basically gives them a free shield bearer. Aggro decks would all love a free shield bearer to protect their damage dealing minions.
Zombie Chow is back, boys. 4.5/5, will become a staple.
Chow 2.0, really cool card.
More tools to f*** up priests resurrect pool. Good guy taskmaster
I have a feeling this will see a lot play. Not only in aggro.
Saronite Taskmaster looks to be a retrain of Zombie Chow that could heal for more or less health depending on the exact state the board is in. While this format will be very different from where it was when NAXX was around, this should still see some play if snowballing early is important, especially in April. Five stats for one mana will tend to be good as long as whatever drawback it has is neither immediate nor gives your opponent something that will actively impact the board. Simple as that.
This make me sad.
4/5 seems good
Notice, this Chow 2.0 guy can disrupt some decks with an unwanted summon.
Seems legit. Might even be useful to support target-a-minion cards that can clog your hand if there’s no enemy minions to hit (Flanking Strike, Pyromancer, anything with Overkill…)
How long can this go on?
Free me!
It’s a good aggro card. It’s better than Zombie Chow, since it “heals” 3 instead of 5, and could curve out a spellbreaker on the taunt minion and completely remove the negatives.
4/5
2 mana spell breaker?
You’re going to silence a 0/3 taunt?
I stand corrected. I didn’t realize this was a deathrattle effect.
You’re still better off silencing other things.
Errm… where’s the token
?
i think he means the 0/3
How long can this go on?