Rune of the Archmage
Rune of the Archmage is a 9 Mana Cost Epic Mage Spell card from the Fractured in Alterac Valley set!
Card Text
Cast 20 Mana worth of Mage spells at enemies.
Flavor Text
βItβs not a slot machine! It took YEARS of rigorous studying the intricacies of the universe to unravel the strands of reality. The arcane knowledge alone would enfeeble even the most brilliant of minds. Give it the credence it deserves. Itβs a magic slot machine.β- Mana Cost: 9
- Crafting Cost: 400 / 1600 (Golden)
- Arcane Dust Gained: 100 / 400 (Golden)
- Rarity: Epic
- Class: Mage
- Card Type: Spell
- Set: Fractured in Alterac Valley
It’s Puzzle-Box of Yogg-Saron, Expect giving you 20 mana worth of Random Stats. Now, usually, I wouldn’t like cards like these, because I would see them focusing more towards backfiring onto you, but because Mages especially care about casting Spells or Pinging for an OTK, Rune of the Archmage is pretty good. I surprisingly like it, but only because I’m playing something like Quest Mage, where I don’t need to worry about my minions, because I don’t have any.
4 stars
Okay so this can’t cast Mage secrets right? Only cards that could affect enemies directly. Seems fun – but can be totally useless (when 2 Pyroblasts get cast on small minions). π
Meme material.
Nah it just targets enemies if possible, but if it doesn’t target then it just does whatever the effect is, similar to Solarian Prime I’d think.
Greaaaattt card, this is an awesome finisher. Main issue is you’ll have to get to 9 mana.
I think this card is a great standalone card. You don’t even need to run this along with iceblood tower honestly. In fact, I think not running iceblood tower would be better, because not running iceblood tower means you can run efficient cheap spells like runed orb and whatnot.
I think this will see play in just about every mage deck except for the most aggro-y. 4.5/5
Sweet hope it starts to cast endless 0 mana spells π
Two words: Nerf. Bait.
I swear to jeff bezos- if they nerf another mage card for not even being as broken as pirate warrior. Im gonna … probably keep playing mage. But seriously they need to stop nerfing mage stuff!
Can relate
Well, to me, this is got “Nerf Me” written all over it. I wouldn’t be surprised at all if they did. If that happens, we could see the ability cut in half. From 20, down to 10. Cause this card to me, seems rather overpowering. That’s just my opinion and is not the opinion of other players. We’ll have to wait and see what takes shape is all. I got my fingers crossed that they don’t. Cause I would love to use this with a Spell Damage Mage Archetype.
Another card for Trolden? I bet there’s some instances where player cast same spells for the duration of 20 mana.
This is really similar to Puzzle box of Yoggsaron with 1 mana less and mage spells only.
I don’t really like the idea of RNG spells. As a last ditch attempts to overthrow the board with RNG spells.
2/5
I respect that every one has an opinion. But coming from a mage main- we L O V E stupid crazy big dice roll rng cards. This card is so goshdsrn good im not even going to swear. 15/5
Just so you know, I’m also a hardcore Mage player with over 2500 wins. But Spell only RNG doesn’t really picture a Mage as a whole. The only deck I love being a Mage was back then when Zephrys Highlander Mage was still a thing. The balance of minion, and spell and the ability to stay alive with enough draw really push my strategy to limit. I never touch any other class back then.
Nowadays, there’s only draw, discount, do quest, more draw, and punish your opponent face with unlimited Ignite. I don’t see any fun in that. But if you love the deck, then that’s good.
I image most of us focus on one class (to keep the costs down) so I guess almost all people commenting here mainly play mage.
True, it could whiff if you pull, say, two iceblood towers for 20 total mana’s worth. Or a mass polymorph onto an empty board, or a random fire sale, etc.
But there’s also a ton of mage damage spells that are guaranteed to be hitting enemies, or discover spells that will add random cards to your hand. Most of the time you will 1) wipe your opponent’s board, 2) add a couple cards to your hand, and 3) deal a couple damage to their face.
RNG can never be predicted. For all I knew,
1. Can also wipe our own board,
2. Overdraw cards to death by fatigue, we had to many draw spells.
3. Lucky if you got it, instead, it was just a fireball to a silver knight.
So I never trust any RNG to grind my way up Legend.
OMG OMG OMG OMG- earlier we all were like ” so what if the tower is a big spell, we need more big spells so the archtype is worth it” AND NOW
WE HAVE THAT VALUE LATE GAME SPELL!!! Dude its like Yogg box from uldum but frankly better!!!