Rotten Applebaum
Rotten Applebaum is a 5 Mana Cost Common Neutral Minion Undead card from the The Witchwood set!
Card Text
Taunt Deathrattle: Restore 6 Health to your hero.
Flavor Text
Key ingredient in Gilnean applesauce.- Mana Cost: 5
- Attack: 4
- Health: 6
- Crafting Cost: 40 / 400 (Golden)
- Arcane Dust Gained: 5 / 50 (Golden)
- Rarity: Common
- Class: Neutral
- Card Type: Minion
- Minion Type: Undead
- Set: The Witchwood
- Mechanics: Deathrattle, Restore Health, Taunt
Rotten Applebaum Card Review
It’s solid, I guess? Rotten Applebaum doesn’t look like anything impressive, but it’s not good to underestimate the Neutral Taunt/healing cards.
This is a bit like a mix between Sludge Belcher and Antique Healbot. It has a better initial body than the Belcher, and Taunt, but instead of spawning a 1/2 Taunt on Death, it heals you for 4.
It’s definitely not a good choice with classes that have access to lots of defensive tools already – e.g. Warrior or Priest might not want to run it. But at the same time, the classes that are low on Taunts/Healing/defensive plays in general might want to use it. For example, I could see Warlock or Rogue playing it. Especially since Mistress of Mixtures rotates out and Warlocks might be looking for some more healing. As for Rogue, if some kind of slower Rogue decks pops out, it might be their defensive card of choice. It’s probably a bit weaker than Prince Valanar, but at the same time, it doesn’t restrict you in terms of deck building.
Probably the only downside is that the healing is tied to the Deathrattle, not Battlecry… Which means that this card is super vulnerable to Silence against Aggro decks – not only it gets rid of the Taunt, but also the healing.
It would also have insane synergy with N'Zoth, The Corruptor, but that one is rotating out. Still, I could see using it in the Wild (in N’Zoth decks) instead of Sludge Belcher in decks that need healing more than Taunt.
There’s not much more to say about it, but I like it. It’s above average. I would be surprised if it wouldn’t see any play, to be honest.
Card rating: 6/10
Mistress of Mixtures has rotated out so I’m using this instead in my Control Warlock – doesn’t give you the early game support but it sits in Priest’s blind spot, has taunt and falls nicely between turn 4 Hellfire (which it gets you the health back from) and turn 6 Lackey -> Dark Pact (in an ideal curve).
The biggest loss I’m feeling from my Control Warlock, weirdly, is Medivh rather than N’Zoth – Atiesh combined with Twisting Nether or even the ‘nth seal’ cards from Rin was pretty sweet.
i will definetely play this in priest , great vs aggro i guess
Looked solid at first reveal and I thought it might find a home in some midrange/control lists as the 30th card. In reality I think absolutely nobody is going to play this over Witchwood Grizzly, a card that does the same thing while also providing additional utility and having a tribal tag. Doesn’t even get the deathrattle support of N’Zoth and I think what deathrattle support is going to be around (such as Coffin Crasher) wants more impactful cards than this.
Using this in my Emeriss control hunter
I love this card! It’s awesome that it’s a common.
Absolutely sick with N’zoth. The one taunt we’ve all been waiting for after all those years of infested taurens and disappointment.
Rest in peace N’zoth. May I one day join you in wild. When I have hella cash money.
follows the trend of defensive healing cards be always underwhelming, you need N’zoth to justify this card, is the kind of card the game need, but is not good enough, it should more health, compare with lackey dark pact to see how weak this card is
Why would you compare this card with Lackey and Dark Pact?
The stats might be slightly underwhelming but if they beefed up the states it would be broken because of its taunt and positive deathrattle
Because while you play this everyone else and their mother is going to be playing Lackey and Dark Pact.
Wtf bro,that 4/5 guarantee trade with opponent minions and heal your hero,help very much if you are needing and you will not avoid use this card just cause have peoples that use a combo that only are really efetive when you have the two combo cards in your hand,havent the two voilords in your hand and your opponent is agressive so you really need some protection…is very dumb compare different cards that different classes can use,it’s a think that didnt make sense in that game
….baku quest warrior,maybe
A new Sludge Beltcher for Standard. It kills more things, and prevents/heals about as much damage. This will see play in slower decks. Nothing exciting, but pretty good.
I like to play kingsbane rogue, this might help, because sometimes you just need a taunt or healing vs agro decks, and this provides a bit of both.
A solid addition to decks who need heal and protection against aggro. Also a very good discover option from 1/4 turtle
This card is great in N’zoth Hadronox Druid LUL
This card looks like it would fit wonderfully in most control decks adding some great survival for mid game. Also great addition for the new odd-type decks. Being a neutral card this is especially good for classes that lack healing. The 4 attack works well against priest, 5 health is decent, maybe not enough stats for the mana cost but I think the deathrattle makes up for this (unless you are at full health).
Depending on the silence meta this could see a lot of play in standard, even if it eats a silence you likely have much bigger threats waiting in your hand / deck. Will definitely be seen in wild alongside N’zoth!
I look forward to trying it against all those pesky smorc decks. 😀
2 bad N’zoth is out
Exactly! This is just what n zorh needed. To shame he is rotating
It’s probably a design they were holding back *because* of Nzoth.