Rotgill
Rotgill is a 5 Mana Cost Legendary Shaman Minion Murloc card from the March of the Lich King set!
Card Text
Battlecry: Give your other minions "Deathrattle: Give your minions +1/+1."
Flavor Text
In the summer: Hotgill.Mechanized: Botgill.
Everyone else: Notgill.
- Mana Cost: 5
- Attack: 3
- Health: 6
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Shaman
- Card Type: Minion
- Minion Type: Murloc, Undead
- Set: March of the Lich King
- Mechanics: Battlecry, Buff Minion, Deathrattle
You need a sticky board (murlocs?) on T5 to play this on curve, over 2/3 tokens at least then this could snowball if you add more board presence and trade but it feels very slowww…
A legendary that gives Defile-like board clears a headache?
1,2,3,4,5/5 Stars
This Legendary strikes me as particularly weak. First of all, I hope there is more to the Undead package for Shaman than we have currently seen, so I’ll lapse my judgement on that, BUT on an average aggro deck this card just doesn’t get there for me. When it comes to Aggro decks, Shaman already has one of the most powerful payoffs for a board that sticks for more than one turn, and that is Bloodlust, and the reason why it’s good is because it closes out the game. Something which i have seen times and times again is people not realising how payoff cards for Aggro only have a reason to exist if they close out the game, and this just doesn’t. Rotgill costs too much for a Shaman to be able to build a board AND then in the same turn play this right afterwards; at the same time, if a board sticks for more than one turn, you would more gladly play bloodlust and end the game rather than this, that just doesn’t. Now, I am not saying this can’t find some use: after all, it’s both an undead and a murloc, making it particularly flexible in both of those archetypes. In a murloc deck, it can be discounted to 3 mana and generally speaking murloc decks always include new murlocs even though they might not be the strongest to prioritise consistency: after all, if you do manage to buff a board up with Rotgill, it will be a pain to remove for the opponent, since every time they kill a minion, all the others will become stronger and more dangerous. All in all, I don’t expect this to be the strongest card out there, but I think it will see play in Murloc decks.
Cant there be mid range token?
I guess there might be, but kind of the point of token decks is to be overwhelming, creating big board, buffin them up and killin the opponent before they can remove it. A midrange decks tends to be more careful with their resources: take Elemental Shaman, a pretty good deck even today if you give it a chance, for example. Elemental Shaman plays on curve, it discovers and generates a lot of cards and eventually burns you down with Brukan or whatnot. Token Undead shaman doesn’t seem to have that same reach.
Overall review of the class: I expect Shaman to be fairly good in this expansion. All the pieces to make a weird burn token evolve piranha murloc disruption fucked up shaman deck are there, and it has worked before, so I don’t know why it wouldn’t work now (although I don’t expect a good decklist to come out as soon as the expansion launches). Murloc Shaman doesn’t get one bit weaker: it gets a new powerful murloc legendary and also might start running some of the deathrattle giving spells as payoff for the boards of minion you can generate, although I think that at the end of the day the deck is already packed as it is right now. Undead Shaman might also make an appaerance, although I would be surprised if it proved to be a meta deck. Big Shaman will be a very fun meme deck.