Rokara, the Valorous
Rokara, the Valorous is a 7 Mana Cost Legendary Warrior Hero card from the Fractured in Alterac Valley set!
Card Text
Battlecry: Equip a 5/2 Unstoppable Force.
Flavor Text
As strong-willed and stubborn as her first day in the Horde, Rokara now wielded a weapon that rivaled even her tenacity.- Mana Cost: 7
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Warrior
- Card Type: Hero
- Set: Fractured in Alterac Valley
- Mechanics: Battlecry, Equip Weapon, Gain Armor
Rokara, the Valorous Additional Information
Cards Relating to Rokara, the Valorous
Grand Slam Type: Hero Power - Cost: 2 Hero Power Deal 2 damage. Honorable Kill: Gain 4 Armor. |
The Unstoppable Force Type: Weapon - Cost: 7 - Attack: 5 - Durability: 2 After you attack a minion, smash it into the enemy hero! |
This card should have the same cost, it should give the same weapon but it should have this hero power: 2 mana “Deal 2 damage. Gain 2 Armor. Honorable Kill: Gain 2 Armor.”
Perhaps the hero himself should provide 7 armor.
Please take this buff in consideration.
Now this is the hero portrait Rokara deserves. Not those ugly ones she got.
Buff-worthy is all I can say. The Battlecry in particular is super meh. Not only is 5 damage too much for small minions and insufficient for big ones, you only get two uses of this weapon, battlecry can be negated by weapon removal which will decidedly get more popular this expansion… it’s just not looking great overall for Rokara. Almost all of the Hero cards have way more impactful effects. The only situation that this is good in is as a surprise against an opponent who happens to be low on Health and plays big minions. I like the HP but it’s not game winner by itself.
The wording inconsistency is high with this one.
So, if we translate it, “After you attack a minion, the minion attacks your opponent” with a ‘smashing’ animation. And I guess, if opponent has attack damage, it will damage the minion further even destroying it in the process.
Nice mechanic.
Now back to the hero, I like this Hero Power, it fits control deck. Just need to calculate a bit to kill minion exactly with 2 damage.
The Hero Power is good but Rokara feels underwhelming as a whole.
HP’s good, don’t get me wrong, but the Battlecry feels slightly underwhelming and so does the HP. I like the HP but it’s not gonna be game winning, thing is, the Battlecry neither. A 5/2 Weapon in terms of pure stats isn’t really all that good, and the effect is in fact limited to big minions, since the weapon has 5 Health your opponent can play against it by having only or mostly trash minions anyway. Also, you only get two uses of this weapon. It’s really not that great.
Umh, we haven’t see the actual gameplay yet. But consider this.
With only 2 dura, against a 8+ attack minion, those are hurtful enough for enemy.
Plus, we can deal 2 each turn if the enemy still left breathing.
This of course ignoring our own damage, because Warrior tend to have higher armor in the process. Bad weapon if our health is low. That’s why I said this was intended for Control.
I feel like there are multiple flaws about the weapon… as you point out, you can use it for big damage IN THE EVENT that your opponent runs big minions. However, the big damage you deal to them is the big damage you take yourself. Even for Control Warrior, this is an important point, because you might just want to clear that minion with Coerce and then go face with the hammer. 3 less damage on your opponent, 8 less on your face. To me this is a situation that shows that all too often, you’ll just want to ram into face with this, which effectively makes this 10 face damage spread over two turns. I agree it’s useful in the event of a big Taunt, but that’s about it : in other scenarios, it just sounds more reasonable to go face rather than hit an enemy minion, provided that enemy minion has enough health to survive the strike.
Basically, while good on paper, the effect on such a weapon with such stats sounds awkward and clunky to me. Feels like it’s just gonna come in clutch in those specific scenarios. A 5/2 wep with an upside for a 7 mana hero card is not terrible, but it’s not on par with game winning battlecries, such as Xyrella’s. I’d be glad to be proved wrong though.
Only time will tell. But even Cariel got area damage as battlecry alongside the weapon. Weird huh?
Yeah… tbh, the more I look at it, the more I feel the HP is good the the battlecry REALLY needs to be buffed. Hopefully it will!
I imagine this could be used as a finisher in aggro right? 5 damage from the weapon 2 from hero power. Over 2 rounds with hp that’s 14 damage for 11 mana, possibly more or less depending. Not great but could be good Vs taunt as well.
Yeah, that’s the one thing it could do. It does deny Taunt. Besides that, Rokara’s damage output is unimpressive for the steep price of 7.
It needs to be either discounted to 6 (okay) or 5 (good), or add something to that sad, sad battlecry