Rise to the Occasion
Rise to the Occasion is a 1 Mana Cost Legendary Paladin Spell card from the United in Stormwind set!
Card Text
Questline: Play 3 different 1-Cost cards. Reward: Equip a 1/4 Light's Justice.
Flavor Text
Faith is never lost, only repurposed.- Mana Cost: 1
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Paladin
- Card Type: Spell
- Set: United in Stormwind
- Mechanics: Equip Weapon, Questline
Rise to the Occasion Additional Information
Cards Relating to Rise to the Occasion
Pave the Way Type: Spell - Cost: 0 Questline: Play 3 different 1-Cost cards. Reward: Upgrade your Hero Power. |
Avenge the Fallen - Cost: 0 Questline: Play 3 different 1-Cost cards. Reward: Lightborn Cariel. |
Lightborn Cariel Type: Minion - Cost: 5 - Attack: 7 - Health: 7 Battlecry: For the rest of the game, your Silver Hand Recruits have +2/+2. |
Light's Justice Type: Weapon - Cost: 1 - Attack: 1 - Durability: 4 |
I think the main issue with this is the sheer difficulty in completing the quest. You have to cycle through 9 1-drops total.
There is definitely support for this 1-drop Paladin archetype, most significantly Voracious Reader and First Day of School. Northwatch Commander is a maybe, if you’re going for a secret build. The new Cornelius Roame definitely looks helpful as well. But what if you don’t manage to draw any of those 4 specific cards? Then you’ll have to slowly draw a card per turn until you finish the 9 1-drop requirement, all the while playing heavily behind curve.
Another issue is the fact that many of the silver hand synergy cards you’d be holding in your hand will be dead cards until you manage to complete the quest, such as Day at the Faire.
Overall, I’ll call this a 3/5. Not a very consistent win condition.
Haha, let’s build a less-good-but-way-more-fun version of Odd Paladin!
Well, now I want to give paladin a try.
…Welp. It looks like the sibling rivalry between the Roame sisters isn’t going to end well.
This does help out Dude Paladin a lot, and if it wasn’t for the concern of Priest, I think I would have just picked this instead. I think that overall, Paladin has enough tools to use Rise to the Occasion, especially since those Silver Hands can get a free Divine Shield from Lothrexioan now, so, who knows. I’m going to give this 4 Stars, I think this is a Solid Card.
Lol just a simple though
But for odd pala it might be ok,
Ofc the 2nd part of the quest would be a dud but the upside might be good enough, I mean
In odd pala you always want weave as much minion between HP,
Wild already have good 1 drop from minion to spell like the 1mana draw 2
&you top off the deck with lothraxion (DS dude)
Basically a highlander(?) of 1 drop
Hmmm, 1-cost cards. either secrets or spells, or minions.
Those gonna prove to be very difficult, since adding a lot of 1-cost cards will deplete cards in hand pretty fast. Wandmaker & First Day of School is a must. And we need more pool of 1-cost card (aside Neutral) for this one.
The quest itself might be finished as soon as turn 5. But at the cost of no cards in hand. Voracious Reader might come handy.
Having no cards in hand shouldn’t be a problem when you can summon 2 3/3s(perhaps with divine shield too) every turn for the rest of the game.
If this get some support we may have one of meta decks future :v boosted hero power can make 2x 3/3 every turn. Pally need smth like divine fervor
A way to search out the secrets to play from hand is definitely one way to make this a bit better, otherwise probably running like 14 1 drops is a pretty steep cost to get this completed consistently and 2 3/3s every turn is hardly much of a win condition (see Lakkari Sacrifice or Hack the System).
I guess worth mentioning it is ALL SHR, but a deck that needs to be THAT low curve can’t corrupt Day at the Faire super easily and such.
But honestly, do you really need to corrupt it? Playing the uncorrupted version with this quest completed is basically 3 mana to summon 9/9 worth of stats. Sounds good enough for me.
Though Day at the Faire would probably sit as a dead card in your hand until you manage to complete the quest.
One interesting point is that First Day of School would be pretty good for completing this, so that should alleviate the deck building issue to some extent. I would say the payoff from this is far, far better than those other two: Lakkari Sacrifice is awful because a) it’s a quest for an aggro deck, which creates important tempo and consistency issues; b) you have to pay 5 mana for no immediate effect. This second point is particularly notable in comparison since in this case, the payoff has above-curve stats, so the tempo loss is much more limited. Additionally, the 3/3s are SHRs, and the deck is packed full of synergies to exploit them well (cf odd paladin in Wild, which has been a consistently strong deck based off a faster version of this for ages). Hack the Sysyem, by contrast, is underwhelming because a) resources must be continually invested to make the HP work and b) a deck full of weapons is inevitably awkward and clunky, whereas for this to form a successful midrange dude paladin list, not too much deviation from a quest less list should be necessary.
A solid boost to dude paladin