Ring Toss
Ring Toss is a 4 Mana Cost Rare Mage Spell card from the Madness at the Darkmoon Faire set!
Card Text
Discover a Secret and cast it. Corrupt: Discover 2 instead.
Ring Toss is a 4 Mana Cost Rare Mage Spell card from the Madness at the Darkmoon Faire set!
Discover a Secret and cast it. Corrupt: Discover 2 instead.
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5 Stars, instantly.
Even if there isn’t any secrets actually made, there will be more secrets in the future. So it’s automatically really good.
I really think this card won’t see play. 4 mana discover/play a secret is a really weak tempo play and I don’t really see what deck could fit it in. Corrupted it seems fine, but you have to wait until turn 6 to play it AND have a 5 mana card. I just think I’d always rather have Keysmith because it’s at least a body to contest early turn stuff/provide extra chip on something bigger.
I’d give this like 1 star.
Dont think it cast both that would OP
Unless some super abusable secret is released this won’t see any real play.
Okay, but why is it called Ring Toss?
Worse than Arcane Keysmith, but still pretty good.
Not really worse.. All you miss is a 2/2 body and this can get you two secrets. Arcane keysmith was never played for the body so this card is strictly better.
“Not played for the body” is a dumb thing to say, no offense. Plus, Keysmith was a very popular on curve play, and if you play Ring Toss on curve it’s strictly worse. Even if the point was never the body, a 2/2 is still better than a 0/0.
I’m seeing this card in a highlander or spell build. It’s quite easy to hold on to it until a five drop is played. The vale from two secrets ispretty insane, especially considering flexibility (counterspell, for example). I don’t think it’s fair to be compared with keysmith since it offers more sustained value.
But a 2/2 body is pretty much irrelevant by turn 4. Whatever you trade it into won’t die; the best a 2/2 body could do for you is ping off some weakened minion, if you’re lucky.
All of the Corrupted cards weren’t really meant to be played on curve either. They’re all more of late-ish game value generators.
Two Hunter secrets(that you discover, so you don’t even have to use up two cards to cast them) sound great to defend yourself by disrupting your opponent’s next play. It’s definitely better than packing low-value individual Hunter secrets into your deck. Plus, this card couples pretty well with the new Hunter card that summons a 3/3 for every secret you have.
Dude are you high? Hunter?! This is a mage card…
I like this spell for a potential Y’Sharaaj deck. If mage has some health gain they have the Potential of going into the late game. Casting this for 0 mana could help lock out a board clear on the opponents next turn.
I just hope it’s slow enough not to make the cancer deck that is wild secret mags because seriously, fuck that deck.
But does it cast both? I would assume it does. If that’s the case, the Corrupt version of this card is quite insane. Playing two random Mage Secrets for 4 wouldn’t be a bad card, but DISCOVERING two is a really good bargain on the other hand. 4 stars, I believe, especially if Mage gets an above average Secret to come with it
Before you corrupt it, it’s strictly worse than Arcane Keysmith. Overall I’d say Keysmith is better, but this is still pretty good.
I think this card is 2 stars, too slow for Secret/Tempo builds and Mage secrets aren’t exactly incredible. Although if we get some insane secrets this might see play
Most Mage secrets are good. Counterspell is good, Flameward is great, Mirror Entity is great in non aggro matchups (you wouldn’t get to play this in an aggro matchup anyway), Netherwind Portal is a great card that’s been played in nearly every Mage deck, and you never mind the extra armor from Ice Barrier. That only leaves Spellbender and Vaporize as rather poor options. Furthermore Mage secrets are the most powerful of all secrets overall, being 3 mana. So, no, Mage secrets aren’t bad. Most are decent, especially if you get two that you discover and cast for 4 mana.
Think that this card fit perfectly in other Mage archetypes such as Highlander and Control, its not a card for a Tempo, aggro build