Rin, the First Disciple
Rin, the First Disciple is a 6 Mana Cost Legendary Warlock Minion card from the Kobolds and Catacombs set!
Card Text
Taunt Deathrattle: Add 'The First Seal' to your hand.
Flavor Text
Signed and sealed, she delivers oblivion.- Mana Cost: 6
- Attack: 3
- Health: 6
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Warlock
- Card Type: Minion
- Set: Kobolds and Catacombs
- Mechanics: Deathrattle, Taunt
Rin, the First Disciple Additional Information
Once Rin, the First Disciple dies on the board you will receive The First Seal. Once you play that you get the next card until The Final Seal which produces Azari, the Devourer!
Cards Relating to Rin, the First Disciple
The First Seal Type: Spell - Cost: 5 Summon a 2/2 Demon. Add 'The Second Seal' to your hand. |
Felhunter (First Seal) Type: Minion - Cost: 2 - Attack: 2 - Health: 2 |
The Second Seal Type: Spell - Cost: 5 Summon a 3/3 Demon. Add 'The Third Seal' to your hand. |
Felhunter (Second Seal) Type: Minion - Cost: 3 - Attack: 3 - Health: 3 |
The Third Seal Type: Spell - Cost: 5 Summon a 4/4 Demon. Add 'The Fourth Seal' to your hand. |
Felhunter (Third Seal) Type: Minion - Cost: 4 - Attack: 4 - Health: 4 |
The Fourth Seal Type: Spell - Cost: 5 Summon a 5/5 Demon. Add 'The Final Seal' to your hand. |
Felhunter (Fourth Seal) Type: Minion - Cost: 5 - Attack: 5 - Health: 5 |
The Final Seal Type: Spell - Cost: 5 Summon a 6/6 Demon. Add 'Azari, the Devourer' to your hand. |
Felhunter (Final Seal) Type: Minion - Cost: 6 - Attack: 6 - Health: 6 |
Azari, the Devourer Type: Minion - Cost: 10 - Attack: 10 - Health: 10 Battlecry: Destroy your opponent's deck. |
Rin, the First Disciple Card Review
The embodiment of your weekly /r/customhearthstone post, this card features too many steps with really cool art. Paying lots of mana to do absolutely nothing many times is not a bargain worth selling your soul for. Consider this – even The Final Seal, a 5 mana 6/6 is not actually a good Hearthstone card. As cool as Azari, the Devourer is, this is one deal with the Devil you don’t want to make.
Card Review by Chimbarozo
you play azari then you oppenent warrior play deadmanhand wt……..
Solid arena card
Seriously u have soo much value from one card just a bit expensive but in arena u float mana and pplay in top deck mode often so ye for constructed is meme card but may find a place in wacky demon deck
Note:bring silence cards to kobolds and catacombs
Now Warlock *just* needs a card that summons Millhouse Manastorm for your opponent…
With the battlecry, of ourse
that wont work with treachery huh? too bad
10/10 will see play in every meme Warlock deck!
It may be completely impractical in almost every way, but memelock will be a thing thanks to it, so it’s not all bad!
Garbage… way to go blizzard… The development team needs to stop smoking pot..
Wow bruh they tried give them credit it’s better than anything you’ve ever made and also it’s a funny card for memeloc
Well coool card 6 mana 3/6 taunt is not completly terible and if you somehow can get realy havy synergy with deamons/spells
basicaly u need to drop 3 terible spells BUT they not costing you card recousers just mana wich is big + aspacjal wtih controll vs controll machup wich you usualy have alot floating mana and burning like 1 cards from opponent deck is not bad
Agains faster machups…. its taunt it will soak some damage and removal
And its decend arena card even just becouse its alot of stuff from one card
Everyone trying to play this out as fast as you can when i see this more as Play out Rin and have her die. Then ideally turn 8 play Medivh. Turn 9 Viloet Illusionist with Bloodbloom and play First Seal giving you a board your opponent might have to deal with then some 4 mana card or not depending (second Bloodbloom if able but I would rather not because you want 5 mana creature off second seal because of Atiesh and to keep a stronger board). Then turn 10 you play both Second and Third Seal normally. Then turn 11 you play Four and Final Seal. Then turn 12 you finish off with playing Azair, the Devourer. Its not the best but its still ok. Also Cho’Gull is a card you can play also with Illusionist with 10 mana to get a seal out with 2 other creatures. And if you have enough demons and need to Cho/Bloom without Illusionist you can always play Sacrificial Pact to make up the lost life. Not much else given the cards we have now but with more to come out i beat this could be fun to try to pull off in the right deck.
Isn’t Atish and Bloodbloom a bad idea? because Bloodbloom will discount the seal to zero mana which will summon a wisp and take a weapon charge. I say you pay full price for the first 3 seals while you have Atish equipped and for the last 2 seals use Violet Illusionist and Bloodbloom
Lets just hope you get Earth Elemental and White Eyes from the seals and not Bomb Squad
I agree with medium, their is definite synergy there. The part I don’t agree with is bloodbloom. The reason is, you won’t be able to play any more seals with bloodshot as opposed to without. Bloodbloom = 2 mana + 5 mana (Any seal) = 7 mana, and you can’t play another seal then unless you double blood bloom and pay 10 life! It generally seems a little to risky in the late game to pack bloodbloom or even Cho’gall for that matter ( he may see a little more use though, because he is an additional big body and not just a cheap spell, he also curves really well with Rin)
Like I said, you use Violet Illusionist and Sacrificial Pact to prevent/make back the loss of life. Ether way all them help you get to the final seal faster or with better value in the end.
1. Cast Bane of Doom.
2. Get lucky, as it might summon Azari, the devourer.
3. Youthful Brewmaster.
4. Wait till turn 10 and it’s boom time!
You can’t summon token minions through RNG effects otherwise you can get The Ancient Once through unstable portal
This is some Majordomo-level trash. Will probably see about the same amount of play too.
Too bad given how cool the effect is.
I wouldn’t say Majordomo-level because Majordomo outright kills you if you get him through RNG whereas Rin could potentially save you if you get her out of moonglade portal thanks to taunt
She’s also a great arena card since you sometimes have a few mana to spare and playing a week minion isn’t too bad if it creates board presence
Yeah, this is like 1000 times better than majordomo….
mind vision…. priest turns your own win condition against you…
also, this card will have issues working against the classes i feel it targets(slow decks, so mage, priest, and any deck that uses every card to win), which almost always have a way to handle this – mages have polymorph, priest has silence coming out of the everywhere, and thats not counting the neutral silences(Spellbreaker/Owl). mages could also mana bind the seals, and start the locks mill clock first(mana bind 6th seal, then play the demon that turn)
overall, i would give this card 3/5, i see some potential, but i think a majority of decks are not going to struggle handling this either by stopping the seals from rolling, or just rolling over the warlock before they become an issue. late game is rarely a warlocks strength, at least in my experience.
You can play Medivh for the first three seals to make up for the tempo loss
the only problem is people are going to tech Ooze when the expansion hits for all the legendary weapons also Medivh will be rotating around next year
The only way you can play around Ooze is to play the Warlock weapon first (Once we find out what it is) to bait out the Ooze then play Rin and Medivh later
Bloodbloom + violet illusionist is play all seals in a single turn. So for 5 mana you get a 4-3 a 2-2, 3-3, 4-4, 5-5, 6-6. And there was allready the bloodbloom Doom combo or kara kazhan. Though i still think such a deck is tier 3 or so. Can be interesting meme deck but not top rated.
Bloodbloom only makes the NEXT spell cost health not mana, not ALL spells you play this turn.
If you can play all the seals with Bloodbloom in a single turn this wouldn’t be an “interesting meme deck” it’ll be a counter to every control deck
U can play 3 seal at 9 mana with 2 blood bloom in hand wihch is not bad welll for 10 life its like 2/2 3/3 and 4/4 for 9 mana and 10 life 😀
or you can play Violet Illusionist then play 2 Bloodblooms to prevent 10 damage
and you’ll get a 2-2, 3-3 and a 4-3 for 7 mana
Honestly, I don’t care if this card ends up being good or not, because Warlock’s not one of my most played classes. All I care about is that the card is incredibly awesome, and has JUST enough things about it that it may just see play in a competitive control deck, and I love the “cool effect and potentially viable” cards like Archbishop Benedictus and every handbuff card.
Agreed, this is why I’m crafting a golden Rin
7 golden cards for the price of 1 card = value
Actually due to each of the summoned Felhunters having different artwork, it’s more like 12 Golden Cards in one. Such value!
heyyy I didn’t think of that
Thats even more golden value than that Zola the Gorgon legendary
Good or bad, this card is awesome.
Guys I’ve reached rank 5 (Which I know isn’t legendary but then again I already know my deck isn’t tier1) with a control demonlock deck (No discard). This card will definitely see play in the archetype if it becomes a thing. I had decent match ups against most decks but was wrecked by dead hand warrior and quest mage. This nicely stops warrior from playing his deadhands until I drop the 10 Mana dude and ofc because I’m no idiot and I know dirty rat is around I’ll stop at the last seal and mess him with my minions until he decides to drop his deadhands. At that point he will see me playing the last seal. I have 2 mistress of mixtures in my deck for emergencies (before I play DK Guldan/ aggros) and against deadhand warrior I can easily keep both in my hand for dirty rats.
Altho dead hand warriors gets bent against this it’s not the only use. Almost always my biggest problem was that I drew a lot and used up lots of cheap cards to control the early and mid game, so way too often I ran out of valuable cards even tho I run Medivh, The lich king, and 2 siphon souls/ twisting nethers for Medivh’s staff. Once I play Medivh’s staff I have to be careful about spell usage (cast as many of the 3 expensive spells and try my best to not use the cheaper ones) because I need to Milk every one of my expensive cards. This basically means I can get 3 worthy minions with the staff without drawing 3 specific cards before being able to go crazy with spells again. Not to mention this is 5 damn extra cards in my deck! almost always my games ended with both me and my opponent running out of cards and this totally helps in that situation (Druids, elemental mages, all priests, and warlocks).
People saying this is a bad card are not stupid, they just never seriously tried control demonlock. With all the critical flaws of the deck I had I got to rank 5 and with this giving control demonlock a push (and depending on the rest of the cards released ofc) the deck might get to tier 1.
Completely agreed. This solves the fundamental problem control locks have, which is that life tapping for card advantage loses you the game in fatigue. Bloodreaver is SICK in an even or advantage fatigue game, but because of the life tap hero power, more often than not the warlock decks himself much sooner. I’m very excited to add this card to my deck when the expansion comes out. Also, this card does effectively draw you like a bazillion cards. in a control v control game, a 5 mana 2 2 that adds a card to your hand is totally fine.
will not see tournament play (multiple reasons) BUT i will definetly make a deck around this card
HMMm… can kobold trafficker bring the final guy to your hand?… XD
It’s a token card, so no.
Basically this counters 2 decks: Dead Man’s Hand warrior and Benedictus Priest.
This is typically only an amusing, semi-playable card. It shouldn’t cost your winrate too bad though. When you face a dead man’s hand warrior a benedictus priest, however, you may go from a 10% winrate to a 85% winrate.
It’s really just a tech card against specific decks that was given only to warlock.
It really doesnt counter Dead mans warrior, because dead mans hand warrior can just wait until this card is played and then shuffle the hand to deck. especially if they run 2 of them.
Warlock will be left at like 4 cards (and lower health total) in deck at best when this is done anyways (41 mana + specific legendary + 6 mana required to start it). It is just not worth it.
I’m pretty sure if a game against aggro lasted long enough to pull this off the game would have been won anyway. Against control decks in general this is a bit slow and they might have the tool they need in hand anyway, maybe with dirty rats this could work, but I would think this is too slow for most matchups.
It could make an interesting tech choice in a meta with fatigue decks. It’s difficult to say what the meta will be like, but warrior is basically not played at all in the current meta and I could see them pushing the power level with the new warrior cards, and prior to Meanstreets of Gadgetzan, fatigue warrior was basically always a thing and it is almost playable with the current cards.
I think this is a really cool card and I would love to see it played, right now it seems like a tech choice that only works on meme decks but those meme decks could be tier 2ish next expansion and a card that autowins common matchups would see play.
actually, even fatigue warrior would probably just hold dirty rat until the seals are completed and Azari is in hand… so maybe just unplayable.
next GOOD card for Warlock=+% win in ranked 🙂
-Play Rin
-Kill Rin
-Opponent plays Millhouse
-Win the game
Millhouse is played now?
So essentially Warlock has a hand-clear (Howlfiend + Treachery + Defile Combo)
and a deck-clear (Rin + Sanguine Reveller to avoid Poly and silence)
I think this can see some play. Probably in a combo deck of some sort. So here is the combo
1. play rin ( pray it doesn’t get polymorphed or silenced( but if ur going up against mage or priest use Sanguine Reveler)
2.Play Violet Illusionist
3. cast Bloodbloom and then cast all the seals freely in one turn ( Plus in this turn your filling your board with demons
4.Then play Azari to close out the game. All this done in 3 turns with very few mana.
Only weakness besides being a combo deck, is the 1st step where u do basically nothing. U could counter this by playing a doomsayer after curroption to be super safe.
oops my bad, I don’t know how but accidently posted my comment 2 times, don’t know how delete it. Sorry my internet sucks, I think I clicked submit too many times when my screen froze.
You know that Bloodbloom targets only the next spell and not all the spells you play in that turn right?
Oops, forgot that, never mind I thought this could be a fun legendary to play while having some competitive chance to win. This sucks , but thanks a lot for pointing that out. You saved me some dust.
I think this can see some play. Probably in a combo deck of some sort. So here is the combo
1. play rin ( pray it doesn’t get polymorphed or silenced( but if ur going up against mage or priest use Sanguine Reveler)
2.Play Violet Illusionist
3. cast Bloodbloom and then cast all the seals freely in one turn ( Plus in this turn your filling your board with demons
4.Then play Azari to close out the game. All this done in 3 turns with very few mana.
Only weakness besides being a combo deck, is the 1st step where u do basically nothing. U could counter this by playing a doomsayer after curroption to be super safe. You’ll make up some tempo next turn anyway with all the demons u sommon from casting all the seals in one turn. May seem like alot of work but its worth it in my opinion.
Bloodbloom only works for the next spell you cast, not all spells this turn. That makes this combo much worse than it originally seemed.
Rt
Counterspell
Tbh i cant see this card been played… i love warlock class, its my favorite one, but i definitly do not see that card been played… meanly cuz its so slow and in fact, playing that card means you gonna have a slow turn 6 play maybe, (you will of course set some preasure in your opponent) but in fact you can always mill out the spell and lost the entire think, you ll have at least 2-3 or 4 slow turns to play that card and of course your opponent probaly not… and then with lucky you gonna pull out the big creature to mill out your opponents deck, well it may workout against exodia mages for example… but against highlander priests… you are so fu…. there is no way you pull out that entire slow combo been shooted for 2 damage in every card he play.
I understand that to pull the entire combo is gonna be tough, but haven’t you all thought that just the fact that you got the seal in your hand is gonna make your opponent freak out? Like, he’s probably gonna start playing all desperate and trying to kill you fast, so that’s when you decide to use that desperation to your advantage.
Remember that Rin takes only 1 space in your deck, the seals are bonuses, so that means you don’t have to sacrifice any cards from your deck.
I got seals in my hand but my opponent decided to play 3 minions to start pressuring me, there goes a hellfire/fellfire potion/twisting nether/etc; my opponent just drew cards this turn? I’ma play a seal and maybe life tap or something; my opponent played a huge minion to table, then I siphon soul/blastcrystal potion it; and so it goes.
Remember if you play this cars you should be playing a very heavy control deck, and playing Rin doesn’t mean that when she dies you have to play seals every turn and forget about actually playing the game. The idea is for you to play seals when your opponent has weak turns, and to put huge pressure on him. He knows that he has to change his game plan or he is gonna get wrecked eventually.
If you play against aggro, Rin might at least be useful for you because of the taunt, but forget about playing seals, it’s just not gonna be worth it. And if you play against control, then playing Rin will definitely scare your opponent.
Hope this helps reprieve some negativism over the card on some people that gave their oppinion on this card.
First fcking smart comment lol respect to this dude 😛
Ty
wow, i really hope this card turns out well
smarty, really good, tactical thinking
Ty
Good strategy dude, the mental impact of Rin might actually make her worth playing!
Finally 1 who actually knows how to play smart!
Blood bloom and cho’gal might actually see play with this card, I’m keen to try this out.
Will try it for sure xD design of card is just sick but probably will see no play. Hope there will be more cards to support this combo 🙂
If this card ever become a piece of a deck. I think benedictus will see more play.
You go through all that trouble to get your boi Azari
then Priest Mind Visions and devours your deck as well
You sir made my day! =)))))))))))
just make sure to play skulking geist before then…
So bad, yet so much potential fun.
This card seems interesting but I must say, boy does this look practical. Although destroying your opponent’s deck seems good (and kind of a dick move) the preparations take a lot of time. Let’s say you play this on turn 6; you’ll have to spend 25 mana in a couple of turns to get Azari which is very slow. It might be good in heavy control matc-ups but it gets outclassed by combo decks such as exodus mage or paladin or even razakus priest. However I won’t deny that it has potential, having a good synergy with Gul’Dan. Overall a fun card, though I don’t think it will make it into most warlock decks and I don’t think it will make players put stonehill defender into their decks.
Great synergy with DK guldan
I kinda doubt this will be coming out before DK. I think the DK is gonna be sustain that allows you to play the seals and get to this card. Even if you managed to get Azari out early, your opponent likely won’t have the tools to clear it before they lose. That being said, in those edge cases where they do manage to clear Azari, you’re absolutely correct
Sick card I will definitely be playing this with control warlock
So true
5 Mana Jade Idols lol. And after 5 of them you play a 10 mana card that does nothing so your opponent fatigues for 1?
Hmmm…
Giving your opponent clock.
Turn 6 against exodia or razakus is kinda big for them.
Suddenly they must be proactive which is impossible.
Though its means 12nd turn is the fastest that demon can comes. And exodia or razakus can do many stuff in that range.
12th!
actually you can play the final seal on turn 9 and the azari on turn 10
there’s five seals, you start it with 6 mana on turn 6, then play a seal, bloodbloom and another seal on turn 7, same on turn 8, the final seal on turn 9.
It’s not optimal and if you do this your opponent will probably have the time to shit on you, but it’s POSSIBLE to play azari on turn 10
Just play violet illiusionist with bloodbloom and you can play all seals for free.
Eh, This is dead draw lategame and requires practically 16 mana to spent before being viable and after that you have to spend 15 mana more…. Only way to do this is reasonable time is By using bloodbloom which takes away your life resource.
I think there is 1 too many seal for this to be viable.
10 mana 10/10 isnt even good when youre already fatiguing to find this guy.
One would rather run double Gnomeferatus than this. 1/5. They should have just added Archbishop Benedictus for warlock.
Probably won’t see play because the first 3 seals are just shit, even the 4th one. But a rly cool card, and especially like the 10/10 demon battlecry “fuck your opponent”. I thought this expansion would be shit when I saw the name, but man these cards are crazy.
Do the seals count as a spell?
Pro: medivh and yogg value.
Con: counter spell your dreams away. Or mana bind and off to the races.
Also, can you get azari from a kazakus potion with random demons?
No, you cant get tokens. Only minions that can be added to your deck directly.
Well arcane giant works too, and arcane giants are pretty much a molten giant at one point (I’ve made a 13 spell handlock with 2 arcane giants and they can get to 2-4ish mana pretty often, Rin could help with its lot which is pretty darn cool!
this is absolutely unplayable. seals ae too expensive, rin is 6 3/6 taunt, whick sucks a lot, azari costs 10 mana, which is also too much. i dont see any play for this at all.
Might be kinda good in arena, as it give you insane value
Hmm, card and idea is cool, but don’t like it. Playing vs this you have almost no chance to prevent your opponent from completing this, by the time he gets the first seal, it’s a race vs his face to kill him before he plays the seals and demon. Playing vs this you have 0 interaction.
At least with the paladin dk you can hold off the 2/2 tokens and prevent the sudden death in some way.
I am excites about this card, but I’m afraid that aggro might come back and crush my dreams once again. I hope that this helps make control warlock tier 1, as I am a warlock main.
Nice idea. Cool new control warlock style. It will fit in control warrior as a win condition vs control. It gives the opportunity to react to your opponent etc. 5 stars to the desinf
I thought it would summon a 6/6 Seal…
Control warlock is going to be insane!!!
<3
This is a card I am hyped about.
I doubt this card will be good but man this card looks so fun, can’t wait to use it, if I ever get it…
I really like it. I mean, sure, it probably isn’t good, but the idea of summoning that is just too much fun. I am all for that fun stuff
Where do I see it’s token?
I just added them above.