Reno the Relicologist

Reno the Relicologist Card

Reno the Relicologist is a 6 Mana Cost Legendary Mage Minion card from the Saviors of Uldum set!

Card Text

Battlecry: If your deck has no duplicates, deal 10 damage randomly split among all enemy minions.

Flavor Text

All his life, Reno Jackson was only a gatling wand away from becoming the greatest and most terrifying mage who ever existed.

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68 Comments

  1. A person who reacts to this
    August 1, 2019 at 3:12 AM

    Yes in wild this is the only minion you need. You only need to copy this minion for ever and ever and ever… And oh your opponent is defeated

  2. Heki
    August 1, 2019 at 1:07 AM

    This is much better effect than Firelands Portal and that card was nuts. I dont get such a low rating.

  3. July 29, 2019 at 1:53 AM

    I don’t see this being good whatsoever. The payoff of 10 random damage among enemy minions (not considering spell damage) just doesn’t seem that good on its own. If the deck does come around, I expect to see this card carrying it in tier 4. 2/5

  4. ReliusRemyRezar
    July 24, 2019 at 10:44 AM

    Like it, mage can make it work, but is not for everyone.

  5. Seapie
    July 22, 2019 at 4:10 PM

    This card came out a few expansions late.

  6. JustYourAveragePayToWin
    July 20, 2019 at 3:34 PM

    My profile picture has been defiled, and I am deeply disappointed in Blizzard right now. Wild Reno Mage is the only deck that will play this, but that’s only because it has other ‘no duplicate’ cards to use. Right now, restricting your entire deck for an uncontrollable AOE is painfully bad.

  7. Carleman
    July 19, 2019 at 4:34 PM

    Ok, so the best healer of this game is neither a priest nor a paladin… but a mage. “Whatever” says Blizzard, “were gonna be rich!”

  8. Csn113
    July 19, 2019 at 9:23 AM

    Was I the only one who saw the name of the card with full excitement, then clicked on it, and replied with a disappointing, “WTF”?

  9. Lluadian
    July 19, 2019 at 7:27 AM

    So basically 2 cinderstorms with a 4/6 body that DOESNT have any boost from Spellpower and can only target minions. I think I might see now why mage got the quest reward it did if you were limited to only 1 of each spell getting random ones would be helpful. however that approach is hurt by not being able to load up on cheap spells including magic trick, and AI.

    Overall it’s an OK card and could possibly kill a minion or two but building a deck will take some though to find a win condition.

  10. WingedCastaway
    July 19, 2019 at 6:55 AM

    In cruel need of support. If there is no other benefit than Reno to playing without any duplicates, then this effect, even though cost-efficient, is not going to be interesting enough for Mage who has enough tools to deal damage and repel masses of minions.

    I expect Blizzard to give some sort of support to this card, so I’ll rate it 3/5, but in the current meta it is a 2/5. Could perhaps become a 4/5 if Blizzard gives a LOT of support to this, but I don’t think they will. They rarely do.

  11. Xix
    July 19, 2019 at 5:51 AM

    Out of the 4 hero’s of Uldum I think this one has the highest chance of making a new deck. A highlander deck with the quest might just be a new archtype. Mage has enough control options to make it just work, but on T3 level maybe?
    Hopefully a neutral highlander legend is going to be good. The mage quest seems fun in such a deck atleast.

  12. Bajula
    July 19, 2019 at 5:06 AM

    I wouldn’t write off these highlander cards just yet. I’m sure they will get some serious neutral support…

  13. EksSkellybur
    July 19, 2019 at 2:10 AM

    Aaah, good to see you again, old friend.
    Unfortunately, you suffer the same problems as Duskfallen Aviana, were nobody is going to play you.
    If you had at least 5 more damage to your kit, then I would consider using this, but as it stands, do not bother.

    Maybe Kibler will make a meme for this card, but that’s about it.

  14. Areas
    July 19, 2019 at 1:05 AM

    Seems like it most likely wont be played in standard, atleast not this expansion but in wild its great. Reno mage is already decent and this card will fit fantastic. If combined with bran it’s a ridiculous board clear.

  15. GlosuuLang
    July 19, 2019 at 1:01 AM

    “We’re gonna be poor!”

  16. Spliff Master Herb
    July 18, 2019 at 10:56 PM

    Anyone who says this card is bad is a fool. Easily the best singleton ledge revealed just because it’s in mage and that’s the only one of these classes that already has proven to have good reno decks. This card just makes them better.

    • GlosuuLang
      July 19, 2019 at 1:01 AM

      Well if Kazakus had been available to all classes I’m pretty sure other classes would have also made good Reno decks. It depends on what support you give them. Reno Priest for example was pretty meme-y until Shadowreaper Anduin was printed, and then it annihilated Ladder. I can definitely see Druid and Warrior being good for Reno, those classes have been good Control classes throughout history. Hunter, Rogue and Paladin are more aggro-oriented so they probably are not as well suited. But again, with good support, any class can have a good Reno deck.

      • Spliff Master Herb
        July 19, 2019 at 9:47 AM

        Very Good points. I’m hoping that we’ll get a new powerful Kazakus-like neutral minion to make all of these classes a little better at pulling off the archetype. I do think some of the other cards could be good enough to see play, i was just confused to see this card get so much hate when it’s just a great board-clear for reno mage. Maybe they’re just all upset about his hat.

    • Kriszeu
      July 19, 2019 at 1:05 AM

      usable in wild.
      no other no duplacate cards that i know of in standard….

  17. Kethcup
    July 18, 2019 at 5:38 PM

    I can only really see this as a part of Wild Reno Mage, stand alone this is a terribly weak affect, and unlike druid, hunter, or paladin, mage requires duplicate cards for win conditions. 1/5, outside of fringe wild decks.

  18. Jazen attano
    July 18, 2019 at 5:36 PM

    im sorry the effect is nice but doesnt worth sacrificing the whole deck for it at least for standard, this is auto include in wild reno mage

  19. Morei
    July 18, 2019 at 5:29 PM

    As someone who played Reno Mage back with the OG Reno, I’m like 90% positive this is a good/decent card.
    First thing to note, this card is not as good as a win condition as the old one, that’s for sure. More of a removal like Dynomatic. And again, as someone who uses Dynomatic in my Mech Control Warrior, that card, which has a similar effect to this, is very very strong against a lot of things, despite being only 5 damage split. The body, the Rush bonus from Dr. Boom after clearing is insane.
    You might say it’s like 100 % easier to build a deck around mechs than just a Pure Highlander deck. It’s not wrong, but you have access to more tools than traditional 2-copies card decks. It loses to consistency. But you also have to remember that Mage has a fuckton of tools to deal with all sorts of things; Control, Aggro, Combos, etc. It has draws, minions, board clears of all sorts, card generating, synergy, …

    FYI – Not necessary to read ((Reno Mage was basically the second best Reno Mage deck, behind Renolock. Renolock was slower, but enough to beat Renomage; Renomage could beat almost any deck that Renolock could beat, except for aggro. Aggro could counter Renolock easily because it didn’t have much early game tools, except for Dark Bomb, Voidwalker and Mortal Coil. Renomage, on the other hand, had Arcane Missiles, Frostbolt, a few secrets (notably Ice Block), Arcane Blast (really really good with Thalnos or Cult Sorcerer, and against Tunnel Trogg + Totem Golem synergy), Flamewaker (yep, this mofo), Flame Cannon, Forgotten Torch (basically second Frostbolt and late Fireball), the prenerf Mana Wyrm, sometimes Ice Lance and Mirror Image, etc. All very good tools just for the early games, but obviously, these are not interesting since we’re two years later and cards rotated 3 times already.))

    Setting aside the Highlander condition, Reno Relicologist is not bad because, it is very flexible, can kill up to 2 midrange minions (avrg), kill one big minion up to 10 health (a giant for example), kill evenly all small minions in aggro. We can also compare this with Volcano, which is no joke, and this one leaves a body afterwards without killing your own minions. We can also compare this with Lord Godffrey, 7 Mana 4/4 body, clears the board if you setup the gradually ascending HP. Extremely good against Aggro, not so much against bigger minions. Reno costs one less mana, has a better body, doesn’t damage your own minions and doesn’t require setup (in exchange of Highlander). Meteorologist is in fact worse, because worse body, need a full hand to make it just as good, and even if it is aimed to the face, it contradicts the playstyle. If you are an aggro/fast deck, keeping your hand doesn’t make any sense. If you’re a control deck, it is not consistent, because most of the missiles can still go face.
    People keep saying that you can’t make a deck around a card like this, because the effect is mediocre. Then don’t. Just make a normal Highlander deck, with this in it. Too much times, we consider that we should make a deck around one particular card without considering the whole picture. This is a support card not a win condition.
    Let’s just take the brutal comparison, when Zilliax was revealed, people thought the stats were too weak for the mana. It is a support card, not a win condition. It is very flexible; can be magnetized, can be on its own and heal for up to 6, and defend allegedly from more damage. Im not saying that Reno will be at the same level as Zilliax (this is a neutral card first of all, so that already puts Reno down), but it’s just an example.

    @Umbreomancer, respect to you, because we actually think the same (unbiased)

    • Morei
      July 18, 2019 at 5:35 PM

      Reno Jackson struggled also with Healing your Hero and clearing the board at the same time. Being one of its biggest weakness. You couln’t play Reno and play Blizzard or Flamestrike, unless you had Emperor Thaurissan the previous turn(s). Most of the times, you healed to max, but the enemy board was still there and Reno didn’t have Taunt. So you essentially just healed but stalled for a turn without advancing any other plays. Even more, if you didn’t have 10 mana.

    • Umbreomancer
      July 18, 2019 at 7:37 PM

      I FEEL SO SEEN

    • JoyDivision
      July 19, 2019 at 4:30 AM

      This might be nitpicking but … Original Reno is always referred to as a ‘win condition’. Wasn’t it more of the ultimate survival tool to give time for executing your game plan?

      I mean, how many ladder games where actually won by PLAYING Reno Jackson? Sure, there are the rage concedes … but as an aggro player, I killed off many Reno Mages / Priests / Warlocks after they played him.

      Besides that, very elaborate writing on your part.

  20. MockRock
    July 18, 2019 at 4:48 PM

    This is a powerful card. Like, a REALLY powerful card. It’s not single-handedly worth trying to to build a deck around like the original Reno was, though. You can actually say that about most/all of the new singleton Legendaries, makes me wonder if we might be getting a neutral or two to complement them.

  21. Lamri247
    July 18, 2019 at 3:30 PM

    I feel disappointed in this card. It’s doesn’t live up to the original Reno card!

  22. Jed
    July 18, 2019 at 2:51 PM

    Wild reno mage anyone?

  23. DukeStarswisher
    July 18, 2019 at 2:33 PM

    Looks like Reno drew the short straw…

  24. Joeydungee
    July 18, 2019 at 2:25 PM

    Where. Is. His. HAT?!?

    Also, looks a lot like Timothy Dalton

  25. Cyclick
    July 18, 2019 at 1:55 PM

    This is not a good card when Blizzard and Flamestrike exists, sadly. 1/5, it won’t see play.

  26. MrPoison
    July 18, 2019 at 1:37 PM

    Look how they massacred my boy. *cries in we’re gonna be rich*

  27. MJT3ll3r
    July 18, 2019 at 1:34 PM

    I have always been a big fan of deck restriction powerhouses, including Baku and Genn and Reno and even keleseth (which I immediately crafted when the set came out). And I think they are all very good to decent with Finley on top, followed closely by Elise and Reno, and Brann just decent.
    But I think they will only matter in Wild, as long as they don’t print a neutral way of countering bomb warrior.
    My idea: Bomb Squid:2 mana 2/3 beast, battlecry: remove all bombs from your deck, deal 1 damage to enemy hero for each bomb removed.

  28. Omnitarian
    July 18, 2019 at 1:30 PM

    A good control card, just… not for mage right now? Cyclone/Giants isn’t gonna give up its consistency for this. I have a hard time imagining Freeze Mage giving up its second copies of Fireball, Frost Nova, or Doomsayers for this.

  29. Taznak
    July 18, 2019 at 1:09 PM

    Hot garbage. 1/5

    • Umbreomancer
      July 18, 2019 at 1:29 PM

      I see. Any particular reason why you feel this way or do you just like putting arbitrary ratings on legendaries you don’t like without any sort of analysis?

      • Gigante
        July 18, 2019 at 1:42 PM

        Do you really need an explanation of why this is trash?

        • Umbreomancer
          July 18, 2019 at 1:47 PM

          By all means, explain to me how a card that can single-handedly decimate an enemy board and leave a 4/6 body behind is trash. And don’t tell me it’s because of the Highlander restriction. Mage has always been one of the easiest classes to singleton because of the sheer number of tools at their disposal.

          • Gigante
            July 18, 2019 at 1:55 PM

            Look you go ahead and cut your giants and freezes and conjurers down to 1 and the rest of us who aren’t into playing a 6 mana 4/6 that has a worse effect than a card mage already has, then go ahead my guy lmao

          • Gameroid07
            July 18, 2019 at 4:24 PM

            Simply put, this card *requires* you to build a deck around it to be able to deal 10 damage to an enemy’s minions. It’s not a game winning effect, and i personally think it doesnt make up for the loss of duplicates of some important cards in most cases. That aside, it’s still a very plain and boring card. Even if it is good in some cases I dont think it will ever make as many new or interesting/fun decks as the other cards of this type will.

        • Essexmcintosh
          July 18, 2019 at 2:24 PM

          Wait, which mage card has a better effect?
          Meteorologist has worse stats, less damage, and dosn’t always hit minions.

      • Taznak
        July 18, 2019 at 1:59 PM

        Sure, he’s basically a Chillwind Yeti that costs 2 more mana in exchange for having 1 more health. If you want him to be more than just a 6 mana 4/6, you have to build a Highlander deck around him, and you get a battlecry that’s comparable to that of Meteorologist. As far as battlecries go, it’s a powerful one to be sure, but it’s not something worth giving up your win condition for. If you try to build Cyclone Mage with 1 copy of Sorcerer’s Apprentice and Mana Cyclone and Mountain Giant and Sea Giant and Conjurer’s Calling, you’re basically losing your ability to win the game.

        I feel like what this card asks for in terms of deckbuilding limitations is way more than what he offers in return with his battlecry. So, compare this to Brann: For 7 mana, Brann offers 8 immediate damage to face, plus an 8/8 body, plus a 2/4 body. For 6 mana, Reno offers 10 immediate damage to your opponent’s board, plus a 4/6 body. If damage to face and damage to board are equivalent (and there’s a good case to be made that damage to face is worth more), then Brann deals 2 less immediate damage and costs 1 more mana but gives you 6 more total power and 6 more total health. It’s not a good tradeoff for Reno.

        • Umbreomancer
          July 18, 2019 at 2:08 PM

          Finally, a logical argument.
          You make good points. It’s definitely not the flashiest of battlecries, and Brann/Finnley might be better for what they’re offering, but I think it’s jumping the gun to assume that Cyclones and Giants are still going to be the only viable mage deck in the new meta. It’s definitely powerful, but until we see more cards it’s hard to judge them in anything other than a vacuum.
          As for your point about comparing it to meteorologist, I’d say it’s more comparable to Volcano. Specifically because it only hits minions, and only the enemy’s at that. Sure it’s not 15 damage like volcano, but you can be sure that your minions will survive to finish up the clear with trading.
          Comparing them specifically to the other Highlanders, it’s true that Brann has more of an impact, but the singleton restriction is much more crippling for Hunter, who doesn’t have good draw capabilities and relies much more on curve and topdecking. Mage has more resources to run a long control game, and hopefully as more cards are revealed the archetype gets more tools for the job.
          Still, your concerns are valid. We’ll really have to wait and see what the rest of Mage’s suite for this set looks like.

          • Gigante
            July 18, 2019 at 2:19 PM

            You dont need to see anything else.. Reno is 100000% inferior to cyclone conjurers mage guaranteed.

  30. TheLosingName
    July 18, 2019 at 1:05 PM

    Say what you want about flavor, this card is actually really strong. In any situation that you’re a little bit behind on board, this card clears the board, tall or wide, and puts a 4/6 in play. That’s incredibly strong.

    But yes, I do agree that this card is hilariously boring, so 0 stars for design.

  31. Essexmcintosh
    July 18, 2019 at 12:54 PM

    In a vacuum, this seems decent as a board wipe. Could this see play in wild?
    It’s a good thing that the best deck of standard dosn’t shuffle cards into your deck! 4 stars.

  32. Spliff Master Herb
    July 18, 2019 at 12:49 PM

    The original Reno jackson card was voiced by a well voice actor who also voiced kuckles the hedgehog in sonic boom and also thor in everything animated. Does anyone know if he’s returning to play reno for this set? Or how i would check because he didn’t go to comic con

  33. Lop
    July 18, 2019 at 12:49 PM

    cant really make a judgement until the other cards have been revealed

  34. Killyridols
    July 18, 2019 at 12:35 PM

    Might not be bad in Cyclone Mage. But, probably not. I just don;t see it making the cut with that steep of a deck construction restraint.

  35. Yuiboss1412
    July 18, 2019 at 12:30 PM

    yikes

  36. Sonriks6
    July 18, 2019 at 12:29 PM

    Meteorologist has almost the same effect with hand full of cards deals 9 DMG plus 3/3 body. Ok, it’s not the same but the payoff is better.

    • Umbreomancer
      July 18, 2019 at 12:54 PM

      I’m genuinely curious as to your reasoning behind this. Reno’s damage is 10, plus a better body, and it guarantees at least a partial clear of the enemy’s board since the damage can’t go face. This will be right at home in a Control mage shell. We just have to hope that the archetype gets more support so the highlander restriction can be met.

      • Umbreomancer
        July 18, 2019 at 12:58 PM

        Or did I misread your comment? My bad.

        • Gigante
          July 18, 2019 at 1:46 PM

          Did you just skip over the part where you have to have no duplicates in your deck? Because you seem pretty adamant about this card being good… and it’s clearly not

          • Umbreomancer
            July 18, 2019 at 1:52 PM

            Did you skip the part where I clearly made an argument for why the deck restriction isn’t as bad as you think it is? How about you actually explain why it’s trash instead of insulting my intelligence.

  37. Tuscarora87
    July 18, 2019 at 12:29 PM

    Dyn-o-matic for Mages?

  38. Mr Bump
    July 18, 2019 at 12:25 PM

    Oh Reno, how you have fallen…. ;_;

  39. TardisGreen
    July 18, 2019 at 12:24 PM

    The card is unplayable. But at least I learned a new word (RELICOLOGIST) today.

    • Umbreomancer
      July 18, 2019 at 12:52 PM

      I guess Dynomatic is unplayable then too. Someone should go tell all the Control Warriors

      • Spacetime
        July 18, 2019 at 1:20 PM

        Ah, yes, I forgot that Dyn-o-matic also has probably one of the hardest deck-building restrictions ever introduced in the game on its card text. And I forgot it’s a legendary card, so you can only play one copy of it! Wow, what an apt comparison!!

        • Umbreomancer
          July 18, 2019 at 1:27 PM

          A card that
          – Deals ten damage (double that of Dynomatic) exclusively to enemy minions, guaranteeing at least a partial clear and possibly a full against swarm decks. We all remember how powerful Volcano was, and that also hit your own minions. Imagine if it only hit the enemy ones.
          – leaves a well-statted body behind
          – is in a class that has plenty of resources to work within the deck restriction

          Of course it’s a legendary. Can you imagine that big of an impact on something you can have two copies of? It’s not broken like the last Reno was, but it is a solid card, and if Control Mage gets more support (which will also help with the Highlander restriction) it will absolutely see play.

          • Spacetime
            July 18, 2019 at 1:59 PM

            Sure, I have no problem with what you’re saying here about the card itself. But, saying “I guess Dynomatic is unplayable then too. Someone should go tell all the Control Warriors when someone says, “hey, this card might not be good” isn’t really an honest comparison at all.

            On paper, sure, they both deal damage split randomly to minions. Okay, but then why aren’t we also leveling comparisons against, say, Mana Reservoir and Malygos. Both of those give spell damage bonuses, right? It’s because we understand that these cards, while both say “spell damage + x” on the card, behave wildly different in practice and play. You would never see mana reservoir get revealed and be like “well, if malygos already sees a ton of play, this should too! it’s weaker, but it’s also cheaper, and you can run two!”

            But hey, that’s just my take, at least.

          • TardisGreen
            July 18, 2019 at 2:52 PM

            Playing the original Reno was game winning in many matchups. Playing the new Reno is at best a board clear. Nice to have, but not worth building your whole deck around. Hence, this card is unplayable.

    • JoyDivision
      July 19, 2019 at 4:17 AM

      In Wild, though … Reno Mage receives a breeze of fresh air.