Reno, Lone Ranger
Reno, Lone Ranger is a 10 Mana Cost Legendary Neutral Hero card from the Showdown in the Badlands set!
Card Text
Battlecry: If your deck started with no duplicates, empty the enemy board and limit it to 1 minion for a turn. It's high noon!
Flavor Text
With an uncertain past and a questionable future, Reno was lucky to find his home on the range.- Mana Cost: 10
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Neutral
- Card Type: Hero
- Set: Showdown in the Badlands
- Mechanics: Battlecry, Destroy Location, Destroy Minion, Highlander
Reno, Lone Ranger Additional Information
Cards Relating to Reno, Lone Ranger
Reno's Handcannon Type: Hero Power - Cost: 2 |
Why is it always reno? how many cards does he have now, 3? how many hero skins and mods to play with that hero? any more reno cards planned for the future?
Probably. As they slowly upgrade AOE (I think only Amazing Reno vies with this one) over the expansions, we still have yet to see something like: (1) Take control of all enemy minions for 1 turn, (2) return all enemy minions to the opponent’s hand, (3) put all enemy minions into your deck (currently in Duels).
It’s the forth if I remember correctly. But E.T.C, Elise and Deathwing have four cards, too.
We still can magnetize that one minion, right?
HOW DOES THIS INTERACT WITH HEART OF VIR’NAAL
THIS GOES PERFECTLY WITH SHUDDERWOCK OH MY GOD IT’S HIGH NOON
This seems crazy strong. A one sided board clear that limits opponents next play. No wonder other highlander cards lacked in power.
I guess Renostone is coming.
This also removes uninteractable things from the board like Imp Portal. Crazy. 5/5
I always liked the idea of a board-limiting card. I hope they explore that more, but perhaps more like 4 spaces instead of just 1…
Now, it’s totally fine on this card because it is just for 1 turn.
But of course it’s an amazing card. I’m not a 100% sure but the removal of the minions looks like a poof effect, so no deathrattles to worry about.
The hero power is very much random, but you can’t go wrong with any of them because they’re all worth around or more than 2 mana!
I believe this is enough to push Highlander decks in standard.
5/5
Doesn’t it state that the enemy can only play a minion per turn? I mean, that’s how I read it.
Nevermind. I guess it’s “limit it to 1 minion for a turn”. Wish it read “limit it to 1 minion until your next turn” instead but oh well.