Rabble Bouncer

Rabble Bouncer Card

Rabble Bouncer is a 7 Mana Cost Common Neutral Minion card from the Rastakhan's Rumble set!

Card Text

Taunt Costs (1) less for each enemy minion.

Flavor Text

"Shirt? Shoes!? No service!"

Rabble Bouncer Card Review

Another anti-Aggro card, but also a pretty weak one to be honest. In theory, you can drop it as a 0 mana 2/7, which is insanely strong – but realistically, how often you face a FULL board of minions on the opposing side? I’d say that not very often, Odd Paladin is just about the only deck that can achieve that consistently, and even it can’t if you’re trying to clear it ever now and then.

Even assuming the average scenario of 3 minions on the opposing side (I think that’s fair) against a board flood deck, this is a 4 mana 2/7. We already have a 4 mana 2/6 that doesn’t need any shenanigans and it’s called Stegodon. Oh, and it doesn’t see any play, because it’s pretty bad. This card would need at least 4 minions on the board to be great (and yes, a 3 mana 2/7 Taunt would be great). It’s a situation that happens regularly against board flood, every now and then against other Aggro, rarely against Midrange and almost never against Control. And at this point, I think that I’d rather have Mind Control Tech than a 2/7 Taunt – without high-roll MCT is a tiny bit weaker, but it can also high-roll into nearly immediate game win sometimes.

The meta would need to be absolutely dominated by board flood decks for this to be relevant, and even then, 2 Attack is a bit of a problem. 2 attack can be relevant on T1, maybe even T2, but the meta is pretty much dominated by 3 Health minions and not 2 Health minions. A lot of the minions could trade into it and still survive.

In theory, you could try to throw it into a Star Aligner deck and hope that your opponent plays a bunch of minions. You would however need a board with at least 6 minions so you could play both of those + Star Aligner, so that’s not very easy to achieve, especially since your opponent would play around it the moment he realizes that you’re running.

Right now, the only deck I could see this being played in is Shaman with Unstable Evolution. It would be played as Corridor Creeper 2.0 – of course the discount wouldn’t be permanent, but it would be a good card to drop when your opponent has a few minions and start evolving it.

Overall, it might see niche play as a tech card vs board flood decks, or maybe for some Evolve / Inner Fire shenanigans, but outside of that, I don’t think it’s good enough.

Card rating: 3/10

Rabble Bouncer Full Card Art

Rabble Bouncer Full Art

Leave a Reply

30 Comments

  1. UnkarsThug
    December 3, 2018 at 2:14 PM

    If your opponent has 4 or more minions, cornered sentry into 2 Rabble Bouncer Into star aligner is pretty good.

  2. Jawsborn
    November 22, 2018 at 5:52 PM

    Is there any chance this could be good with Oakheart? It seems worse than dragon hatcher (when recruited) but probably much better to draw?

  3. Jed
    November 21, 2018 at 8:10 PM

    Other than odd pally tech, not great.

    2.6/5

  4. Nickname23
    November 21, 2018 at 3:53 PM

    Don’t think it’s good. You can always play a Tar Creeper for 3 mana, which trades against 3 health minions.

  5. Soup And Salad
    November 21, 2018 at 1:56 PM

    If Rabble Bouncer were around during Pirate Warrior go in Standard, it would be a format all star. However, that level of intense aggression will likely never be repeated in Standard. It does need to be played at three mana for it to be worth playing, much like Second Rate Bruiser, but the stat distribution on the Bruiser was better for trading and clearing while this won’t always manage to kill opposing minions before it dies.

    When or if this sees play, it’ll be as a release valve to force a format to slow down.

    • Anarchy
      November 22, 2018 at 9:57 AM

      It would need 1 more attack to really be playable, because then it would kill a lot more minions, especially buffed silver hands

      • Soup And Salad
        November 22, 2018 at 10:06 AM

        Well, against Odd Paladin, this can come out as early as turn three, so that isn’t necessarily a problem.

        • Anarchy
          November 22, 2018 at 12:46 PM

          Yeah but it would enable it to kill many annoying minions and it would scale better in the late game. It would be able to kill hunters spellstone wolves, happy ghoul, eel, shredder, steward of darkshire, flametounge voidwalker, chaingang, buffed doubling imp, Malchezaars imp, warleader usw. sorry for wild examples, I play nothing else. Btw even shaman is nearly as annoying (and better) than odd pala

          • Soup And Salad
            November 22, 2018 at 5:44 PM

            Of course if it had more attack, it would be better. At it’s current statline and the most probable price it’ll be played at, around three mana, it’s generally fine.

  6. Colin
    November 21, 2018 at 1:56 PM

    I bet this will be a staple for control decks. If not before rotation then without a doubt once Tarcreeper and Stonehill are gone.

  7. Warptens
    November 21, 2018 at 1:26 PM

    I don’t believe a 4mana 2/7 would see play, which means that for this card to be good, there need to be on average more than 3 minions on your opponent’s board. Which is definitely not the case.
    It’s ridiculously bad when compared to sea giant in particular.

    • Tricklas
      November 21, 2018 at 1:30 PM

      WTF Literally every not deck would contain a 4 mana 2/7. It’s an autowin against aggro. This card is one of the best of the expention

      • Warptens
        November 21, 2018 at 6:23 PM

        4mana 2/6 is stegodon and nobody even thinks of playing it
        4mana 1/7 is… mogushan warden
        I don’t think 4mana 2/7 is great. Saronite is basically 4mana 4/6 taunt.

        Instawin against aggro?
        Ok, let’s say they have a 1/1, a 2/2 and a 3/3, total: 6/6 stats.
        You play your 4mana 2/7 taunt
        They play fungalmancer, trade, trade, face, they now have 3/1, 4/2, 2/2, 3/3, total: 12/8 stats.
        So you end up with a worse situation on the board, and less health. I wouldn’t call it instawin. Actually, you’re probably losing that game.

        • Tricklas
          November 22, 2018 at 7:46 AM

          Your right its not an autowin but lets compare to ironwood golem.
          4 mana 3/6 with bad effect sees much play in combo, control druid. I would prefer 2/7 to 3/6 but thats situational of course.
          You can’t just add saronites stats u wouldn’t say onixya is 14/14 for example cause she isn’t.
          I am quite sure it will see play but we’ll see.
          At least in oakharth decks it would be a solid 2 attack minion.

          • Warptens
            November 22, 2018 at 10:03 AM

            Ironwood golem only sees play because of oaken summons. It’s not a 4mana 3/6 taunt with downside, it’s a 4mana 3/6 taunt battlecry: gain 6 armor with upside: thins your deck (1).
            If they don’t get it through oak summons, it’s actually horrible. You can check HS replay, look at mechathun druid for example, click the most played list, sort cards by drawn win rate, you’ll see that ironwood golem is the worst card by a huge margin.
            Of course adding the stats isn’t perfect, but it’s a good approximation (when there’s no token synergy).
            Playing it with oakheart is interesting, but usually the 2atk minion is dragon hatcher and that’s a lot more value that a 2/7.

          • Tricklas
            November 26, 2018 at 2:19 AM

            Thank you for your answer. U convincet me not to rate this 5/5 but 3.5/5. I would play 1 anyway if boardspamming aggro decks occur.

  8. Tricklas
    November 21, 2018 at 1:05 PM

    This gets a stable. Remember my words if u now laugh and see it in every control deck in 2 month

    • Soup And Salad
      November 21, 2018 at 6:22 PM

      If this were a 3/6 instead, I could almost agree with you, but with its current statline and that it can only ever be played reactively, it’ll never be even a quarter of what Giggling Inventor was.

      • Tricklas
        November 22, 2018 at 7:47 AM

        Giggling was better no question. Why do u think 3/6 is better then 2/7 for taunt minions?

  9. Moltar
    November 21, 2018 at 12:33 PM

    Tech card vs a heavy board spam meta.

  10. Piterno
    November 21, 2018 at 12:11 PM

    This and Star Aligner?

  11. Orasha
    November 21, 2018 at 11:42 AM

    When your opponent has a full board play 2 of these for free and then a star aligner for a clear LOL

    • Desolasty
      November 21, 2018 at 11:42 AM

      lmao

    • SkywardStryk
      November 21, 2018 at 12:04 PM

      Dude honestly I want to play this card because of your comment now

    • MrPoison
      November 21, 2018 at 3:24 PM

      Star aligner is gonna be a thing this expansion, so many 7 health minions.

      • Orasha
        November 21, 2018 at 6:43 PM

        The real reason why they gave everyone a golden one lol

  12. DukeStarswisher
    November 21, 2018 at 11:25 AM

    There needs to be at least three minions on the opponents board to be average value. I could see this finding its way into some kind of combo priest.

  13. Thraben
    November 21, 2018 at 11:14 AM

    I mean this kinda destroys odd paladin (which I couldn’t be more happier about) but it’s not a good card against pretty much any other matchup.. as of now.

  14. Sm1ng
    November 21, 2018 at 11:07 AM

    Shuffle Rogue FTW!