Questing Explorer
Questing Explorer is a 2 Mana Cost Rare Neutral Minion card from the Saviors of Uldum set!
Card Text
Battlecry: If you control a Quest, draw a card.
Flavor Text
Earned her merit badges the hard way—twelve zhevra hooves at a time.- Mana Cost: 2
- Attack: 2
- Health: 3
- Crafting Cost: 100 / 800 (Golden)
- Arcane Dust Gained: 20 / 100 (Golden)
- Rarity: Rare
- Class: Neutral
- Card Type: Minion
- Set: Saviors of Uldum
- Mechanics: Battlecry, Draw Cards, Quest
If you’re playing a quest, run 2 of this card. If you’re playing a quest and can only build singleton, still run this card. 5/5
Considering the actual pool of quests, the one running this will be druid and warlock, druid because you are not into a real rush to finish the quest so you can get the value if this is drawn later on, and warlock because that quest is so stupid and hard to fulfill that you will need this.
This should have been available the last time Quests were around. You effectively start the game with one card less because of Quest, so getting it back is much appreciated. Let’s hope it makes all Quests playable.
Obviously an auto-include in any quest deck. Since there will be 9 quests, this card will see a lot of play. There will probably be at least 2 quests deck in tier 2>.
5/5
You’d be an idiot not to auto include this if your running a quest it basically gives you tempo back since this card will replace itself in the hand meaning a possible Hand deck running quests would be able to maintain size and still put out on the board.
With more of these style cards(Which I bet we’ll get), could you have a deck where you don’t care about actually completing the quests, but just generate value off of it, and let it complete itself, with the druid quest for exanple.
Wild Quest Rogue support.
I mean, the … old Quest I mean previously completed quest I mean Quest everybody hated.
???Good/5.
Although quest rogue in wild is DEAD but man you are a brainstorm peRson !! 🙂
Unlike everybody else, I don’t think this goes in every quest deck. Both druid quests are dreadful with this. But it goes in the best deck in wild… not like that means anything…
5/5
Definitely strong, it’s a better stat line and more proactive that Loot Hoarder. 5/5
Auto-include if you’re playing your Quest. 5/5
Amazing card for Quest Decks, 5/5
Whatever everybody said.
Plus, she’s cute.
You get a Hydroilgist, You get a Hydroligist, EVERYONE GETS A HYDROLIGIST!
Probably will be good in quest decks, especially warlock (for obvious reasons)
Really, if you’re playing a Quest deck, there’s no reason not to play Questing Explorer.
The only real issue with it is, after you complete the quest, it does become the worst card in your deck quite often.
That’s a good point, but I think this card’s benefit is so obvious that it’ll be an auto-inclusion.
Yeah. There’s still no reason not to play it.
Hell even if you finish the quest it still isn’t bad since it has vanilla stats of a card with no power. Basically a river crocolisk with conditional power instead of a tribe.
A two mana 2/3 with no effect is absolutely god awful past turn four. It will become the worst card in your deck especially when you top deck it after the Control Warrior dropped a Brawl the previous turn.
If you think of this as played with druid which is atm the most likely to use the quest reward can allow both spell effects if your fields empty a decent 2 drop can be a good target for something like Mark if need a quick taunt and board swarm.
Or I can just play Dreamway Guardians and get healing with that Taunt or twice the number of minions on board.
That would have to imply you had dreamway in your hand the thing is there’s no telling what could be in your hand and when so trying to say alternative plays excluding this card is pointless. Most likely if you had dreamway you it would have been played already. But also considering this is a CHEAP cost minion it isn’t so hard to get it out of your hand for crystal song portal to get full value.
What can i say 10/5 lol
Crazy good. Remember how rock-solid Arcanologist was? This is like that, but neutral, and never runs out of cards to draw. If the quests are good enough to play, this will be a two-of in every one. And hell, if the quests AREN’T good enough to play, this might singlehandedly put them into playability range.
This is not as good as Arcanologist because it doesn’t tutor a card: turn 2 Arcanologist into turn 3 Kirin Tor Mage + zero mana Secret was massive, whereas this usually won’t draw you something to fill out your mana curve. This never runs out of cards to play, but the battlecry doesn’t work if you play this after you already completed your quest. Still amazing though.
I think that’s what’s going on here. Blizzard doesn’t generally like must-includes, so for this to be in here, I’m guessing they found most Quest decks underpowered in testing and decided rather than tweak them individually, they’d put in a card that gives them an obvious buff across the board.
I’m not that sure it is an obvious buff, specially if you draw after doing the mission.