Pumpkin Peasant
Pumpkin Peasant is a 3 Mana Cost Common Neutral Minion card from the The Witchwood set!
Card Text
Lifesteal Each turn this is in your hand, swap its Attack and Health.
Flavor Text
Time to squash your opponent.- Mana Cost: 3
- Attack: 2
- Health: 4
- Crafting Cost: 40 / 400 (Golden)
- Arcane Dust Gained: 5 / 50 (Golden)
- Rarity: Common
- Class: Neutral
- Card Type: Minion
- Set: The Witchwood
- Mechanics: Lifesteal
Cards Relating to Pumpkin Peasant
Pumpkin Peasant (Worgen) Type: Minion - Cost: 3 - Attack: 4 - Health: 2 Lifesteal Each turn this is in your hand, swap its Attack and Health. |
Pumpkin Peasant Card Review
Another card, another new mechanic! Since they’ve showcased it, I assume that we will see more cards that switch when they’re in hand (potentially not just switch stats). Which is cool. The card they’ve used to showcase it is simple, but also pretty… bad.
Lifesteal is a mechanic useful in slower decks. Fast decks don’t really want to play Lifesteal, because why would they, when they’re the ones pushing damage in slow matchups, and healing doesn’t do much when they face Aggro, because board control is much more important.
So now that we’ve figured it out – would any slow deck want to play a 2/4 Lifesteal minion? Well, I really doubt it. Paladin has Benevolent Djinn, for example, or Wickerflame Burnbristle – both much better and both don’t even see play in slower Paladin decks (admittedly, slower Paladin decks are very rare). Priest has Acolyte of Agony, 3/3 is probably a better stat-line than 2/4 for a minion with Lifesteal, and well, it still doesn’t see play. But okay – those classes have access to other means to heal. What about Warlock, which would love to have as much healing as possible? Well, still no. I’d rather put an Earthen Ring Farseer into my deck. Given that there are a lot of 2/3 minions in Constructed, 3/3 stat-line is just better, and the 3 points of healing is guaranteed, not to mention that you can use it to heal up your minion. This minion has potential to get its healing more than once, but it’s unlikely – even if you got 4 healing on average, I’d still pick Farseer, because the effect is immediate. If you are staring at lethal, playing Lifesteal minion doesn’t do anything, but healing does. Yes, Lifesteal synergizes with buffs, but the classes that need more healing options don’t really have buffs.
How about a 4/2 with Lifesteal? Honestly, that’s even better. Yes, you heal for 4 (assuming it doesn’t die to a spell), but it doesn’t contest the board at all. It dies to a 1-drop. Healing against Aggro is great, but it’s not your #1 priority. Healing is pointless if you can’t clear the board. You will just take more damage next turn. 4/2 minion is not good enough at contesting the board.
Well, so how about two in one? First of all, this is not a “real” two in one. While yes, in the late game, you can somehow control it by just waiting an extra turn, when you’re on your Turn 3, and that’s your only 3-drop, you have to play it no matter in which form it is. The fact that it switches around is probably a downside, because the decks that would even want to consider running it would probably want to play the 2/4 form, as it’s more likely to stick and wouldn’t be killed by any 1-drop. Then, you’d rather just play a Taunt like Tar Creeper. Not only does it save you health (which basically heals you), but it also contests the board much better, and clearing minions is what saves you health in the long run.
So no, cool way to showcase the new mechanic, but a bad card. Pack filler below average Arena pick.
Card rating: 2/10
Wow learn are you sure that « Jesus crist » exists ? I know jesus chist but crist…
You should developp more your point instead of saying the same thing again and again 🙂
Ahh, i just love tripping over my self over and over again….
Wonder how this works with handbuff that don’t boost attack and health for the same amount. (aka Valanyr)
oh yeah
interesting stuff
I would like to have a consistent stat rather than it switching. Why? Because if I wanted a 2/4 and its turn 2 I’m hooped on turn 3 because in all fairness a 4/2 isn’t too great. Lifesteal is a nice touch.
4/2 synergizes a bit with the lifesteal to make it not that bad. I don’t think the switching is a huge plus but does give you a little bit of flexibility if you have other options in hand and can choose when to play what. I can see myself picking this in arena on any class that could use a little healing.
this card actually may be good… if hand-buff didn’t just become wild if it was bigger, more late game oriented like a 5 or 6 drop with respective stat boosts it would be a great card that could be manipulated for what kind of deck your playing against, in other words its a great design but it was used wrong I hope that similar cards will be released that are just buffed variants of it
I apologies for my poor use of punctuation
I’m not expecting to see this guy in constructed, but it won’t be a terrible choice in Arena. 2/5 stars
I’m putting this card in every deck hahah it’s so good… 😉
I can see this in a hand-buff deck, but with Gadgetzan rotating out, not sure how good this card can be in Standard. Hope to see cards that support this.
It’s OK in arena i guess…