Psychic Scream
Psychic Scream is a 7 Mana Cost Epic Priest Spell card from the Kobolds and Catacombs set!
Card Text
Shuffle all minions into your opponent's deck.
Flavor Text
Everybody! Hit the deck!- Mana Cost: 7
- Crafting Cost: 400 / 1600 (Golden)
- Arcane Dust Gained: 100 / 400 (Golden)
- Rarity: Epic
- Class: Priest
- Card Type: Spell
- School: Shadow
- Set: Kobolds and Catacombs
so I guess this card is to counter Big Druid, because if you don’t draw Anduin DK, you have this as a second option
If Anduin actually screams when you play Psychic Scream I’ll craft two golden copies
I like this card personally, Full board clear similar to twisting nether although instead of destroying them which is typically better for pure card value it shuffles them into your opponents deck which dodges all death rattles and dilutes their deck synergies and combos with random minions. Good against quest mage, jade druid, dead mans hand infinite warrior and such. Cool beanz
8/10
This card isn’t very good at the moment, but next year it will probably be an autoinclude in any control deck. It definitely isn’t very useful in wild though, but the new Standard might need it. The card is three mana less than Deathwing and you can run two of it, and Dragonfire potion is being rotated out. The only other powerful board clearing card is Duskbreaker, who is more of an early game card than Psychic Scream.
Well – I’ll be chucking a couple of Ticking Abominations in for lulz then…
Harkens back to Entomb of old, but instead of you getting the creatures, your opponent gets them. That means that Fatigue Priest will never, ever use this. But that doesn’t really matter because Razakus loves this card. Just for that fact, I think this card will be insane in Standard. Outside of that deck though, I’m not sure how much Priest, a traditionally control oriented class, will actually want this.
In Arena, this is going to be a good enough board clear, provided that you can end the game without going into super late game.
Standard: 5/5
Arena: 3/5
this could work well against kazakus priest. If you and your opponent both have the same class, you probably use similar minions. You could shuffle some of your minions into your opponent’s deck
Some kind of “Priest Vanish”, … very creative….
Maybe the next card is a kind of “Warrior Ultimate Infestation” …
9 Mana
Draw 4 Cards
Deal 4 damage
Gain 4 armor
Summon a 4/4 Hearthstone Designer
In what world does “Shuffle all minions into your opponents deck” equal “return all minions to their owners hand”?
Yay, a few more months of druid and priest incoming
All good cards are coming for priest… wtf blizzard?!
Umm…. have you looked at MAGE? Mage has the best cards. Priest’s are good (legendary is just lulz) but Mage has the best cards. Paladin and rogue have great cards too.
Not really worth on stats since 2 mana are woth of 3/3 in stats.But you give the 2 mana after a turn or two.So you may gain tempo.
Id say the 1/1 in stats over a vanilla 4 drop is balanced with this deathrattle.
What draws my attention is the dragon deathrattle tag.That makes for 2 dragons with deathrattle which makes perfect Nzoth Dragon deck.
Not to mention this on 4, Operative on 5,Bonedrake on 6..
I will surely test it.
What card are you even talking about ?
Hes talking about the new dragon deathrattle card that gives enemy 2 coins.
WTF ? This card is so troll ! I honestly think this card can be good…
Did anyone else here thought of Pavetta in Gwent? Card art and even the card text are both so similar its hardly a coincidence
Honestly, feels like this one is going to be a meta call. It’s great against aggressive decks with strong deathrattles, say if Hunter becomes strong. But against other control decks, it makes fatigue not an option most of the time. It’s strong removal at a good price point, but in some matchups it just delays the creatures instead of truly removing them.
Isn’t that exactly what Highlander priest wants? To slow the game without going to fatigue and just kill ya with combo. I say op.
Goodby Hearthstone
Great meme with archbishop Benedictus
The wording is strange. Sounds like it also shuffles your own minions into the opponent’s deck.
It does exactly that
It could be construed that all minions, including the ones in either player’s hands, deck, and battlefield get shuffled into their deck. Or just all minions in the entire Hearthstone collection. Just imagine 😀
But probably just all minions on the battlefield get shuffled into the opponent’s deck. I hope. Or this is a meme card. Which I don’t mind.
Jeah probably all minions of all expansions to a maximum of 60 cards per deck get shuffled into the opponents deck. That would be absolutely perfekt XD
Great against Jade Druid shuffle all those big vanilla minions back into your opponents deck
Good with Weasel Tunnler.
not sure if trolling…
This is one of the few cards I dare to say will for sure see play. A 100% sure hard removal. Its midrange that suffers most from this. Aggro has to deal with cheaper aoe that is just as hurtful, while control gets a deeper deck.
I am hoping for midrange meta but this sure hurts that.
Seems pretty good but not oP simply since vs control decks, (of which there will be quite a bit based on the cards) it’s meh. More mountain giants or primordial drakes or Lich kings is pretty good for priest but it also just delays.
Wow. Hardest of hard removals. So much more useful than twisting nether. No deathrattle triggers is huge.
The thing about this card is that when compared to twisting nether, this card can remove all minions from the board without triggering deathrattles while also disrupting your opponent’s deck for 1 mana less. On one hand, this could be bad to put cards into your opponent’s deck, especially with the fatigue part of the game or shuffling a card with a great battlecry. On the other hand, priest has a few ways to manipulate the board in order to make this card work, and sometimes you face a board too big for a drsgon fire potion, maybe you already used your dk, or the opposing board has reslly powerful deathrattles to help in the case of a board clear. I think this card could see play in alot of decks, and it might end up to be a better twisting nether or dragonfire potion. #entombingnether.
Remember folks, dragonfire is going to rotate sometime. This is the new dragonfire. Good thing it costs more.
This isn’t the “new Dragonfire,” it’s going to be run alongside it. Raza Priest is nuts right now and this card will slot right in.
Early next year in fact – when the first expansion is released – probably around March sometime.
Wow just what priest needs more removal… get F_(%$d blizzard..
Did I hear… Noxious’s Weasel Tunneler Priest? 😀
Looks like a good Purify Priest card if you don’t win the mid-game, but not sure how likely you’ll bounce back. I guess it’s a wide board clear if nothing else, and wrecks token decks if they become a thing (with Paladin’s “Level Up”). Aggro will struggle with this card being here (if you survive for that long), and you can mess with some big-dudes decks (if Druid’s weapon pops off and they drop a few big dudes in one turn, or if Zarog’s Crown permits).
Decent card, but Priest has a good amount of board clear as is with Dragonfire Potion and Dragon-hellfire-dude.
Here u go…get some big jades in your deck 😀
Yeah, like that 11/11 jade druid that you can’t play out of your hand unless you still have an inervate
i think it is allot more destructive to the metta than slowing jade. i think that’s the least of out worries.
Nope, all jades have a max of 10 mana, 30/30 jades will still be 10 mana
All Jades past 9/9 are 10-mana, and you can’t have 11 mana at a time. It’s funny, because there’s always that occasional misplay of using Innervate BEFORE a multi-card 11-mana play instead of somewhere in the middle lol.
No, you still can’t go over ten mana 😛
It’s possible to have a in-hand cost of 11+ due to things like Nerubian Unraveler – was my favorite play vs. Druid decks packing Ultimate Infestation is to make it essentially unplayable … after the Druid has burnt the rest of their hand and can’t remove the 5/5.
LMAO you can play minions that are only good in your deck (like dragon activated guys or whatever) and then give them to you opponent.
I am split between hating that priest keep getting board clears and really liking how this card functions.
Why? Mass removal is part of the Priest identity. Dragons, board wipes and silence are basically the hallmarks of the class at this point considering thievery is shared with Rogues and healing is shared with Paladins.
Is anyone else concerned about how priest has effective board clears for every single turn?
well none of it is on the classic set, so they will eventually rotate out. but for now, yeah 🙁
Holy Nova
@Logic
KingArrudar said “effective”, FYI.
Good in purify Priest
Anything is good in purify priest.
Especially purify
Especially priest
Fun card!
I’m scared, priest is already so good and so is raza piest, well time for the meta to change i guess.