Provoke
Provoke is a 0 Mana Cost Epic Warrior Spell card from the United in Stormwind set!
Card Text
Tradeable Choose a friendly minion. Enemy minions attack it.
Flavor Text
"Heh, Greetings. Heh, Greetings. Heh, Greetings. I will crush you!"- Mana Cost: 0
- Crafting Cost: 400 / 1600 (Golden)
- Arcane Dust Gained: 100 / 400 (Golden)
- Rarity: Epic
- Class: Warrior
- Card Type: Spell
- Set: United in Stormwind
- Mechanics: Tradeable
I think Provoke is a really cool card to play with and a really annoying card to play against, because it’s basically Hysteria, but for Warrior. However with that saying, I think Provoke is will a very strong card to use, and I wonder if this will replace Warmaul Challenger since it does act like one, where enemies are beating down a minion until that minion dies or until or the enemy minions are dead instead. Maybe this could be an idea for Egg or Deathrattle Warrior too, somehow, where you’re using the Deathrattle to overall gain more and more valuable as time goes on.
This deserves 4. It’s a really solid card that can’t go mostly wrong, But we’ll see where Provoke can go.
Meet Stonemaul Anchorman’s new best friend. Cool card.
This is rated at 4 as I write this and I think that still makes it underrated. This is going to be extremely strong.
The fact that this is both 0 mana and tradeable is absurd flexibility. The effect is very strong on its own much less when it costs 0 mana and can draw you a new card instead.
Really cool idea for a Card. Synergies with frenzy.
This doesn’t synergize with Lothar right?
Yeah looks like it, Lothar is conditional based on its end of turn attack.
Otherwise it’d be written “Whenever this attacks and kills a minion, gain +3/+3. At the end of the turn, attack a random enemy minion.”
Even if it’s written “Whenever this attacks and kills a minion, gain +3/+3″, it won’t gain +3/+3 with Provoke, since Provoke makes the enemy attacks, not our minion.
Fantastic
Quite narrow, which is alleviated by Tradeable, but can effectively turn most minions into board clears (although I’m fairly sure if the minion dies, the effect will stop early). 4/5