Prince Valanar

Prince Valanar Card

Prince Valanar is a 4 Mana Cost Legendary Neutral Minion card from the Knights of the Frozen Throne set!

Card Text

Battlecry: If your deck has no 4-Cost cards, gain Lifesteal and Taunt.

Flavor Text

Three Princes stand before you. This one devours one after another.

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37 Comments

  1. Spyder9899
    August 11, 2017 at 12:48 AM

    This card needs to be nerfed…..just so I can get full dust value for opening this p.o.s. card. Why where these cards made? Blizzard should something back to anyone unfortunate enough to get this or any of the other princes’.

  2. Kirtap
    August 1, 2017 at 2:38 PM

    I honestly feel like this card may be the only prince that see’s any play, specifically in warlock. One of warlocks main problems is not having any life gain or healing, so by giving them a 4 drop that heals for 4 when it deals damage could be quite useful. I know that you would have to give up hellfire, but maybe it could be worth it for a heal that, at least the majority of the time negates two uses of your hero power.

    • DarthinvaderIX
      August 7, 2017 at 10:32 PM

      Warlocks are getting defile, which could replace hellfire in these decks

  3. Jovin
    July 29, 2017 at 4:05 PM

    If Aggro Druid is still a thing, they could run it? The don’t usually have any 4 mana cards. Swipe some times?

    Corpse taker wouldn’t work because the don’t run almost any of the conditions for her to work.

    • Maxiiking
      July 31, 2017 at 9:13 AM

      and why u want a 4 Mana 4/4 Taunt in Aggro Decks >.< ?

      400 Dust and a Free Epic 😀

  4. Dude
    July 29, 2017 at 1:20 AM

    If there was a 5 Mana prince, his ratings required a negative scale, it appears.

  5. DyingHawk
    July 28, 2017 at 8:06 PM

    worse corpse taker with a huge downside, why would you run this over corpse taker?

    • Playwright
      July 30, 2017 at 12:31 AM

      There are many reasons to play this over Corpse taker.
      -It has two more stats than Corpsetaker. Normally that may not seem very important but this makes the Prince here slightly harder to remove and make his lifesteal more effective.
      -The Prince here has a reliable strength throughout the game (If he is the only four cardays in your deck.) meaning he could be just as effective as soon as you play him or if you play him much later. You can also risk including a few 4 cost cards in hope of drawing them before playing the prince. In comparison Corpsetaker is most effective when played early, and slowly loses value while the game goes on. Once you draw all the cards that share the keyword with Corpsetaker it won’t be possible for the card to get that keyword for the minion. This won’t be that if you only get three effects, the card would be good, but not great with two, sub-optimal with one, and near useless without any.
      -It could be argued that Corpsetaker has a hidden downside. To reliably get even a handful effects you are going to need to include at least 2 cards for at least 3 or more keywords, and evenear the you run a huge risk of having a wasted Corpsetaker at some point. Now this may not be a problem for taunt cards, but most classes don’t have any divine shield or windfury minions, forcing them to use neutral cards. Divine Shield has only 3 or 4 neutral cards widely considered versatile or powerful in standard, and even then including them without thinking can really mess up a deck. Windfury only has one neutral card with a rating more than 3, and it’s questionable if it would activate Corpsetaker. Lifesteal doesn’t even have any neutral cards released so far and the class ones have been given average ratings at best. It could be argued that figuring out what 4 cost cards to cut from the deck is much easier and impacts the strength of your deck less than juggling that mess.

  6. Helioshade
    July 28, 2017 at 4:33 PM

    Think of this as somewhat of an Antique Healbot. Play it, it gets taunt, you’re almost guaranteed a 4-heal, plus the 4 health from taunt.

    Now if it’s playable? Depends on what 4-drops you’ll lose. I think Rogue would have room for this, as Rogue’ll only really lose Xaril, who rarely sees play. Not sure if there’s really any other class you’d be willing to drop 4’s for. I guess Hunter would work if you’re going control (which seems to be viable so far). Idk, I’m probably overestimating this card, but I’m at least trying to look on the bright side 😉

    • Jaych
      July 28, 2017 at 5:06 PM

      …Um, have you seriously forgotten about Sherazin?

      Regardless, I do agree that Rogue is the most likely to run Valanar. Ironically, I also think it’s most likely to run Keleseth. I just hope to see if these Princes have something more to them than just cool deck-building questions.

  7. RavenHS
    July 28, 2017 at 3:52 PM

    The fact that Blizzard essentially made a pack-filler legendary, is extraordinarily offensive, legendaries are supposed to be powerful, I wouldn’t even expect an epic to have this terrible of an effect, this is a huge middle finger to the community, and the fact I could get this as one of my 2 legendary especially out of the only 50 packs I’m buying, pisses me off

    • Helioshade
      July 28, 2017 at 4:24 PM

      *cough*NatPagle*cough*LorewalkerCho*cough*MillhouseManastorm*cough*

      Tbh, Legendaries are only supposed to be unique. Think about it; every legendary has some wacky effect that they do when played (or killed). Even Soggoth, probably the most vanilla Legendary, has to be removed exclusively by minions (which in a lot of cases is GREAT).

      • Nerp
        August 1, 2017 at 6:59 AM

        Pagle used to be one of the best turn 2s in the game since before he was nerfed he drew at the end of your turn, he was part of the class differention nerfs early on.

      • Skyrocketed
        August 6, 2017 at 4:37 AM

        *cough*NatPagelusedtobegood*cough*millhouseusedtobegood*cough* lorewalker cho is much more interesting than shitcaller here and makes for some fun and interesting games.

  8. OhlienUFZ
    July 28, 2017 at 3:43 PM

    Looking at this card makes me vomit

  9. Holama123456
    July 28, 2017 at 2:29 PM

    King “name here” drop 1 Legendary
    Battlecry: if you have con 1-cost cards in your deck, Draw all “Prince” legendaries from your deck.

    BOOM

  10. Imaloony
    July 28, 2017 at 1:37 PM

    I should note that this has POTENTIAL as a tech option is super aggressive decks, but if your deck is so aggressive that it doesn’t run 4 drops, then you probably just want to go all in and don’t want to bother teching this in. The only reason this even comes to mind is because Stoneshaper saw play as a tech in Quest Rogue, but that probably won’t happen here. Card is almost certainly dust.

    • Moltar
      July 29, 2017 at 9:21 AM

      If you dust this guy, you have the risk of getting it again! D:

  11. RV
    July 28, 2017 at 1:18 PM

    2 drop prince: Bad but maybe manageable, really depends on how lucky you are to draw it.

    3 drop prince: Too many good 3 drops for all the classes, bad but has an interesting effect, may see some experimentation at least.

    4 drop prince: Unplayable. Absolutely, truly unplayable. One of the worst cards I’ve ever seen.

    • Jaych
      July 28, 2017 at 5:37 PM

      If anything, this is more playable than the other two.

      Think about how many 4-cost cards Rogue runs on a regular basis. Generally speaking, it’s only one: Sherazin. Sure, Violet Teacher pops up here and there, but those are less common.

      And we all know just how much Rogue DESPERATELY needs healing.

      • Xix
        July 29, 2017 at 3:09 AM

        I dont know how expansive of a stat lifesteal is, but taunt is worth 1 health or 1 atack. So it could have been a 4-5 with lifesteal. Let say lifesteal is worth 2 stats, so this would be a 4-7 or 5-6 as an equaly value.
        Is +3 worth of stats, worth it to kick all 4 drops out of your deck, even if it only is Sherazin, i think Sherazin is worth more to miracle rogues. Other rogue arch-types? Well those might rather run other 4 drops aswell, cards we have not seen yet even.
        Yes the life-steal might be a big deal, but 4-4 stats is really easy to kill, like jade lighting, frostbolt ping, wich is very likely to happen in those match-ups.
        If this card had 4-5 stats it would be powerfull enough to see play in a deck that does not really need 4-drops but now it’s not worth it.

        Tbh i m dissapointed that this is a 4 drop, i really hoped for it to be a 1-drop, (with different effect) So you could make a Hemet deck with it, But now this card really feels like /care doesnt matter if it excist or not excist…

  12. Fanderay
    July 28, 2017 at 12:32 PM

    We’ll see the other cards but, atm, this card is total sh*t.

  13. Subetai
    July 28, 2017 at 12:27 PM

    So, if I forego Jade Lightning, Swipe, Truesilver Champion and all other 4-mana cards I can have a +1/+1 version of Burnbristle with no Divine Shield? This is just awful. These Prince Legendaries are all crap. The only reason I wouldn’t immediately dust this is so I don’t risk opening another one of these abortions.

    • Immolate
      July 28, 2017 at 1:21 PM

      It actually has 4 more stats than Wickerflame. He is a 2/2. So much better.

      Don’t just write this card off. It could be crazy good! You can do an insane Shaman combo on turn 9. Play this, give it +3/+3 and freeze it with new card, and copy it with the 3 mana Prince card! Insane value! You can even throw in some 0 mana Penguins!

      While you do that, I’m going to build a Warrior deck designed to get infinite Finjas.

      I love Hearthstone. 🙂

      • Squirrel
        July 29, 2017 at 10:33 AM

        1 star! This card is constructed playable.

      • Me
        July 29, 2017 at 4:40 PM

        Meanwhile I’ll play pirate warrior…

  14. Blux
    July 28, 2017 at 12:14 PM

    The problem with this card is simple, the upside isn’t good enough. The card is basically a 4/4 taunt that heals 4 to your hero if you have no 4 drops in your deck. So this won’t work in druid due to swipe being super good. it won’t work in paladin due to their many good 4 drops. It won’t be played in Kazakus/Reno decks. It won’t work in many jade decks. it won’t work in many Warlock decks (and I know warlock is a joke right now). There are just too many good 4 drops in the game right now for this to be good.

  15. Rusty
    July 28, 2017 at 12:07 PM

    I am actually mad at this- how is this even a legendary?!? Brode talking about how opening a legendary should be exciting etc… now I will be dreading opening any of the princes.

    • Moltar
      July 29, 2017 at 9:17 AM

      It’s legendary because having 2 is like useless.

      • Rusty
        July 29, 2017 at 12:03 PM

        Hahaha yeah true. One is already so bad running two would be suicide!

  16. Sober667
    July 28, 2017 at 11:43 AM

    2 mana prince is unplayable
    3 mana seems combo and is easier to get over without 3 drops than 2 drops
    That one sems like preety playable card and in faster decks u can get away without 4’s and in slower too
    Seems realy nice as 4-turn play with slow deck against agro Still its legendary…. but it can buy u 8 health if tereaded at least 4 as it is or against agro maby even 12

    • Heralt
      July 28, 2017 at 1:09 PM

      So what’s the point to play this shitty 4 drop in a fast deck? aggro deck doesn’t need the lifesteal or taunt in most cases.

    • Jo3C
      April 10, 2019 at 4:54 PM

      This aged pretty well

  17. Sirolf
    July 28, 2017 at 11:35 AM

    There is something more behind those princess cards,
    i’m getting curious for the Combo or Princess buff
    cause those cards are pretty shit atm

    • Heralt
      July 28, 2017 at 1:19 PM

      idk, i can imagine only one good way to make them at least “possible to play” – add 1 mana card which will persist in start hand as a quest and will force to draw a X-mana card at X-turn if such card exist (like one of brawls, but restrict it to work only if all princes in a deck). You’ll be able to play them at curve. But still may not worth to sacrifice all good 2/3/4 drops