Primordial Wave
Primordial Wave is a 3 Mana Cost Epic Shaman Spell card from the Murder at Castle Nathria set!
Card Text
Transform enemy minions into ones that cost (1) less and friendly minions into ones that cost (1) more.
Primordial Wave is a 3 Mana Cost Epic Shaman Spell card from the Murder at Castle Nathria set!
Transform enemy minions into ones that cost (1) less and friendly minions into ones that cost (1) more.
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I think people are a bit overestimating this card: sure, it combines evolve and devolve into one card, and both of the cards which it combines were some of the most powerful shaman cards ever, but my issue with it is that you wouldn’t play those cards in the same turn anyway. The turns you needed devolve, you mainly focused on wiping the board out; in the turns you needed evolve, you mainly focused on summoning stuff: without those setup and followup, evolve and devolve didn’t do much. Now, I can easily imagine creating a board and then using this card while also the enemy’s board is there, but leaving a devolved board be without destroying it isn’t exactly the safest option. I am a bit worried this might just be either a 3 mana devolve or a 3 mana evolve, not both at the same time, but I can’t ignore how flexible it is and how good it is for shaman to have the devolve effect back in standard. For example, this completely destroys stuff like deathrattle priest, which often relies on using strong deathrattle minions to control the board (but I should also point out that you can’t attack face after you evolved your board, so it’s not like this is going to give you lethal or anything). All things considered, it’s essential for an evolve deck to have cards like this, but it’s not as powerful as people think.
This card is good and pretty awesome designed.
This card is good especially in current meta where paladin has a lot of divine shield buffed minions and priest has deathrattles.
Also against other opponent classes pretty solid because of lot of buffs and deathrattles.
Also you can destroy the opponents game plans f.e. against boar priest.
It has a reason why devolving missiles where that strong in “scholomance”
If you dont use this as removal against a passive opponent you can improve your own board with this card in expectional cases.(Or do both ;D) That make this card very flexible and is a safe choice to add in decks.
Also shaman will get more evolving support this
meta for sure, so it will synergize in upcommon decks.
and for 3 mana it is a pretty fair mana cost.
summarizing a safe craft, a good choice and we will see this card played until this set will get rotated.
5/5
I forget one thing:
If you used a devolve effect after this effect you traded minions into the devolved minions.
This aspect is gone because you minions get evolved, too.
A big disadvantage. So i correct from 5/5 to 4/5
I’d argue it’s not as good as it seems, because you’d rather do a 1 mana evolve as this does too little to actually weaken/destroy enemy minions
Devolve has been a mainstay in most Wild Shaman decks since it came out so I doubt people would care THAT much about a 1 mana increase.
Furthermore it isn’t like slower shaman decks wouldn’t benefit from an evolve effect as hitting something like a Dungeoneer is pretty huge as a lot of “value” cards aren’t great stats for cost.