Pressure Plate
Pressure Plate is a 2 Mana Cost Common Hunter Spell card from the Saviors of Uldum set!
Card Text
Secret: After your opponent casts a spell, destroy a random enemy minion.
Flavor Text
The appropriate dishware for stressful situations.- Mana Cost: 2
- Crafting Cost: 40 / 400 (Golden)
- Arcane Dust Gained: 5 / 50 (Golden)
- Rarity: Common
- Class: Hunter
- Card Type: Spell
- Set: Saviors of Uldum
- Mechanics: Destroy Minion, Secret
This is only good when played in the mid or end game. Playing it on curve is such a waste.
2 mana kill a mountain giant or grave horror seems pretty good to me. 5/5
Like most hunter secrets – insane against trash players, crap against good players
2/5
Hunter now has Standard secrets that trigger off minions AND spells, 4/5.
Does anyone know if this triggers when your opponent has no minions and casts a spell? Is it just wasted
It does not.
OK, but if someone plays a spell that creates minions will it destroy one of those? For example unleash the hounds
“After your opponent cast a spell…”
Yes, it will destroy a minion summoned by a spell.
After much contemplation I’m not sure this is the right meta for this card. At all.
Killing one of Mage’s giants off conjurer’s calling isn’t nothing. You can also interrupt their Apprentice miracle turn. It neutralizes Unleash the Beast. But that’s… all the best scenarios I can think of. Warrior doesn’t care that much. Lackey rogue doesn’t care at all. Token decks don’t care. Mech decks barely run any spells to begin with. I can’t think of any promising new archetypes that seem like they’ll be particularly punished by this, either.
There might be a T1 deck that emerges or some specialist tech that makes this worthwhile, and you won’t hate to get this from Hunter’s pack or Secret Plan – I mean, a self-activating removal for 2 mana is still pretty good, and it’s kinda awkward to test for this (you need to make sure there’s small minion(s) on board, then have an appropriate spell to follow up with). I’m not sure it’s consistent enough to run in your deck though.
I can’t wait to play a 4 class game come this expansion
Playing spells was “Safe” Before checking for the hunter secrets, seems like not anymore, i hate hunter.
It is a good card in some cases and there are a couple decks it would interfere with. Silence Priest is one of those since it could make them basically pay for an over costed silence if tried to play the cloning one. Also messes with mage power of creation gives 1 6 cost for 8 mana (not bad thing if got whelpling for mage) and conjurers basically becomes 3 Mana do nothing for the first cast making it cost 6 Mana just to get 2 minions.
However there are a couple decks this could do very little against most of which are aggro decks that focus on minions and spells are just a handful of utility cards.
The main perk to this card is mostly for killing a minion that was a buff target or was going to attack you after opponent played a removal.
The effect is worse than that of Deadly Shot (also kills a random minion, but you control when the effect goes off) but better than that of Vaporize (instead of killing a random minion, your opponent chooses which minion dies).
I think there’s a lot of room to be worse than Deadly Shot and still be good, especially when this costs less mana than deadly shot and has Secret synergies with cards like Masked Contender, Eaglehorn Bow, Secretkeeper, Sunreaver Spy and Subject 9.
Secret Hunter is already a top tier deck even though it runs bad cards like Snipe, I think the archetype will welcome Pressure Plate with open arms. 4/5
I think its a decent card to come when Hunter’s pack is used.
seems mediocre – very slow and situational.
Secret hunter is my favourite deck, it’s good to see they don’t only want to push “big beast control” hunter.
On the other hand, this secret seems too random for me. Strong, but too random.
3-4/5
Empty board
Mage plays mountain giant
Plays conjurers calling
Proc secret
What happens?
One of the minions summoned from Conjurers Call is killed. The secret triggers after the spell has done its thing.
And, that’s a fact.
One giant left since “after” (compare wild pyromancer)
Most likely spell (Conjurer’s Calling) will resolve first and duplicate Giant before this triggers.
That’s because it says “After”. Secret would go off first if it said “When”, like Paladin’s Never Surrender.
At least that’s how it SHOULD work, but everyone knows that interactions in HS aren’t always 100% consistent :p
My guess is that one of your giants is alive.
Lets take a look at Snipe. So. Your battlecry goes of before your minion is killed.
But if you see Never Surrender, it Triggers first. So your spell hits, then it gets casted.
Actually never surrender seems to triggers during the time when the Mana is being spent but before the effect takes place. Difference in card text never surrender says WHEN your opponent casts a spell so the effects are going on simultaneously. This and snipe both says AFTER so basically any effects that would occur goes off before the secret would trigger.
Sweet and Scary for Secret Hunter, But you’re either using the Secret for the Sake of your Eaglehorn Bow, or if you’re facing against a Threat. It behaves like Deadly Shot, but responses to Spells instead of Minions.
I’m a sucker for Deadly Shot more then I am for Kill Command for My Beat Hunter Deck, so I do want to try Pressure Plate out. 4 Stars.
This is just a bad card
it’s slow, reactive, situational and random. all the bad properties in one card.
Most secrets are slow, and reactive, and situational so… no? But it doesnt make this unplayable. It’s a great secret for a lot of value decks or big minion decks, buffing, etc. Plus now it isn’t so safe for the opponent to test a hunter secret with spells. In some situations this is much more pressing than a 4/2 stealth minion.
Easy to outplay when you know it founds its way into a deck.
Not that bad of a card. But deadly shot still better.
3/5
Cat Trick was stronger…