Potion of Illusion
Potion of Illusion is a 4 Mana Cost Epic Mage, Rogue Spell card from the Scholomance Academy set!
Card Text
Add 1/1 copies of your minions to your hand. They cost (1).
Flavor Text
Unfortunately, there's no potion that can make you unsee all the faces in that bottle.- Mana Cost: 4
- Crafting Cost: 400 / 1600 (Golden)
- Arcane Dust Gained: 100 / 400 (Golden)
- Rarity: Epic
- Classes: Mage, Rogue
- Card Type: Spell
- School: Arcane
- Set: Scholomance Academy
- Mechanics: Change Cost, Copy Minion
Damn Hearthstone is really pushing my wild Deathrattle Rogue this expansion it will be totally revamped!
I definitely see this being viable in Rogue, mainly in Highlander though, as the Secret/Stealth Galakrond Rogue is pretty refined already. This card can copy Zephrys as early as turn 4 (with Preparation) or turn 6. Turn 10 can see Kronx + Potion of Illusion plays. If you play Alex and it manages to survive, you can close out the game for good with Potion of Illusion + 1 mana Alex. Also, imagine this on a board with Questing Adventurer or Edwin. The combo potential is great, as also Rogue is often ahead on board and doesn’t have to fear the loss of tempo too much.
I only see a problem when you fall behind on board at the very beginning and drew this card early, as it will reduce your viable plays in these turns.
Still, this is a very solid card that wil definitely make the cut in Highlander Rogue.
Thus, 4/5.
Also, let’s not forget this card will appear in Spell Lackeys discovery pool. It might really save the value game at later stages against more control opponents.
Obvious Chat forget there is “Incanter’s flow” to reduce mana cost of this “Potion of Illusion” from 4 to 3 or even 2.
This could actually create a big rogue deck in wild meta. Dane is definately gonna try this card in his build.
Very overrated for mage. It’s 4 mana and the minions already gotta be on the board. Kinda hard to pull of since mages minions are kinda expensive you could run cheap minions with a burn/token/spell generation kinda archetype but that just doesen’t work in plat-diamond-legend. Overall 3/5 stars for mage and 4/5 stars for rouge maybe even 5 since Rouge can pull of these crazy combos and 1 cost minions is extremely powerful in Rouge. This is kinda a much worse version of pocket galaxy (kinda)
This is great for Cyclone Mage.
You can use Khadgar, Sorceer’s Apprentince, Chenvaala and Ras Frostwhisper. Maybe even for Kelegos (Yes, Using Potion before Kelegos) as a 1/1 soft taunt.
Rouge More or less likely would just use this for Deathrattle stuff, As well as Collossal Scrapyard.
So even if your not going to go for a Fast Deck, it can be just as useful for some of those slower decks, too.
Maybe Anubisath Rouge Returns becuase of Potion. Then you just play a backstab on the 1/1 anubis and you gain a mass Handbuff.
It has so much uses. 5 Stars.
I was just thinking about this with the new Mage legendary Mozaki and it seems more like a meme than anything but I’m definitely going to try it, so basically instead of playing Antonidas you play Mozaki, so double appearance, copied double appearance again , then all 4 are copied, then next turn Mozaki plus 4 appearance is 9 mana so you can just start casting random generation spells till you play 9 so you can double fireball your opponent to death
What do you mean by “appearance”?
Sorcerer’s Apprentice
Combo or bust.
Ah, I see quest mage will be even stronger next season
Exodia was already summed up perfectly in the comments, so I’ll just go over the strength of this card in a “normal” deck.
It can obviously go for some insane combos. Most notably, the one featured in the Art of this card, Jandice Barov. Get her for 1 Mana + 2 5 Costs for 1 Mana (Something like Big old Whelp).
Rogue can use it for Lackey generation and invoking by playing this on a big board with lackey and Invoke Cards.
Mage has Kalecgos, Malygos, Khartut Defender, the (for this card nerfed) Dragoncaster, Astromancer Solarian, Zephrys in Highlander
The question is: Is this worth running this card? It costs 4 Mana after all. It has tons of Meme Potential, but in a serious Meta Deck? 4 Mana means: No reliable Togwaggle, no free Dragoncaster, you often need a big board for this to really get value.
But in the end, despite all of this, I think it will make it into decks. With all the Battlecries and Combos this provides, it is good enough. 4 Stars.
So EXODIA Mage in standard, Tony comeback!. 5/5.
…And for Rogue just play a bunch of lackeys, cheat mana with Togg or Gala and get them back to your hand, Preparation is a card so could help to reduce this to 2 mana, soo much Teeeempo.
This is card is cool, but I can’t imagine it seeing play. It’s just way too slow. Will enable some creative combos and some Trolden highlights though.
Thanks Blizzard,
Annoying Exodia Mage with Infinite Fireball Combo (https://www.youtube.com/watch?v=lgHyoPhCUSA) will come back and kill control decks:
1. Quest (Subquest) + Licensed Adventurer (x2) = Coin (x2)
2. Antonidas + Coin + Potion of Illusion = Antonidas (1 mana)
3. Antonidas (1 mana) + Sorcerer’s Apprentice (2 mana) (x2) + Potion of Illusion (2 mana) + Porcerer’s Apprentice (1 mana) (x2) = 9 mana and Fireball (0 mana) combo
Increase of the mana cost (from 4 to 5) does not help.
Probably we will see the agro meta during next two expanstions or even more.
Scary. But it requires a lot of dedication to make it work. You either play the big Quest, but this limits you to play max. 9 spells before you have your Licensed Adventurers to get the coins. If you go for Elemental Allies, you have to draw this first.
You need to spend a dead turn to get Antonidas+Potion off.
And during all of that, you have to keep your opponent at bay without Iceblock.
Yet still, scary!
Yep, big quest can be a problem, but sidequests works fine:).
I believe that freeze mage will sucessfully survive against midrange and control decks as well as in previous times (even without ice block).
Alternatively, you can do the exodia with only one coin but tho Potions.
Sorcerer’s Apprentice (2x) + Potion (2×) for 8 mana
You still have 2 mana with all spells costing 2 less to play some defensive cards (frost nova for example)
Nect turn you play Antonidas himself with his 4 Apprentices for a total of 11 mana (here’s where you need the coin)
This way you don’t need to spend a whole turn to get a 1/1 Antonidas, minimazing the chances of losing.
Opp will probably clear the apprentices before you Antonidas
I think this is scary in rogue: seems like another way to get more kronx, edwins, even a questing adventurer copy of a copy of a copy of a copy. Whew.
Insanely powerful. Dont forget malygos,Alex and turn 3 jepetto if this is prepped. Secret passage can then give u a bunch of cheap spells.Luckily we have hand disruption tools.
This spell copies the minions ON YOUR BOARD and gives the copy to your hand. If you go for coin prep this on turn 2, you’ll probably only get a 1-drop if your opponent haven’t killed it.
This is a nightmare card when look at deathrattles and battlecries can play with.
Nice rogue targets include togwaggle and Edwin. Seriously if Edwin was a 1 cost 1/1 it would still be an upgrade and a 1 cost togwaggle would be easy to trigger.
On the side of mages this card makes it a lot easier to get spell dmg in hand. It also makes it so using the legendary that dmgs based on spell dmg and the one that gains spell dmg every time you cast a spell. Yeah they’ll only live one turn but you can use one for a combo easier and the other for a quick aoe quicker than spending 5 Mana on it.
There will certainly be some insane interractions with this card. You can even get 4 sorcerer’s apprentices on the field for 8 mana, that alone with Evocation can be pretty insane. Even if this card doesn’t break the game now it has potential to do so with every single mage, rogue and neutral card from now on and that being said it’s very powerful.
Easy 5 stars, even if it doesn’t make splash right away.
Sorc. App. + Sorc. App. + This + This ( 6 mana )
Next turn: 4 × 1mana Sorc. App. + coin + Antonidas + a 4 or less cost spell = ????
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You don’t need another spell, you simply go anthonidas first then coin and the four apprentice
You’re right. My bad
2 Sorcerer’s apprentices = 4 mana.
That reduces this by 2 so = 2 mana.
Play two Sor.appr for 1 each = 2 mana
So it’s at least 8 mana. If you wanna go crazy you can use another one of these and fill your board with sorcerer’s apprentices and then play evocation to get hand full of spells reduced by 7 😀 Didn’t even think about that. But it’s a 10 mana combo and probably more memes than anything that would actually work.
Yeah but I meant play 2 sorc. Apprentices and two Potions (to get 4 1 mana Apprentices in your hand) and do the exodia on the NEXT turn when you have 10 mana 🙂
Echo of Medivh but WAY better.