Plague of Wrath
Plague of Wrath is a 5 Mana Cost Rare Warrior Spell card from the Saviors of Uldum set!
Card Text
Destroy all damaged minions.
Flavor Text
"Thanks, I HATE it!"- Mana Cost: 5
- Crafting Cost: 100 / 800 (Golden)
- Arcane Dust Gained: 20 / 100 (Golden)
- Rarity: Rare
- Class: Warrior
- Card Type: Spell
- Set: Saviors of Uldum
- Mechanics: Destroy Minion
Way too many good warrior removal cards for this to see much inclusion. If the meta is aggro enough you’ll probably run 1 of these. 3/5
Warrior just became an auto concede class for me. This card, brawl, warpath, omega devistator, that bombing mech, nah-yeah!
Man I love a 4 class meta.
Warrior
Shamen
Hunter
Druid
Strangely also the classes that have Deathknights… or raw token power
Worse than brawl.. but its more control. Control warrior will continue to be more and more unstoppable against any threats, and is getting to the point where you can have an entire deck of 4-5 star control-based cards. This will become a big problem if warrior ever gets an easy win condition that doesnt require a deck of investment, and will lead to a similarish scenario as druid had, which was stacking a healths worth in armour whilst protecting with cards like spreading plague until the game winning combo, but will probably be much more powerful with the versatility of warrior control cards.
Comparing this to King Mosh is awful a 9 cost minion with this power is hard to combo with. This on the other hand is terrifying Dr Boom alone has 2 powers that can take advantage of this the 3 bots and the 1 dmg to all enemies that’s a 7 Mana kill minimum 3 enemy minions potential.
Which actually can make this a somewhat threatening card to things like Conjurer mage with capability to remove entire field.
Same reasoning applies to messing with res priest. Long as you can damage all enemies this will beat out brawl. Basically that argument just comes to a matter of what resource have at that time late game though I’m pretty sure this card beats brawl value wise except in a few scenarios.
Normally you’d say “X effect on a stick is better” but with regards to Mosh, yup, much better to take the stick away.
Yeah there’s such a thing as to big of a stick and a 9 Mana cost stick with this power as a battlecry is just to limited. Overall for it’s price 5 Mana with capacity to wipe out the whole board if they’re dmg basically means it’s like a brawl. That card always leaves 1 minion this will leave any not damaged both can be used for a full clear with an additional card.
Brawl vs Plague of Wrath…
I think Brawl is stronger.
Indeed, effect of King Mosh and that minion never saw much play, needs an activator on top of the 5 mana.
Is there room to fit one in control warrior, prob depends on the meta.
King mosh costed 9 and would require a set up to get effect this is WAY more valuable.
Control Warrior will be hated and oppresive. Hope a NERF coming down the road soon.
Finally, you can execute your own Sylvanas! Blizzcon champion Artosis is redeemed.
This is very strong in combination with 2/5 Dr. Boom Mad Genius hero powers, microbots and kaboom. That interaction aside, it’s mostly worse than Brawl, as it requires more setup which can render it useless at key moments.
Fairly strong, this will probably see play. 4/5
At this point in the current tournament format warrior players are going to be able to play 3 versions of the deck with 15 completely different control tools between them
Like, does it really matter at this point? there are so many cards in control / mecha /screw you warrior, this overlaps with warpath, but will be warmly welcome when that rotates out.
Ok, lets think trough this… Who in her sane judgment might think warrior need more control tools right now…? I mean this enfuriates me, we dont need more support for control warrior!!!
And on the other side: the other plagues are total crap, and this one its a bomb? The balance team in Team5 really needs to get fired…
Disgusting
Disgusting, especially when Warpath is still in Standard.
Comboing with this warpath is inefficient whirlwind is better warpath is more for removing a bunch of low health minions and possibly the death rattle summons. Reason whirlwind won’t show up is bringing it just to play with another card is dumb.
Warpath is great vs wide boards of small minions, but not every deck plays them. Against decks that prefer few but powerful minions (Conjurer Mage) Warpath is much worse… Except that now it isn’t, because it comboes with this for a full board clear.
I was only stating cost efficiency warpath is worse for combo with this, but warpath can also handle a scenario that whirlwind can’t on its own.
Warrior just got the thing it least needed and the thing people least wanted it to have.. More control tools.
This is a great card but I hate to say that I think Warrior has so much control stuff at this point that it won’t even have room to fit everything in. At least this is a pretty well balanced one as it relies on other cards (whirlwind) for the most time. 4/5.
No questions asked. 5/5
nobody:
Team 5: Control warrior buff!
Yeah, Pretty much. xD
Sleeping with the Fishes is back. Expect more Brutal. It’s basically a Cheaper Brawl for Warrior. 5 Stars.
And now Warrior can mix and match between having 1 Brawl and 1 Plague of Wrath. Or they can go Big Warrior, and play both of these cards.