Plague of Murlocs

Plague of Murlocs Card

Plague of Murlocs is a 3 Mana Cost Epic Shaman Spell card from the Saviors of Uldum set!

Card Text

Transform all minions into random Murlocs.

Flavor Text

This is horrible! And adorable!

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47 Comments

  1. Mrpiggles5
    July 29, 2019 at 3:01 AM

    really stronk card good giant removal against giant mages

  2. July 29, 2019 at 2:04 AM

    Insane card. Better devolve when used against the enemy board, or could be great for you when combo’d with soul of the murloc or other tokens. Goes right into a murloc deck too to make your weaker murlocs into better ones. 5/5

    Also goodbye big priest.

  3. ReliusRemyRezar
    July 24, 2019 at 10:34 AM

    At this point i don’t care anymore, shaman has so many good things, a card like this doesn’t matter

  4. Smasher101
    July 17, 2019 at 7:55 AM

    Worse than devolve because it is somewhat bad against aggro but still great.

    • Lluadian
      July 17, 2019 at 8:15 AM

      Not exactly use devolve against conjurer mage and watch them laugh since they would still have 3-4 big minions this card transforms everything to where almost everything could be killed by a lightning storm. Also you would only need a hagatha’s scheme in hand for 4 turns at most to clear board with this. I know devolve would be in wild but point stands against say big priest this is way more damaging to the rez pool in comparison because there is not a chance of getting something ridiculous by comparison through RNG. I’m pretty sure if you dropped this Twice on a big priest getting 4-5 minions in total they might just forfeit out of annoyance.

      • Smasher101
        July 17, 2019 at 11:04 AM

        This costs 1 more. and can’t be played in non murloc aggro decks. I do agree that it is much better against control decks though but big control decks are uncommon.

        • Lluadian
          July 17, 2019 at 11:35 AM

          Can’t play in non murloc? Your forgetting this can upgrade 1/1 minions summoned by other cards snip snap is an example 9 Mana and on death/s you would get 6 1/1 minions, useable with thunderhead if survived a turn and have overloads, and it can also be used defensively against enemy’s that put out big value minions that deck revolves around. Mech Pally, death rattle Hunter, Conjurer Mage, Silence Priest.

          The thing is this card will most likely have at least one copy in probably every shaman deck and would be a great pull from hagatha.

  5. Jed
    July 16, 2019 at 5:26 PM

    Will get nerfed

    • Skoopy
      July 17, 2019 at 5:54 AM

      Really depending on how “abusive” this can get. I dont see a big powerlevel here. Maybe they can set the mana cost to 4 or 5.

      • Lluadian
        July 17, 2019 at 8:23 AM

        The thing that blocks nerfing this is the fact that it’s only threatening to certain current decks and the real threat comes only from specific setups. 1 it can punish opponents that got greedy and 2 it can be used offensively in later game if play a swarm deck that summons a bunch of 1/1s.

        This card is useful as a defence or an offense but building decks around 1 specific card without a way to tutor it early is hard. The only deck this card truly stomps on hard is Mech Pally since it can counter magnetized super minions this hurting potential turn around from KEA.

  6. Sonriks6
    July 16, 2019 at 9:58 AM

    I’m dreaming with (a very expensive) Control Shaman deck after all… 5 out of 5 so far.

  7. Omnitarian
    July 16, 2019 at 8:49 AM

    A very cool card, but I don’t think it’s THAT bonkers. It stings hard against Big Mage and Revive Priest and Mech Pally (probably other mech decks too), but if you’re an aggressive Shaman your better bet is to hit their face (and/or use Earth Shock) – not play this, which is a reactive card that removes any buffs you might have and hands initiative to your opponent. It’s also a rather dead card vs token matchups- don’t overlook that.

    It works better for Control a Shaman (or maybe something like Big Shaman), which can follow this up with Lightning Storm/Hagatha’s Scheme or even Hungry Crabs. It also might be worth it if you’re playing a lackey heavy deck- this will provide a slight bump in stats and let them synergize with your Murloc buffing cards. But if you have that sorta board, The Storm Bringer or just Bloodlust feel like more winning plays.

  8. MJT3ll3r
    July 16, 2019 at 4:49 AM

    Finally my prayers have been answered. although I would have it seen as a neutral option, just the existence of this card may be a decent enough soft nerf to Highroll Priest to take it back to the fringes where it belongs.

    • Skoopy
      July 17, 2019 at 6:49 AM

      Sad, they never made some neutral “tech-spells” every class can add into a deck when they need to counter a specific deck. Neutral tech cards are always minions, maybe they change that any day?!

      • Lluadian
        July 17, 2019 at 8:33 AM

        The closest they could get to neutral spell is a quest since those (in WoW) are not all limited by class. The only thing we have that’s similar are the minions that generate cards from another class, give random card from a select pool, or give ability to pick a card from a select pool.

        Giving a neutral quest would be rough since it may not be beneficial to any class. The closest I’d say might be possible is a minion that activates either a random quest or let’s you pick from a small pool.

        Until you drew that minion anything you added trying to build around it alone would be useless so it would be a win more card that’s basically useless in endgame.

      • MJT3ll3r
        July 18, 2019 at 4:38 AM

        It didn’t have to be a spell for me… a 0/1 minion with an equally disruptive battlecry effect is good enough for me. 😉

  9. CD001
    July 16, 2019 at 4:29 AM

    Hmmm … Wild Lackey/flood Everyfin’ deck incoming.

    If you can flood the board you’ve got: Plague of Murlocs -> Chain Lightning -> Everyfin’ is Awesome (costs 0 with a full board) – should be feasible to do that on a single turn.

  10. WingedCastaway
    July 15, 2019 at 5:02 PM

    This card looks pretty insane. It is similar to a soft board clear, for a cheap 3-mana. It has potential on its own, but in a Murloc deck, how strong would that be ? I’m not sure I want to know.
    I’m not particularly supportive of the Murloc archetype and rarely ever play Shaman but I have to say this plague has a design that is both original, fun, and powerful. I give it 5/5.

  11. Lluadian
    July 15, 2019 at 2:17 PM

    Most common decks tend to see. Mech pally, conjuree mage, tempo mage, murloc shaman, death rattle Hunter, beast Hunter, bomb warrior, pogo rogue, silence priest, shufflelock, token druid.

    Decks this card hurts conjurer mage, death rattle Hunter, mech pally, silence priest, of note this can also screw with murloc shaman if they buffed health or gave death rattle and depending on what murlocs had out.

    It’s not as great against druid the only decent thing is remove death rattles that summon 2/2’s, against pogo it could punish someone that got to cocky and filled up theyre field from hand. For beast Hunter its more of an interference with support cards. Shufflelock can morph the swarm of taunts and big death rattle minions, however it doesn’t really do much against a bomb warrior in comparison. Facing tempo mage it can counter the support minions (froggy, and Luna) also if they ran doomsayer with freeze control.

    • Skoopy
      July 15, 2019 at 10:38 PM

      Great aspects! You totally right! You also have follow ups to clear the enemy board after using this. With Lightning Storm or even Scheme, you can easy clear.

      • Lluadian
        July 17, 2019 at 12:30 AM

        I just remembered something there is 1 aspect of bomb warrior this helps deal with. Blast Master Boom. If the opponent doesn’t have hero up to give rush or pops an AoE then you could cancel out the most likely 6 boom bots. BMB into a brawl or a (whirlwind) is a somewhat typical strategy.

  12. Kanapesh
    July 15, 2019 at 2:14 PM

    Aggro: I can’t get a minion to stick against Shaman
    Control: I can’t fatigue past Elysianna and Shudderwock
    Combo: I can’t combo through Saboteur and Hecklebot
    Mirror: I can’t finish a game before turn limit

    If Batman doesn’t show up this set, Specialist is gonna be fun

    • IceQweem
      July 16, 2019 at 10:41 PM

      Control Warrior: Atlast, a worthy opponent, our battle with be Legenda- Zzzzzzzzz…

  13. JustYourAveragePayToWin
    July 15, 2019 at 2:05 PM

    Wow. It counters Big Priest and Conjure Mage, a very good wild deck and a very good standard deck. 5/5

  14. MorbidArtist
    July 15, 2019 at 2:04 PM

    Controll Shaman is coming in hot so far this expansion

  15. Xix
    July 15, 2019 at 1:50 PM

    I smell a nerf comming: Deathrattle, Reborn or Giant’s all mean nothing for this card.

    What makes this card so broken is that Priest got a 9 mana cost version that can only remove stuff. This card offers the versatility of board silence/clear? and it alows you to turn useless totems and lackey’s in stronger murlocs. Allso it put’s random murlocs into your openents graveyard. If Priest is going to be included in the meta he will hate this card. And it’s only 3 mana you can combo this with anything.

    • Taznak
      July 15, 2019 at 2:11 PM

      Control Shaman is a weak deck that no one plays in Rise of Shadows, so they need some powerful new tools to become relevant. Besides, this card has clear blind spots: aggressive, board-flooding decks might actually grow in power if you turn some weak enemy minions into Murlocs with this card.

      I agree that this card looks really strong, but I’m not sure Control Shaman has a solid win condition vs. other Control decks yet so maybe the deck won’t be relevant in the meta anyway. Speaking of nerfs is premature before we even know whether the archetype that wants this card will be any good or not.

  16. Taznak
    July 15, 2019 at 12:56 PM

    Transforming all of your minions into random Murlocs can be a good thing, if the targets are 1/1 minions from something like Snip-Snap or Thunderhead, but even then the range of results is pretty wide.

    Transforming all of your opponent’s minions into Murlocs is MASSIVE, however. Transform effects like Polymorph and Hex are already strong; transforming ALL of your opponent’s minions and for less mana is insanely strong. And even if you give your opponent a powerful Murloc, like Warleader, you can combo this with Hungry Crab, much like Warriors combo Weapons Project with Harrison Jones.

    Like Polymorph and Hex, this is best against giant minions or minions with powerful Deathrattles, which means this is not a good tool vs. a Rogue board full of lackeys. Regardless, it’s so good against big minions, this is easily 5/5

  17. Skoopy
    July 15, 2019 at 12:48 PM

    Alright. So here is the first AoE countering Conjurers Mage. Your side of the board can profit a lot! You can also follow up with Soul of the Murloc, one turn later a Grimscale Oracle, Murloc Warleader and Coldlight Seer. With that card Hungry Crab will become a 100% Autoinclude in this kind of Murloc style! You can turn Hunters Beasts into murlocs… this is ridiculous. Absolutely 5/5!

  18. Warppp
    July 15, 2019 at 12:46 PM

    Shaman is shaping up to be an excellent class – great card. I do think the game needs a few bold choices like this one at the moment. Like others said, especially because of conjurers mages. This may be that strong that the deck becomes way less popular, giving space to new things like the mage quest.

  19. Lop
    July 15, 2019 at 12:36 PM

    Anything that counters conjurers drooling mage is a 5 star card in my book.

  20. Phoesias
    July 15, 2019 at 12:29 PM

    this is super opressive, so my full board of resurrected big fat minions as a priest will become low hp trash tier shit wich get killed by a lightning storm

  21. Facepunch8888
    July 15, 2019 at 11:50 AM

    Don’t get me wrong, the card is useful in some decks, like token Shaman to get synergies and Control to make small board clears useful in the late game, but I don’t think it will be broken. Not overly useful against zoo and Aggro decks with a big board and Murloc Shaman already floods the board with Murlocs so why swap them for other random Murlocs? Not useless, probably will see play but not overpowered bc it’s kinda situational
    3/5

    • Lluadian
      July 15, 2019 at 12:42 PM

      It does help against some of the more common decks been seeing it’s especially dangerous against most of the mage decks. Counters big summon mage and it also counters the doomsayer frost Nova control. Key thing is that it interferes with several control decks that can stall out a murloc shaman. Had a few times where mage froze my board and couldn’t do anything due to full field with this if get luck RNG could pull the charge murloc with an attack booster.

  22. Lluadian
    July 15, 2019 at 11:23 AM

    This is Awesome especially around the midgame if have chain lightning which can kill MOST murlocs no matter if hits for 2 or 3. It also allows you to have a way to interfere with a few decks. Ruins the rest pool for priests, transforms mechs for pally and Hunter interrupting a few set ups, not as great against a druid it’s more useful in removing the death rattle there.

    This also means murloc deck for shaman doesn’t need to be restricted to pretty much only murlocs, and allows you to get more use out of totems sticking on the board. Interesting bit is combine this with Sn1p Sn4p in late game 3 dead snip snap makes 6 1/1 on death which if dies on next turn could be turned into 6 random murlocs that most likely WILL be better than 1/1.

  23. Electronick
    July 15, 2019 at 11:19 AM

    Immediate reaction is this is insanely strong in control shaman with their board clears. Good in Murloc shaman as well, obviously.

  24. Thraben
    July 15, 2019 at 11:16 AM

    Ridiculously op… This is probably one of the cards that gets nerfed afterwards. What I’m super happy about though is that this is an excellent card against the obnoxious conjurer’s calling mages.

  25. ShadowMurloc101
    July 15, 2019 at 11:12 AM

    In Wild this is literally a light in the darkness against big priest. More classes need access to cards like this.

    • ShadowMurloc101
      July 15, 2019 at 11:12 AM

      5/5 card, even in standard its excellent.

    • Lluadian
      July 15, 2019 at 11:45 AM

      It’s possible to screw with big priest anyway NOW in standard alone there’s like 6 minions that would summon weak units with at most 3 health on your opponents side of the field. One of the things about big priest is it hinges on the resurrection pool being clear. There’s also cards for adding minions to both players hands. A resurrection using priest won’t want to play the minions so it can take up space in the hand reducing the ability to hold onto response cards.

      The reason it’s annoying is mostly due to fact you have to go out of your way mostly to counter it shaman had the advantage since could drop in a devolve. Nothing funnier than pulling 2 copies of that card early against a priest that need rez.

    • Essexmcintosh
      July 16, 2019 at 2:30 AM

      The issue in wild is that 2 classes have cards like this, and they have a lot of these cards. We need targeted, neutral transform!