Plague of Madness
Plague of Madness is a 1 Mana Cost Rare Rogue Spell card from the Saviors of Uldum set!
Card Text
Each player equips a 2/2 Knife with Poisonous.
Flavor Text
Don't bring a candle to a knife fight.- Mana Cost: 1
- Crafting Cost: 100 / 800 (Golden)
- Arcane Dust Gained: 20 / 100 (Golden)
- Rarity: Rare
- Class: Rogue
- Card Type: Spell
- School: Shadow
- Set: Saviors of Uldum
- Mechanics: Equip Weapon, Poisonous
Plague of Madness Additional Information
Cards Relating to Plague of Madness
Plagued Knife Type: Weapon - Cost: 1 - Attack: 2 - Durability: 2 Poisonous |
quick 6 mana Harrison combo plus good tempo
Underwhelming to me. Could be seen as 1 mana clear 2 mountain giants, but you’re also taking 16 damage off of that. If rogue or warrior get too good anyway with the inclusion of multiple weapons, decks will begin to bring back weapon removal as a tech option. When your opponent gets this too, you need to be careful playing many minions. 1/5
I will elavorate on this one, just this one card:
Opinion: The card is inerently bad for multiple reasons, and i will list all of them on a pros and cons way, but for the comparition stand point, the weapon can be similar to envenom weapon never saw play as the only your side of the board version of this card, the posibility of combo this along ooze is laughable since is a two non related card combo for a half decent result.
Pro:
– 1 mana, with makes it the only saving grace for this card as a combo activator.
Con:
– Both players get the weapon, of course this is bad but is worst for rogue, inerently rogue has no healing, with makes face removal a undesirable option, and the weapon having 2 damage instead of one make the face a more decirable target wasting the poison but in a end factor better for the nemy player with tends to be healthier.
-Is a Rogue card,Rogues, Have, No, Survivability, hiting with your face big stuff is not something you want to do.
– Rogue has no big minions, this could be arguably a plus, but just means your opponent has to choose between taking your tempo of the board for laughable 3 damage to his face, or reduce even more your health pool.
Most people seem to underestimate this. You may think that giving your opponent a powerful removal tool is a bad idea – and you wouldn’t be wrong – but on the other hand, as others have pointed out, most Rogue archetypes run few big minions, and in any case, the Rogue player is in control of the card, so the card can be kept in hand if the situation would make it good for the opponent.
For me this card is versatile and thus, an interesting gift for Rogue. A 1-mana Spell that can be used as a cheap Combo activator should the situation require it, but can also act as weapon removal and also make for the absolute cheapest minion removal any Hero will ever get.
Overall, it is a strong effect card that comes at a cost, but a 2/2 knife with Poisonous at the cost of 3 mana combined with weapon removal looks pretty insane. It is a permanent pressure on the opponent’s summon options as long as the knife is available, and it can make for powerful tempo swings, too.
As a finisher, it is also effectively a 1-mana minion removal.
Plenty of potential if you ask me, that is much better in a Rogue’s hands than in their opponent’s.
Let us wait and see if this is going to be 3/5 or 4/5.
Won’t work. I make my statement.
Depends on the meta. XD
Woah. For 3 mana you can easily play this + ooze and just mess up your opponent. And even without ooze, the thing is still really good since Rogue has pretty trash minions. (Evil Miscreant, SI:7, Lackeys, Blink Foxes, etc) Just gives Rogue the ability to clear huge minions now, and pick off threats like Giants, Horrors, and Mosh’ogg.
Not sure about Reborn minions, and deathrattle, but I’m pretty sure this is going to be a great card. 4/5
The thing is rogue doesn’t want to face remove big minions those are best for things like walk the plank.
This card is more for taking out the more “tanky” minions like the high health low attack taunts. Or for killing a utility minion that you can’t leave on the field.
~or that final taunt before lethal~
You cant having a mage sticking giants on the board. Even if you lose 16 health. You lose if they multiply. And it does not really help a mage to remove your lackey’s with her weapon.
As said rogue does have other cards that can be safer for removing the big minions that are still useable Mana cost wise around time Giants will appear. The reason why rogue doesn’t want to go face on minions though is the lack of heals. Losing 16 health hitting 2 minions is a big deal against mage there’s also fact that mage does have capacity to block you from countering with it as well.
True, but rogue is generaly all about tempo. Spending 1 mana or 4 mana is huge. And your own health does not matter if you win in the end. XD
Assassinate is only 1 mana more expansive than walk the plank and rarely been played in constructed. Allso it’s 2 kills for 1 mana versus 1 kill for 4 mana. The total difference is 8 mana versus 1 mana, even sap looks expansive compared to that.
If any support card would come out that allows rogue to either mitigate face damage or benefit from face damage this card is broken. (And in Wild rogue can)
Considering we’ve only seen this card for rogue it’s to early to say what’s more effective at the moment but it’s likely we may see a few poisonous related cards.
Pretty good. Cheap spell that can be used to activate Combo easily, and you can use it with Harrison or other weapon destruction to get a 2 card 3 mana destroy 2 minions over 2 turns take their attack damage summon a 3/2, or 2 card 5 mana 5/4 draw 2 cards destroy 2. Seems VERY good and potent.
Not what I was expecting for the rogue plague. Then again I don’t know what I was expecting
I Personally like this card. THink of it as a Weapons Project for ROuge, but has more vaerity to pick from and it’s just for Control.
Aggro and Tempo Rouge can use this as well for pressure, and unlike Bloodclaw for Paladin, this card will be seen for different Rouges. You can even combo with Harrison and have a 5/4, a 2/2 Posionous Weapon and you get to draw cards, which is arguble better then Warrior’s Harrison, becuase your giving your oppoment Armor, too. I think now is the Perfect time were Harrison truly shines more then Weapon remove cards such as ooze. There’s just a lot to go around for rouge, and I think she’s going to gain back her win rates and to try and beat up druid, escpially with Fan of Knives and such.
Look forward with this Card, weather you are Aggro, or Control. 4 Stars.
control rogue?
now can we ask blizzard to buff weapon project (2 mana to 1 mana). since weapon project does the same thing as this. why 2 mana anyway? both players got the same amount of buffs.
2.5 out of 5, may drop to 2.
Weapons project gives to much value to be a 1 cost it gives both players a 2/3 weapon and 6 armor. Yes it can null itself out but considering the other cards warrior has that involves having so much armor it would be to much. Atm weapons project gives 3 Mana deal 6 dmg with shield slame to a minion.
2 Mana to smash a minion for 6 dmg is a bit much not counting at 4 Mana you could smash for 8. Then there’s heavy metal 8 Mana you could drop a random 6 Mana minion ATM with change you would get a random 6 for 7 Mana plus a weapon. Basically the value generated due to getting both armor and a weapon is to much for a 1 cost.
I don’t actually see alot of weapons projects but if the cost dropped to 1 you can bet every warrior would be running it that’s not counting if you ran it with upgrade that would basically be a 2 card upgraded version of pre nerf axe. Add Harrison Jones and you would get a 3/4 weapon 6 armor a 5/4 body and draw 3 cards to refill hand and opponent gets just 6 armor at 7 Mana cost.
We all know Weapons Project is good, and this card is similar: You get to equip and attack with the weapon immediately, you can use them as weapon removal if your opponent has something like a Wrench-Calibur or Waggle Pick equipped, and they combo well with weapon removal; weapon removal is usually a tech choice because your opponent isn’t guaranteed to have a weapon, but they ARE guaranteed to have a weapon if you can force them to equip one.
Unlike a Warrior using Weapons Project, however, Rogue doesn’t have the defensive tools to play out and thrive over a longer game. Rogue wants to play for tempo and put pressure, so having this as a dead card in your hand until turn 6 when you can combo it with Harrison (assuming you draw Harrison by then) isn’t as good of a strategy in Rogue as it is for Warrior. Weapons Project also has an added synergy with Shield Slam; Plague of Madness looks like it could have synergy as a Combo enabler, but comboing out your EVIL Miscreant, SI:7 Agent or Edwin with a card that gives your opponent the means to remove your minion seems more than a little counter-productive. The combo with Ooze and Harrison is good, but it’s unreliable. 2/5
Blade Furry gladly doesn’t work with this. I think the card is fine. Rogue doesn’t run many large minions for my opponent to clear with their weapon. Also combos great with Harrison. 3/5.
Not bad of a card since it’s 1 Mana can play it and use with a weapon breaker rather easily. Ideal targets to hit with this are low attack high health units like the big divine shield taunt, or utility units that can let stay on the board. Will probably see at least 1 copy of this run in each rogue deck especially a pogo deck. Downside is a control warrior is not an ideal opponent to use this against.
Now something of interest though this card grants rogue a board clear for opponents side for 5 Mana total. If you play this and keep at least 1 durability you can play Blade Fury to break your weapon and dmg all enemies with it which will trigger poisonous. This actually gives rogue a 1 Mana cheaper field clear since lost vanish and doesn’t hurt your own side. Based on THAT ability alone I’ll give this a 4/5 rating since it’s a play that’s useable during time where most aggro have built a wide board and likely used all or most resources in hand.
NVM last paragraph looked up the details and it doesn’t use the poisonous so I’ll say 3/5.
Talking about class identity, this is what Rogue will always look like. Single target hard removal.
The only moment i will play this is when i wanna remove a big minion. And Rogue mostly will not facetank a 8/8 or smth, cause of the lack of healing. 1 mana is a really good comboactivation. And as other people mentioned before, this will be another good draw enginge for Rogue. Remember also Combo with Shark on board and Harrison Jones. This will just draw you 4 Cards for 6 Mana with one body left on board.
Iam not sure how to rate this. This looks weird in constructed for me. Cause its only good with Harrison, i dont want to give my opponent such hard removal.
Probably wont see much play. This only fits in a specific deck.
2/5
2 words Blade Fury.
Never wrong trick looked into card details.
Blade Furry doesn’t carry over Poison or Lifesteal. It got nerfed 2 years ago.
Note the response above I posted that was wrong about it after I did the other posts when did it I was mixing it up with Doomerang.
Very good card. It combo with Harrison Jones.
1 mana destroy two thing- can be abused with weapon removal . Pretty solid 4/5