Piloted Reaper
Piloted Reaper is a 4 Mana Cost Common Neutral Minion Mech card from the The Boomsday Project set!
Card Text
Deathrattle: Summon a random minion from your hand that costs (2) or less.
Flavor Text
New facial recognition systems keep out the Lorewalkers and Doomsayers.- Mana Cost: 4
- Attack: 4
- Health: 3
- Crafting Cost: 40 / 400 (Golden)
- Arcane Dust Gained: 5 / 50 (Golden)
- Rarity: Common
- Class: Neutral
- Card Type: Minion
- Minion Type: Mech
- Set: The Boomsday Project
- Mechanics: Deathrattle, Summon
Piloted Reaper Card Review
New, more fair version of Piloted Shredder. It has the same stats, the same “sticky” nature, and is even easier to control. So it’s better, right? Well, not exactly. What made Piloted Shredder really good is that it generated an EXTRA random 2-drop. This one pulls it from your hand, meaning that despite you getting an extra tempo, you end up with a card disadvantage. Also, you usually want to play your 1 mana card on T1, then 2 mana card on T2. So by the time you play this, you might not have anything to pull out of your hand. Same goes for the late game scenarios – especially in a top-deck mode, you won’t keep your 2-drop just because you might draw this next turn.
That said, Mechs have some good 2-drops. For example, pulling out Upgradeable Framebot is a really solid tempo play. But that’s like the best case scenario. Lots of time it will be just a vanilla 4 mana 4/3. And later in the game, when you have enough mana, you could just play that 2-drop besides it, you don’t need to cheat it out on the board.
Might still be played in some Zoo-style decks, but it’s far from the power level of Piloted Shredder. But funnily, it being more controllable makes it a nice trolling material. For example, you run it in a Doomsayer deck. Your opponent trades into it, not expecting Doomsayer, but rather some small minion he can kill… and boom. Mind games! Most likely not a great strategy, but hey, at least my reaction would be priceless.
Card rating: 7/10
It’s finally Millhouse Manastorm’s time to shine!
People are butthurt caise this is not overpowered as piloted sreader. This card is great and 4 stars in my opinion. It will.shine in zoolock with the large number on drawpower and remember it eaven got the legendary spell and zoo 1 and 2 drops are.rly good with some dmf downside but that is not a problem with this card. You can see it as 4 mana 4/3 make flame imp 0 mana and heal for 3. Peope play heal in zoolock to sneach in a free 3/3 and people call this card worse.for.reasons. it’s.eaven better in eaven cause you garantee a gr8 2drop
It will be funny if it drops a doomsayer that opponent cannot kill anymore
Unlike Piloted Shredder you’re actually going to need to build around the Deathrattle here – if you look at the pool of 2 drops there’s an awful lot of them you only play specifically for the battlecries; Keleseth for instance, and there are others you want to hold onto like Acidic Swamp Ooze.
… and, unless you’re building a deck with a tonne of cheap cards (e.g. ZooLock) this is quite likely to be just a 4/3 for 4 mana.
Honestly, just because it isnt overpowered doesn’t make it bad. I could see this card in a non-keleseth version of zoo or even paladin. Sure, it does cost you a card, but so long as there’s no bad stated minions with good battlecries, its a free card (in terms of mana). Like you could pull a knife juggler, dire wolf alpha, void analyst, vulgar humungulas, etc.
I’m not saying it’s terrible – just that you’ll need to build around it, e.g. with a Zoo-like deck… which you’ve basically agreed with? It’s situational.
Unlike Piloted Shredder which was just thrown into any deck that needed a decent 4-drop; from Mech Mage to Ramp Druid back in ye olde days.
This is WAY worse than Piloted Shredder. It either loses you card advantage if it summons something, or doesn’t summon anything if you have no low-cost minions in hand (and by turn 4 that’s a likely scenario). Don’t understand the high ratings, this is a 2.5/5 card at best. At least you can meme with Millhouse Manastorm.
Blizzard just made this for the memes.
Only in Even shaman and maybe Hunter
3/5 -or-2/5
Even paladin too, but yeah, about 3/5 sounds right.
Millhouse Manastorm.
A good card, but a bit overrated. While being able to control which minions get summoned is a small upside compared to Piloted Shredder, this has HEAVY downsides as well. The first and most obvious point is that you lose a card from your hand when this triggers.
This is a very significant downside, and already outweighs the somewhat small increase in stats of the minion you’re summoning on average, but it’s not the only downside. Unless you’re running this in an even deck, you can’t guarantee getting a two drop, unless you have no one drops in the hand, and the average one drop won’t quite make this a good play. You also have to consider the situation in which you have no one or two drops in your hand, which will happen occasionally when you’re getting this card as a topdeck, at whic point this card is just bad.
It also has negative synergies with battlecry minions and minions that care about positioning, like flametongue totem, and it has to compete with Keleseth for an actual spot in the deck, since you can’t reasonably run both.
All in all… I give it a 4/5.
Definitely a good minion for agro decks, it will without a shadow of a doubt see play in Even Shaman and Even Paladin, but it’s no Piloted Shredder.
fu
The main body is fairly easy to destroy, especially with spells, and you have to tailor specific minions to your deck to get value. Only decks that use strong 2-mana deathrattles will get impressive results. Tar creeper can counter its value. 4-mana 3/5’s have a good neutral matchup against it and most 2-mana minions afterwards. Defile could indiscriminately destroy both minions with heavier punishment to the aggro player, now losing a card for nothing.
A worse piloted shredder, but not by much. Still a great card 4/5 I’m sure it will see play
Dang, yo. Only problem here is that Keleseth decks will err against it (getting one drops ain’t so hot.) Genn decks, magnetic decks, Deathrattle decks, token decks, so many things would love to run this.
in many cases it will summon nothing R.I.P.
This card is strong.
4/5
So it’s shredder, but you lose a card, but you get to more or less choose the two drop (no doomsayer)
Seems good
4.5/5
Jeeeeeeeesus, now this is the reason to play Mech decks. Realistically though, this is going to be a 2-of in every aggro deck until it leaves rotation.
Totem golem…..
Piloted Shredder except you’re pulling out a minion from your hand. Upside is that you know what you’re likely to get and can control it, plus its a minion that you know will fit your deck archetype. Piloted Shredder saw play and still sees play in wild. 5/5
Like Piloted Shredder but with the upside that you can choose who’s gonna be next. Great card.
*vietnam flashbacks*
Indeed. Neat card though.