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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Stormwind Piper
After this minion attacks, give your Beasts +1/+1.
Hunter Common Minion 3 1 6
Stowaway
Battlecry: If there are cards in your deck that didn’t start there, draw 2 of them.
Rogue Rare Minion 5 4 4
Stranded Spaceman
Battlecry: The next Draenei you play gains +2 Health and Rush.
Neutral Common Minion 2 2 3
Stranglethorn Heart
Tradeable Resturrect all friendly Beasts that cost (5) or more.
Hunter Legendary Spell 8
Stranglethorn Tiger
Stealth
Neutral Common Minion 5 5 5
Street Sweeper
Battlecry: Deal 2 damage to all other minions.
Neutral Common Minion 4 2 2
Street Trickster
Spell Damage +2
Neutral Common Minion 3 0 7
Streetwise Investigator
Battlecry: Enemy minions lose Stealth.
Neutral Common Minion 5 4 6
Strength in Numbers
Sidequest: Spend 10 Mana on minions. Reward: Summon a minion from your deck.
Druid Common Spell 1
Strongman
Taunt Corrupt: This costs (0).
Neutral Common Minion 7 6 6
Strongshell Scavenger
Battlecry: Give your Taunt minions +2/+2.
Druid Rare Minion 4 2 3
Stubborn Gastropod
Taunt Poisonous
Neutral Common Minion 2 1 3
Stubborn Suspect
Deathrattle: Summon a random 3-Cost minion.
Neutral Common Minion 4 3 3
Student of the Stars
Deathrattle: Shuffle a copy of this into your deck with permanent +3/+3.
Priest Common Minion 3 4 3
Subdue
Set a minion's Attack and Health to 1.
Paladin Common Spell 2
Subject 9
Battlecry: Draw 5 different Secrets from your deck.
Neutral Legendary 5
Submerged Spacerock
Deathrattle: Add two Arcane Mage spells to your hand. At the end of your turn, discard them.
Mage Rare Minion 2 2 2
Suckerhook
At the end of your turn, transform your weapon into one that costs (1) more.
Shaman Rare Minion 4 3 6
Sudden Betrayal
Secret: When a minion attacks your hero, instead it attacks one of its neighbors.
Rogue Common Spell 2
Sudden Genesis
Summon copies of your damaged minions.
Warrior Epic Spell 4
Suffocate
Destroy a minion. If you're building a Starship, also destroy a random neighbor.
Death Knight Common Spell 4
Suffocating Shadows
When you play or discard this, destroy a random enemy minion.
Warlock Rare Spell 3
Sul'thraze
Overkill: You may attack again.
Warrior Epic Weapon 6 4 4
Summer Flowerchild
Battlecry: Draw two cards that cost (6) or more. Finale: They cost (1) less.
Druid Rare Minion 5 4 5
Summoner Darkmarrow
Death Knight Tourist Your Deathrattles trigger twice. After you play a Deathrattle minion, destroy it.
Warlock Legendary Minion 4 4 4
Summoning Portal
Your minions cost (2) less, but not less than (1).
Warlock Common Minion 4 0 4
Summoning Stone
Whenever you cast a spell, summon a random minion of the same Cost.
Neutral Rare Minion 5 0 6
Summoning Ward
Secret: When your turn starts, summon a copy of your highest Cost minion.
Mage Rare Spell 3
Sunborne Val'kyr
Battlecry: Give adjacent minions +2 Health.
Neutral Common Minion 5 5 4
Sunfire Smithing
Equip a 4/2 Sword. Give a random minion in your hand +4/+2.
Warrior Rare Spell 4
Sunfury Champion
After you cast a Fire spell, deal 1 damage to all minions.
Warrior Epic Minion 1 1 3
Sunfury Clergy
Battlecry: Restore 3 Health to all friendly characters. Manathirst (6): Restore 6 Health instead.
Neutral Common Minion 3 2 4
Sunfury Protector
Battlecry: Give adjacent minions Taunt.
Neutral Rare Minion 2 2 3
Sunkeeper Tarim
Taunt Battlecry: Set all other minions' Attack and Health to 3.
Paladin Legendary Minion 6 3 7
Sunreaver Spy
Battlecry: If you control a Secret, gain +1/+1.F
Neutral Common Minion 2 2 3
Sunreaver Warmage
Battlecry: If you're holding a spell that costs (5) ore more, deal 4 damage.
Neutral Rare Minion 5 4 4
Sunsapper Lynessa
Rogue Tourist Your spells that cost (2) or less cast twice.
Paladin Legendary Minion 5 2 6
Sunscale Raptor
Frenzy: Shuffle a Sunscale Raptor into your deck with permanent +2/+1.
Hunter Rare Minion 1 1 3
Sunset Volley
Deal 10 damage randomly split among all enemies. Summon a random 10-Cost minion.
Mage Common Spell 9
Sunspot Dragon
Tradeable, Lifesteal Quickdraw: Deal 6 damage.
Neutral Common Minion 6 6 6
Sunstruck Henchman
At the start of your turn, this has a 50% chance to fall asleep.
Neutral Rare Minion 4 6 5
Sunwalker
Taunt. Divine Shield
Neutral Rare Minion 6 4 5
Sunwell Initiate
Frenzy: Gain Divine Shield.
Neutral Common Minion 3 3 4
Sunwing Squawker
Battlecry: Repeat the last spell you've cast on a friendly minion on this.
Paladin Common Minion 4 3 4
Supercollider
After you attack a minion, force it to attack one of its neighbors.
Warrior Epic Weapon 5 1 3
Supernova
Fill your hand with random Fire spells. They cost (1).
Mage Epic Spell 8
Supreme Abyssal
Can't attack heroes.
Neutral Common Minion 8 12 12
Supreme Archaeology
Quest: Draw 20 cards. Reward: Tome of Origination.
Warlock Legendary Spell 1