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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Steward of Scrolls
Spell Damage +1 Batlecry: Discover a spell.
Neutral Common Minion 5 4 4
Stewart the Steward
Deathrattle: Give the next Silver Hand Recruit you summon +3/+3 and this Deathrattle.
Paladin Legendary Minion 3 3 3
Stick Up
DiscoverQuickdraw card from another class.
Rogue Common Spell 1
Sticky Situation
Secret: After your opponent casts a spell, summon a 3/4 Spider with Stealth.
Rogue Common Spell 2
Stiltstepper
Battlecry: Draw a card. If you play it this turn, give your hero +4 Attack this turn.
Demon Hunter Epic Minion 3 4 1
Stitched Creation
Combo: Gain +2/+2. Infuse (2): Gain +3/+3. Manathirst (8): Gain +4/+4.
Rogue Rare Minion 3 1 1
Stitched Giant
Costs (1) less for each Corpse you've spent this game.
Death Knight Epic Minion 9 8 8
Stitched Tracker
Battlecry: Discover a copy of a minion in your deck.
Hunter Common Minion 3 2 2
Stockades Guard
Battlecry: Give a friendly minion Taunt.
Neutral Common Minion 1 1 3
Stockades Prisoner
Starts Dormant. After you play 3 cards, this awakens.
Neutral Epic Minion 2 5 4
Stolen Goods
Draw a Taunt minion. Give it +2/+2.
Warrior Rare Spell 2
Stolen Steel
Discover a weapon (from another class).
Rogue Common Spell 2
Stone Drake
Divine Shield Taunt, Lifesteal Can't be targeted by spells or Hero Powers.
Neutral Common Minion 6 2 8
Stone Sentinel
Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt.
Shaman Epic Minion 5 4 4
Stoneborn Accuser
Infuse (5): Gain "Battlecry: Deal 5 damage."
Neutral Common Minion 5 5 5
Stoneborn General
Rush Deathrattle: Summon an 8/8 Gravewing with Rush.
Neutral Common Minion 10 8 8
Stonebound Gargon
Rush Infuse (3): Also damages the minions next to whomever this attacks.
Hunter Common Minion 4 3 5
Stoneheart King
Deathrattle: Summon a 2/2 Earthen that gains +2/+2 for each other Earthen you've summoned this game.
Paladin Rare Minion 4 3 2
Stonehearth Vindicator
Battlecry: Draw a spell that costs (3) or less. It costs (0) this turn.
Paladin Epic Minion 3 3 1
Stonehill Defender
Taunt Battlecry: Discover a Taunt minion.
Neutral Rare Minion 3 1 5
Stonemaul Anchorman
Rush Frenzy: Draw a card.
Warrior Common Minion 5 4 6
Stoneskin Armorer
Battlecry: If your Armor changed this turn, draw 2 cards.
Warrior Rare Minion 2 2 2
Stoneskin Basilisk
Divine Shield Poisonous
Neutral Common Minion 3 1 1
Stoneskin Gargoyle
At the start of your turn, restore this minion to full Health.
Neutral Common Minion 3 1 4
Stonesplinter Trogg
Whenever your opponent casts a spell, gain +1 Attack.
Neutral Common Minion 2 2 3
Stonetusk Boar
Charge
Neutral Free Minion 1 1 1
Storm Chaser
Battlecry: Draw a spell from your deck that costs (5) or more.
Shaman Rare Minion 4 3 4
Storm Giant
Taunt Forge: Costs (2) less. Can be Forged endlessly.
Neutral Epic Minion 8 8 8
Stormcrack
Deal 4 damage to a minion. Overload: (1)
Shaman Common Spell 2
Stormforged Axe
Overload: (1)
Shaman Common Weapon 2 2 3
Stormhammer
Doesn't lose Durability while you control a Dragon.
Hunter Epic Weapon 3 3 2
Stormpike Aid Station
At the end of your turn, give your minions +2 Health. Lasts 3 turns.
Priest Rare Spell 3
Stormpike Battle Ram
Rush Deathrattle: Your next Beasts costs (2) less.
Hunter Rare Minion 4 4 3
Stormpike Commando
Battlecry: Deal 2 damage.
Neutral Free Minion 5 4 2
Stormpike Marshal
Taunt If you took 5 or more damage on your opponent's turn, this costs (1).
Neutral Rare Minion 4 2 6
Stormpike Quartermaster
After you cast a spell, give a random minion in your hand +1/+1.
Neutral Common Minion 2 2 2
Storm's Wrath
Give your minions +1/+1. Overload: (1)
Shaman Rare Spell 1
Stormstrike
Deal 3 damage to a minion. Give your hero +3 Attack this turn.
Shaman Common Spell 3
Stormwatcher
Windfury
Neutral Common Minion 7 4 8
Stormwind Avenger
After you cast a spell on this minion, it gains +2 Attack.
Paladin Common Minion 3 1 5
Stormwind Champion
Your other minions have +1/+1.
Neutral Common Minion 7 7 7
Stormwind Freebooter
Battlecry: Give your hero +2 Attack this turn.
Warrior Common Minion 3 3 4
Stormwind Guard
Taunt Battlecry: Give adjacent minions +1/+1.
Neutral Common Minion 5 4 5
Stormwind Knight
Charge
Neutral Free Minion 4 2 5
Stormwind Piper
After this minion attacks, give your Beasts +1/+1.
Hunter Common Minion 3 1 6
Stowaway
Battlecry: If there are cards in your deck that didn’t start there, draw 2 of them.
Rogue Rare Minion 5 4 4
Stranded Spaceman
Battlecry: The next Draenei you play gains +2 Health and Rush.
Neutral Common Minion 2 2 3
Stranglethorn Heart
Tradeable Resturrect all friendly Beasts that cost (5) or more.
Hunter Legendary Spell 8