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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Lesser Pearl Spellstone
Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.)
Paladin Rare Spell 2
Lesser Ruby Spellstone
Add 1 random Mage spell to your hand. (Play 2 Elementals to upgrade.)
Mage Rare Spell 2
Lesser Sapphire Spellstone
Summon 1 copy of a friendly minion. (Overload 3 Mana Crystal to upgrade.)
Shaman Rare Spell 7
Lesser Spinel Spellstone
Give Undead in your hand +1/+1. (Gain 5 Corpses to upgrade.)
Death Knight Rare Spell 1
Level Up!
Give your Silver Hand Recruits +2/+2 and Taunt.
Paladin Epic Spell 5
Leyline Manipulator
Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (2).
Mage Rare Minion 4 4 5
Libram of Clarity
Draw 2 minions. If this costs (0), give them +2/+1.
Paladin Common Spell 3
Libram of Divinity
Give a minion +3/+3. If this costs (0), return this to your hand at the end of your turn.
Paladin Epic Spell 4
Libram of Faith
Summon three 3/3 Draenei with Divine Shield. If this costs (0), give them Rush.
Paladin Rare Spell 6
Libram of Hope
Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield.
Paladin Epic Spell 9
Libram of Judgment
Corrupt: Gain Lifesteal.
Paladin Common Weapon 7 5 3
Libram of Justice
Equip a 1/4 weapon. Change the Health of all enemy minions to 1.
Paladin Common Spell 5
Libram of Wisdom
Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand."
Paladin Rare Spell 2
Licensed Adventurer
Battlecry: If you control a Quest, add a Coin to your hand.
Neutral Rare Minion 2 3 2
Life From Death
Draw 3 cards. Infuse (6): This costs (1).
Druid Rare Spell 6
Life Sentence
Remove a minion from the game.
Mage Rare Spell 4
Lifebinder's Gift
Choose One - Get 2 random Nature spells; or Reduce the Cost of spells in your hand by (1).
Druid Common Spell 2
Lifedrinker
Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero.
Neutral Rare Minion 4 3 3
Lifeguard
Taunt Battlecry: The next spell you cast has Lifesteal.
Mage, Paladin Rare Minion 4 2 7
Lifesaving Aura
At the end of your turn, get a 1-Cost Sunscreen that gives +1/+2. Lasts 3 turns.
Mage, Paladin Rare Spell 1
Lifeweaver
Whenever you restore Health, add a random Druid spell to your hand.
Druid Rare Minion 3 2 5
Light of the Naaru
Restore 3 health. If the target is still damaged, summon a Lightwarden.
Priest Rare Spell 1
Light of the Phoenix
Draw 2 cards. Costs (1) less for each damaged friendly character.
Warrior Common Spell 4
Lightbomb
Deal damage to each minion equal to its Attack.
Priest Epic Spell 6
Lightbringer's Hammer
Lifesteal Can't attack heroes.
Paladin Epic Weapon 3 3 2
Lightforged Blessing
Twinspell Give a friendly minion Lifesteal.
Paladin Common Spell 2
Lightforged Cariel
Battlecry: Deal 2 damage to all enemies. Equip a 2/5 Immovable Object.
Paladin Legendary Hero 8
Lightforged Crusader
Battlecry: If your deck has no Neutral cards, add 5 random Paladin cards to your hand.
Paladin Epic Minion 7 7 7
Lightforged Zealot
Battlecry: If your deck has no Neutral cards, equip a 4/2 Truesilver Champion.
Paladin Rare Minion 4 4 2
Lightfused Manasaber
Rush Spellburst: Gain Divine Shield.
Neutral Common Minion 6 6 6
Lightfused Stegodon
Battlecry: Adapt your Silver Hand Recruits.
Paladin Rare Minion 3 3 3
Lightmaw Netherdrake
Battlecry: If you're holding a Holy and a Shadow spell, deal 3 damage to all other minions.
Priest Rare Minion 4 4 4
Lightning Bloom
Refresh 2 Mana Crystals. Overload: (2)
Druid, Shaman Common Spell 0
Lightning Bolt
Deal 3 damage. Overload: (1)
Shaman Common Spell 1
Lightning Breath
Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors.
Shaman Rare Spell 3
Lightning Reflexes
Discover a Nature spell. If you play it this turn, Discover another.
Shaman Rare Spell 1
Lightning Storm
Deal 3 damage to all enemy minions. Overload: (1)
Shaman Rare Spell 3
Lightray
Taunt Costs (1) less for each Paladin card you've played this game.
Paladin Common Minion 9 5 5
Light's Champion
Battlecry: Silence a Demon.
Neutral Rare Minion 3 4 3
Light's Justice
Paladin Free Weapon 1 1 4
Light's Sorrow
After a friendly minion loses Divine Shield, gain +1 Attack.
Paladin Epic Weapon 4 1 4
Lightshow
Shoot two beams at enemies that deal 2 damage. Shoot one more for each Lightshow you've cast this game.
Mage Rare Spell 3
Lightshower Elemental
Taunt Deathrattle: Restore 8 Health to all friendly characters.
Priest Rare Minion 6 6 6
Lightspawn
This minion's Attack is always equal to its Health.
Priest Common Minion 3 0 4
Lightspeed
Give a minion +1/+2 and Rush. Repeatable this turn.
Priest Common Spell 2
Lightsteed
your healing effects also give affected minions +2 Health.
Priest Rare Minion 4 3 6
Lightwarden
Whenever a character is healed, gain +2 Attack.
Neutral Rare Minion 1 1 2
Lightwell
At the start of your turn, restore 3 Health to a damaged friendly character.
Priest Rare Minion 2 0 5