Hearthstone Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Lesser Pearl Spellstone Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.) |
Paladin | Rare | Spell | 2 | |||
Lesser Ruby Spellstone Add 1 random Mage spell to your hand. (Play 2 Elementals to upgrade.) |
Mage | Rare | Spell | 2 | |||
Lesser Sapphire Spellstone Summon 1 copy of a friendly minion. (Overload 3 Mana Crystal to upgrade.) |
Shaman | Rare | Spell | 7 | |||
Lesser Spinel Spellstone Give Undead in your hand +1/+1. (Gain 5 Corpses to upgrade.) |
Death Knight | Rare | Spell | 1 | |||
Level Up! Give your Silver Hand Recruits +2/+2 and Taunt. |
Paladin | Epic | Spell | 5 | |||
Leyline Manipulator Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (2). |
Mage | Rare | Minion | 4 | 4 | 5 | |
Libram of Clarity Draw 2 minions. If this costs (0), give them +2/+1. |
Paladin | Common | Spell | 3 | |||
Libram of Divinity Give a minion +3/+3. If this costs (0), return this to your hand at the end of your turn. |
Paladin | Epic | Spell | 4 | |||
Libram of Faith Summon three 3/3 Draenei with Divine Shield. If this costs (0), give them Rush. |
Paladin | Rare | Spell | 6 | |||
Libram of Hope Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield. |
Paladin | Epic | Spell | 9 | |||
Libram of Judgment Corrupt: Gain Lifesteal. |
Paladin | Common | Weapon | 7 | 5 | 3 | |
Libram of Justice Equip a 1/4 weapon. Change the Health of all enemy minions to 1. |
Paladin | Common | Spell | 5 | |||
Libram of Wisdom Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand." |
Paladin | Rare | Spell | 2 | |||
Licensed Adventurer Battlecry: If you control a Quest, add a Coin to your hand. |
Neutral | Rare | Minion | 2 | 3 | 2 | |
Life From Death Draw 3 cards. Infuse (6): This costs (1). |
Druid | Rare | Spell | 6 | |||
Life Sentence Remove a minion from the game. |
Mage | Rare | Spell | 4 | |||
Lifebinder's Gift Choose One - Get 2 random Nature spells; or Reduce the Cost of spells in your hand by (1). |
Druid | Common | Spell | 2 | |||
Lifedrinker Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero. |
Neutral | Rare | Minion | 4 | 3 | 3 | |
Lifeguard Taunt Battlecry: The next spell you cast has Lifesteal. |
Mage, Paladin | Rare | Minion | 4 | 2 | 7 | |
Lifesaving Aura At the end of your turn, get a 1-Cost Sunscreen that gives +1/+2. Lasts 3 turns. |
Mage, Paladin | Rare | Spell | 1 | |||
Lifeweaver Whenever you restore Health, add a random Druid spell to your hand. |
Druid | Rare | Minion | 3 | 2 | 5 | |
Light of the Naaru Restore 3 health. If the target is still damaged, summon a Lightwarden. |
Priest | Rare | Spell | 1 | |||
Light of the Phoenix Draw 2 cards. Costs (1) less for each damaged friendly character. |
Warrior | Common | Spell | 4 | |||
Lightbomb Deal damage to each minion equal to its Attack. |
Priest | Epic | Spell | 6 | |||
Lightbringer's Hammer Lifesteal Can't attack heroes. |
Paladin | Epic | Weapon | 3 | 3 | 2 | |
Lightforged Blessing Twinspell Give a friendly minion Lifesteal. |
Paladin | Common | Spell | 2 | |||
Lightforged Cariel Battlecry: Deal 2 damage to all enemies. Equip a 2/5 Immovable Object. |
Paladin | Legendary | Hero | 8 | |||
Lightforged Crusader Battlecry: If your deck has no Neutral cards, add 5 random Paladin cards to your hand. |
Paladin | Epic | Minion | 7 | 7 | 7 | |
Lightforged Zealot Battlecry: If your deck has no Neutral cards, equip a 4/2 Truesilver Champion. |
Paladin | Rare | Minion | 4 | 4 | 2 | |
Lightfused Manasaber Rush Spellburst: Gain Divine Shield. |
Neutral | Common | Minion | 6 | 6 | 6 | |
Lightfused Stegodon Battlecry: Adapt your Silver Hand Recruits. |
Paladin | Rare | Minion | 3 | 3 | 3 | |
Lightmaw Netherdrake Battlecry: If you're holding a Holy and a Shadow spell, deal 3 damage to all other minions. |
Priest | Rare | Minion | 4 | 4 | 4 | |
Lightning Bloom Refresh 2 Mana Crystals. Overload: (2) |
Druid, Shaman | Common | Spell | 0 | |||
Lightning Bolt Deal 3 damage. Overload: (1) |
Shaman | Common | Spell | 1 | |||
Lightning Breath Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors. |
Shaman | Rare | Spell | 3 | |||
Lightning Reflexes Discover a Nature spell. If you play it this turn, Discover another. |
Shaman | Rare | Spell | 1 | |||
Lightning Storm Deal 3 damage to all enemy minions. Overload: (1) |
Shaman | Rare | Spell | 3 | |||
Lightray Taunt Costs (1) less for each Paladin card you've played this game. |
Paladin | Common | Minion | 9 | 5 | 5 | |
Light's Champion Battlecry: Silence a Demon. |
Neutral | Rare | Minion | 3 | 4 | 3 | |
Light's Justice |
Paladin | Free | Weapon | 1 | 1 | 4 | |
Light's Sorrow After a friendly minion loses Divine Shield, gain +1 Attack. |
Paladin | Epic | Weapon | 4 | 1 | 4 | |
Lightshow Shoot two beams at enemies that deal 2 damage. Shoot one more for each Lightshow you've cast this game. |
Mage | Rare | Spell | 3 | |||
Lightshower Elemental Taunt Deathrattle: Restore 8 Health to all friendly characters. |
Priest | Rare | Minion | 6 | 6 | 6 | |
Lightspawn This minion's Attack is always equal to its Health. |
Priest | Common | Minion | 3 | 0 | 4 | |
Lightspeed Give a minion +1/+2 and Rush. Repeatable this turn. |
Priest | Common | Spell | 2 | |||
Lightsteed your healing effects also give affected minions +2 Health. |
Priest | Rare | Minion | 4 | 3 | 6 | |
Lightwarden Whenever a character is healed, gain +2 Attack. |
Neutral | Rare | Minion | 1 | 1 | 2 | |
Lightwell At the start of your turn, restore 3 Health to a damaged friendly character. |
Priest | Rare | Minion | 2 | 0 | 5 |