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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Instructor Fireheart
Battlecry: Discover a spell that costs (1) or more. If you play it this turn, repeat this effect.
Shaman Legendary Minion 3 3 3
Instrument Smasher
Whenever your weapon is destroyed, equip a random Demon Hunter weapon.
Demon Hunter Epic Minion 4 3 6
Instrument Tech
Battlecry: Draw a weapon.
Neutral Common Minion 2 1 2
Interstellar Researcher
Battlecry and Spellburst: Draw a Libram.
Paladin Common Minion 2 2 2
Interstellar Starslicer
Battlecry and Deathrattle: Reduce the Cost of your Librams by (1) this game.
Paladin Rare Weapon 3 2 3
Interstellar Wayfarer
Divine Shield Battlecry: Reduce the Cost of your Librams by (1) this game.
Paladin Common Minion 4 4 2
Into the Fray
Give all Taunt minions in your hand +2/+2.
Warrior Rare Spell 1
Intrepid Initiate
Spellburst: Gain +2 Attack.
Neutral Common Minion 1 1 2
Invasive Shadeleaf
Deal 10 damage to an enemy minion. Save any excess in a 1-Cost Bottle.
Priest Rare Spell 4
Invent-o-matic
Whenever you Magnetize a minion, give it +1/+1.
Neutral Common Minion 2 2 3
Inventor Boom
Battlecry: Resurrect two different friendly Mechs that cost (5) or more. They immediately attack random enemies.
Warrior Legendary Minion 8 7 7
Inventor's Aura
Your Mechs cost (1) less. Lasts 2 turns.
Paladin Common Spell 2
Investment Opportunity
Draw an Overload card.
Shaman Common Spell 1
Invigorate
Choose One - Gain an empty Mana Crystal; or Draw a card.
Druid Rare Spell 2
Invigorating Sermon
Give +1/+1 to all minions in your hand, deck, and battlefield.
Paladin Common Spell 4
Invincible
Reborn Battlecry and Deathrattle: Give a random friendly Undead +5/+5 and Taunt.
Neutral Legendary Minion 8 5 5
Invitation Courier
After a card is added to your hand from another class, copy it.
Neutral Rare Minion 3 3 4
Invocation of Frost
Freeze an enemy. Invoke Galakrond.
Shaman Common Spell 1
Inzah
Battlecry: For the rest of the game, your Overload cards cost (1) less.
Shaman Legendary Minion 5 5 5
Irebound Brute
Taunt Costs (1) less for each card drawn this turn.
Demon Hunter Common Minion 7 6 7
Iridescent Gyreworm
Deathrattle: Give each of your minions a random bonus effect.
Neutral Epic Minion 3 4 3
Iron Hide
Gain 5 Armor.
Warrior Common Spell 1
Iron Juggernaut
Battlecry and Deathrattle: Shuffle a Mine into your opponent's deck. When drawn, explode for 10 damage.
Warrior Legendary Minion 6 6 5
Iron Sensei
At the end of your turn, give another friendly Mech +2/+2.
Rogue Rare Minion 3 2 2
Ironbark
Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals.
Druid Rare Spell 2
Ironbark Protector
Taunt
Druid Free Minion 8 8 8
Ironbeak Owl
Battlecry: Silence a minion.
Neutral Common Minion 3 2 1
Ironclad
Battlecry: If your hero has Armor, gain +2/+2.
Warrior Common Minion 3 2 4
Irondeep Trogg
After your opponent casts a spell, summon another Irondeep Trogg.
Neutral Rare Minion 1 1 2
Ironforge Portal
Gain 4 Armor. Summon a random 4-Cost minion.
Warrior Common Spell 4
Ironforge Rifleman
Battlecry: Deal 1 damage.
Neutral Free Minion 3 2 2
Ironfur Grizzly
Taunt
Neutral Free Minion 3 3 3
Ironhide Direhorn
Overkill: Summon a 5/5 Ironhide Runt.
Druid Common Minion 7 7 7
Ironwood Golem
Taunt Can only attack if you have 3 or more Armor.
Druid Common Minion 4 3 6
Ivory Knight
Battlecry: Discover a spell. Restore Health to your hero equal to its Cost.
Paladin Rare Minion 4 4 4
Ivory Rook
Battlecry: Discover Taunt minion. Gain Armor equal to its Cost.
Warrior Rare Minion 4 4 3
Ivus, the Forest Lord
Battlecry: Spend the rest of your Mana and gain +2/+2, RushDivine Shield, or Taunt at random for each.
Neutral Legendary Minion 1 1 1
Ixlid, Fungal Lord
After you play a minion, summon a copy of it.
Druid Legendary Minion 5 2 4
Jace Darkweaver
Battlecry: Cast all Fel spells you've played this game (targets enemies if possible).
Demon Hunter Legendary Minion 8 7 5
Jackpot!
Add two random spells from other classes that cost (5) or more to your hand.
Rogue Common Spell 2
Jade Behemoth
Taunt Battlecry: Summon a Jade Golem.
Druid Common Minion 5 3 6
Jade Blossom
Summon a Jade Golem. Gain an empty Mana Crystal.
Druid Common Spell 3
Jade Chieftain
Battlecry: Summon a Jade Golem. Give it Taunt.
Shaman Common Minion 6 5 5
Jade Claws
Battlecry: Summon a Jade Golem. Overload: (1)
Shaman Rare Weapon 2 2 2
Jade Display
Deathrattle: Your Jade Displays have +1/+1 this game. Shuffle 2 of them into your deck.
Druid Epic Minion 1 1 1
Jade Idol
Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck.
Druid Rare Spell 1
Jade Lightning
Deal 3 damage. Summon a Jade Golem.
Shaman Common Spell 3
Jade Shuriken
Deal 3 damage. Combo: Summon a Jade Golem.
Rogue Common Spell 2