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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Iceblood Garrison
At the end of your turn, deal 1 damage to all minions. Lasts 3 turns.
Warrior Rare Spell 2
Iceblood Tower
At the end of your turn, cast another spell from your deck. Lasts 3 turns.
Mage Rare Spell 10
Icecrown Brochure
Deal 3 damage to a minion and Freeze its neighbors. (Flips each turn.)
Death Knight, Shaman Rare Spell 2
Icehoof Protector
Taunt Freeze any character damaged by this minion.
Neutral Common Minion 6 2 10
Icehowl
Charge Can't attack heroes.
Neutral Legendary Minion 9 10 10
Icicle
Deal 2 damage to a minon. If it's Frozen, draw a card.
Mage Epic Spell 2
Icy Touch
Deal 2 damage to an enemy and Freeze it.
Death Knight Common Spell 1
Identity Theft
Discover a copy of a card from your opponent's hand and deck.
Priest Common Spell 3
Idol of Y'Shaarj
Summon a 10/10 copy of a minion in your deck.
Priest Epic Spell 8
Idol's Adoration
Your Hero Power costs (0). After you use it, lose 1 Durability.
Priest Common Weapon 1 0 2
Igneous Elemental
Deathrattle: Add two 1/2 Flame Elementals to your hand.
Neutral Common Minion 3 3 3
Igneous Lavagorger
Taunt Battlecry: Dredge. Gain Armor equal to its cost.
Warrior Common Minion 4 3 5
Ignis, the Eternal Flame
Battlecry: If you've Forged a card this game, craft a custom weapon.
Neutral Legendary Minion 4 2 4
Ignite
Deal 2 damage. Shuffle an Ignite into your deck that deals one more damage.
Mage Epic Spell 2
Il'gynoth
Lifesteal Your Lifesteal damages the enemy hero instead of healing you.
Demon Hunter Legendary Minion 4 2 6
Illidan's Gift
Discover a temporary Fel Barrage, Chaos Strike, or Chaos Nova.
Demon Hunter Rare Spell 1
Illidari Felblade
Rush Outcast: Gain Immune this turn.
Demon Hunter Rare Minion 4 5 3
Illidari Inquisitor
Rush. After your hero attacks an enemy, this attacks it too.
Demon Hunter Rare Minion 8 8 8
Illidari Studies
Discover an Outcast card. your next one costs (1) less.
Demon Hunter Common Spell 1
Illuminate
Dredge. If it's a spell, reduce its cost by (3).
Priest Common Spell 0
Illuminator
If you control a Secret at the end of your turn, restore 4 health to your hero.
Neutral Rare Minion 3 2 4
Imbued Axe
After your hero attacks, give your damaged minions +1/+2. Infuse (2): +2/+2 instead.
Warrior Common Weapon 3 2 3
Immolate
Light every card in the opponent's hand on fire. In 3 turns, any still in hand are destroyed!
Warlock Rare Spell 4
Immolation Aura
Deal 1 damage to all minions twice.
Demon Hunter Common Spell 2
Immortal Prelate
Deathrattle: Shuffle this into your deck. It keeps any enchantments.
Paladin Epic Minion 2 1 3
Immortalized in Stone
Summon a 1/2, 2/4 and 4/8 Elemental with Taunt.
Paladin Common Spell 7
Imp Gang Boss
Whenver this minion takes damage, summon a 1/1 Imp.
Warlock Common Minion 3 2 4
Imp King Rafaam
Battlecry: Resurrect four friendly Imps. Infuse (5): Give your Imps +2/+2.
Warlock Legendary Minion 6 6 6
Imp-losion
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt.
Warlock Rare Spell 4
Imp Master
At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp.
Neutral Rare Minion 3 1 5
Imp-oster
Battlecry: Choose a friendly Imp. Transform into a copy of it.
Warlock Common Minion 2 1 1
Imp Swarm (Rank 1)
Summon a 3/2 Imp. (Upgrades when you have 5 mana.)
Warlock Common Spell 2
Impatient Shopkeep
Tradeable Rush
Neutral Common Minion 3 3 3
Impbalming
Destroy a minion. Shuffle 3 Worthless Imps into your deck.
Warlock Rare Spell 4
Impending Catastrophe
Draw a card.  Repeat for each Imp you control.
Warlock Epic Spell 2
Impferno
Give your Demons +1 Attack. Deal 1 damage to all enemy minions.
Warlock Rare Spell 3
Impfestation
Summon a 3/3 Dread Imp to attack each enemy minion.
Warlock Rare Spell 6
Imployee of the Month
Battlecry: Give a friendly minion Lifesteal.
Rogue, Warlock Common Minion 2 3 2
Imported Tarantula
Tradeable Deathrattle: Summon two 1/1 Spiders with Poisonous and Rush.
Hunter Epic Minion 5 4 5
Imposing Anubisath
Taunt Can't attack.
Neutral Common Minion 4 7 7
Imprisoned Antaen
Dormant for 2 turns. When this awakens, deal 10 damage randomly split among all enemies.
Demon Hunter Rare Minion 5 10 6
Imprisoned Celestial
Dormant for 2 turns. Spellburst: Give your minions Divine Shield.
Paladin Rare Minion 3 4 5
Imprisoned Felmaw
Dormant for 2 turns. When this awakens, attack a random enemy.
Hunter Common Minion 2 5 4
Imprisoned Gan'arg
Dormant for 2 turns. When this awakens, equip a 3/2 Axe.
Warrior Common Minion 1 2 2
Imprisoned Homunculus
Dormant for 2 turns. Taunt
Priest Common Minion 1 2 5
Imprisoned Horror
Costs (1) less for each damage you've taken on your turn this game.
Warlock Epic Minion 9 4 4
Imprisoned Observer
Dormant for 2 turns. When this awakens, deal 2 damage to all enemy minions.
Mage Rare Minion 3 4 5
Imprisoned Phoenix
Dormant for 2 turns. Spell Damage +2
Mage, Shaman Common Minion 2 2 3