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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Foxy Fraud
Battlecry: Your next Combo card this turn costs (2) less.
Rogue Common Minion 2 3 2
Fracking
Look at the bottom 3 cards of your deck. Draw one and destroy the others.
Warlock Rare Spell 1
Framester
Battlecry: Shuffle 3 'Framed' cards into the opponent's deck. When drawn, they Overload for (2).
Shaman Rare Minion 3 3 3
Frantic Hippogryph
Rush. Honorable Kill: Gain Windfury.
Neutral Common Minion 5 3 7
Frazzled Freshman
Priest Common Minion 1 1 4
Free Admission
Draw 2 minions. If they're both Demons, reduce their Costs by (2).
Warlock Rare Spell 3
Free From Amber
Discover a minion that costs (8) or more. Summon it.
Priest Rare Spell 7
Free Spirit
Battlecry and Deatharttle: Your Hero Power gains 1 more Armor this game.
Druid Epic Minion 1 1 2
Freebird
Charge Battlecry: Gain +1/+1 for each other Freebird you've played this game.
Neutral Epic Minion 4 2 2
Freezing Potion
Freeze an enemy.
Mage Common Spell 0
Freezing Trap
Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more.
Hunter Common Spell 2
Frenzied Fangs
Summon two 2/1 Bats. Infuse (3): Give them +1/+2.
Hunter Common Spell 2
Frenzied Felwing
Costs (1) less for each damage dealt for your opponent this turn.
Neutral Rare Minion 4 3 3
Frequency Oscillator
Battlecry: The next Mech you play costs (1) less.
Neutral Common Minion 1 2 1
Fresh Scent
Twinspell Give a Beast +2/+2.
Hunter Common Spell 2
Freya, Keeper of Nature
Choose One - Duplicate your hand; or Summon copies of all other friendly minions.
Druid Legendary Minion 8 4 6
Friendly Bartender
At the end of your turn, restore 1 Health to your hero.
Neutral Common Minion 2 2 3
Frightened Flunky
Taunt Battlecry: Discover Taunt minion.
Warrior Common Minion 2 2 3
Frigid Snobold
Spell Damage +1
Neutral Common Minion 4 2 6
Frizz Kindleroost
Battlecry: Reduce the Cost of Dragons in your deck by (2).
Neutral Legendary Minion 4 5 4
From De Other Side
Summon a copy of each minion in your hand. They attack random enemy minions, then die.
Shaman Rare Spell 9
From the Depths
Reduce the Cost of the bottom five cards in your deck by (3), then Dredge.
Warrior Rare Spell 3
From the Scrapheap
Get three 1/1 Magnetic Sparkbots with random bonus effects.
Rogue Common Spell 2
Front Lines
Summon a minion from each player's deck. Repeat until either side of the battlefield is full.
Paladin Epic Spell 9
Frost Elemental
Battlecry: Freeze a character.
Neutral Common Minion 6 5 5
Frost Giant
Costs (1) less for each time you used your Hero Power this game.
Neutral Epic Minion 10 8 8
Frost Lich Cross-Stitch
Deal 3 damage to a character. If it dies, summon a 3/6 Water Elemental that Freezes.
Mage Rare Spell 4
Frost Lich Jaina
Battlecry: Summon a 3/6 Water Elemental. Your Elementals have Lifesteal this game.
Mage Legendary Hero 9
Frost Lotus Seedling
Draw 1 card. Gain 5 Armor. (Blossoms in 3 turns.)
Druid Rare Spell 3
Frost Nova
Freeze all enemy minions.
Mage Free Spell 3
Frost Queen Sindragosa
Colossal +2 After an enemy minion is Frozen, destroy it.
Death Knight Legendary Minion 7 6 6
Frost Shock
Deal 1 damage to an enemy character and Freeze it.
Shaman Free Spell 1
Frost Strike
Deal 3 damage to a minion. If that kills it, Discover a Frost Rune card.
Death Knight Common Spell 2
Frostbite
Deal 3 damage. Honorable Kill: Your opponent's next spell costs (2) more.
Shaman Common Spell 2
Frostbitten Freebooter
Deathrattle: Freeze 3 random enemies. Any that were already Frozen take 5 damage instead.
Death Knight, Warlock Epic Minion 3 2 2
Frostbolt
Deal 3 damage to a character and Freeze it.
Mage Free Spell 2
Frostfin Chomper
Battlecry: If you played an Elemental last turn, summon three 1/1 Murlocs.
Shaman Rare Minion 3 2 3
Frostmourne
Deathrattle: Summon every minion killed by this weapon.
Death Knight Legendary Weapon 6 4 3
Frostsaber Matriarch
Taunt. Costs (1) less for each Beast you've summoned this game.
Druid Epic Minion 7 4 5
Frostweave Dungeoneer
Battlecry: Draw a spell. If it's a Frost spell, also summon two 1/1  Elementals that Freeze.
Mage Rare Minion 3 2 3
Frostwolf Grunt
Taunt
Neutral Free Minion 2 2 2
Frostwolf Kennels
At the end of your turn, summon a 2/2 Wolf with Stealth. Lasts 3 turns
Druid Rare Spell 3
Frostwolf Warlord
Battlecry: Gain +1/+1 for each other friendly minion on the battlefield.
Neutral Free Minion 5 4 4
Frostwolf Warmaster
Costs (1) less for each card you've played this turn.
Neutral Rare Minion 4 3 3
Frostwyrm's Fury
Deal 5 damage. Freeze all enemy minions. Summon a 5/5 Frostwyrm.
Death Knight Epic Spell 7
Frosty Décor
Summon two 2/4 Elementals with Taunt and "Deathrattle: Gain 4 Armor".
Death Knight, Shaman Rare Spell 5
Frothing Berserker
Whenever a minion takes damage, gain +1 Attack.
Warrior Rare Minion 3 2 4
Frozen Buckler
Gain 10 Armor. At the start of your next turn, lose 5 Armor.
Warrior Epic Spell 2