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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Cryopreservation
Freeze an enemy. Excavate a treasure.
Mage Common Spell 2
Cryostasis
Give a minion +3/+3 and Freeze it.
Shaman Epic Spell 2
Crypt Keeper
Taunt. Costs (1) less for each Armor you have.
Druid Common Minion 8 4 6
Crypt Lord
Taunt After you summon a minion, gain +1 Health.
Druid Common Minion 3 1 6
Crystal Broker
Manathirst (5): Summon a random 3-Cost minion. Manathirst (10): Summon a random 8-Cost minion instead.
Neutral Epic Minion 3 3 2
Crystal Cluster
Gain three empty Mana Crystals. Any that can't fit summon a 3/7 Elemental with Taunt.
Druid Common Spell 7
Crystal Lion
Divine Shield Costs (1) less for each Silver Hand Recruit you control.
Paladin Rare Minion 6 5 5
Crystal Merchant
If you have any unspent Mana at the end of your turn, draw a card.
Druid Epic Minion 2 1 4
Crystal Power
Choose One - Deal 2 damage to a minion; or Restore 5 Health.
Druid Common Spell 1
Crystal Stag
Rush. Battlecry: If you've restored 5 Health this game, summon a copy of this.
Druid Epic Minion 5 4 4
Crystal Welder
Taunt Battlecry: If you're building a Starship, gain +2/+2.
Neutral Common Minion 2 2 3
Crystalline Greatmace
After your hero attacks, give all Draenei in your hand +2 Attack.
Warrior Rare Weapon 2 2 2
Crystalline Oracle
Deathrattle: Copy a card from your opponent's deck and add it to your hand.
Priest Rare Minion 1 1 2
Crystalline Statue
Rush. Starts Dormant. After you draw 4 cards, this awakens.
Demon Hunter Rare Minion 2 5 4
Crystallizer
Battlecry: Deal 5 damage to your hero. Gain 5 Armor.
Neutral Epic Minion 1 1 3
Crystalsmith Cultist
Battlecry: If you're holding a Shadow spell, gain +1/+1.
Priest Common Minion 1 1 2
Crystalsmith Kangor
Divine Shield, Lifesteal Your healing is doubled.
Paladin Legendary Minion 2 1 2
Crystalsong Portal
Discover a Druid minion. If your hand has no minions, keep all 3.
Druid Epic Spell 2
Crystalweaver
Battlecry: Give your Demons +1/+1.
Warlock Common Minion 4 5 4
Crystology
Draw two 1-Attack minions from your deck.
Paladin Rare Spell 1
C'Thun
Battlecry: Deal damage equal to this minion's Attack randomly split among all enemies.
Neutral Legendary Minion 8 6 6
C'thun, the Shattered
Start of Game: Break into pieces. Battlecry: Deal 30 damage randomly split among all enemies.
Neutral Legendary Minion 10 6 6
C'Thun's Chosen
Divine Shield Battlecry: Give your C'Thun +3/+3 (wherever it is).
Neutral Common Minion 4 4 2
Cult Apothecary
Battlecry: For each enemy minion, restore 2 Health to your hero.
Neutral Common Minion 4 4 4
Cult Master
Whenever one of your other minions dies, draw a card.
Neutral Common Minion 4 4 2
Cult Neophyte
Battlecry: Your opponent's spells cost (1) more next turn.
Neutral Rare Minion 2 3 2
Cult Sorcerer
Spell Damage +1 After you cast a spell, give your C'Thun +1/+1 (wherever it is).
Mage Rare Minion 2 3 2
Cultivation
Give your minions +2/+2. Costs (1) less for each Treant you've summoned this game.
Druid Common Spell 8
Cumulo-Maximus
Battlecry: If you have Overloaded Mana Crystals, deal 5 damage.
Shaman Epic Minion 5 5 5
Cup o' Muscle
Give a minion in your hand +2/+1. (3 Drinks left!)
Hunter, Warrior Common Spell 1
Curio Collector
Whenever you draw a card, gain +1/+1.
Mage Rare Minion 5 4 4
Curious Glimmerroot
Battlecry: Look at 3 cards. Guess which one started in your opponent's deck to get a copy of it.
Priest Epic Minion 3 3 4
Curse of Agony
Shuffle three Agonies into the opponent's deck. They deal Fatigue damage when drawn.
Warlock Rare Spell 1
Curse of Flesh
Enemy minions cost Health instead of Mana next turn.
Warlock Rare Spell 1
Curse of Rafaam
Give your opponent a 'Cursed!' card. While they hold it, they take 2 damage on their turn.
Warlock Common Spell 2
Curse of Weakness
Echo Give all enemy minions -2 Attack until your next turn.
Warlock Rare Spell 2
Cursed Blade
Double all damage dealt to your hero.
Warrior Rare Weapon 1 2 3
Cursed Campaign
Give a friendly minion "Deathrattle: Summon two copies of this minion that are Dormant for 2 turns."
Warlock Epic Spell 3
Cursed Castaway
Rush Deathrattle: Draw a Combo card from your deck.
Rogue Rare Minion 6 5 3
Cursed Disciple
Deathrattle: Summon a 5/1 Revenant.
Neutral Common Minion 4 5 1
Cursed Souvenir
Give a minion +3/+3 and "At the start of your turn, deal 3 damage to your hero."
Rogue, Warlock Epic Spell 2
Cursed Vagrant
Deathrattle: Summon a 7/5 Shadow with Stealth.
Rogue Common Minion 7 7 5
Customs Enforcer
Enemy cards that didn't start in their deck cost (2) more.
Neutral Rare Minion 3 2 5
Cutlass Courier
After your hero attacks, draw a Pirate.
Rogue Common Minion 3 2 5
Cutpurse
When this minion attacks the enemy hero, put a Coin into your hand.
Rogue Rare Minion 2 2 2
Cutthroat Buccaneer
Combo: Give your weapon +1 Attack.
Rogue Common Minion 3 2 4
Cutting Class
Draw 2 cards. Costs (1) less per Attack of your weapon.
Rogue, Warrior Common Spell 5
Cybertech Chip
Give your minions "Deathrattle: Add a random Mech to your hand."
Hunter Rare Spell 2