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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Wealth Redistributor
Taunt. Battlecry: Swap the Attack of the highest and lowest Attack minion.
Paladin Rare Minion 5 2 8
Weaponized Pinata
Deathrattle: Add a random Legendary minion to your hand.
Neutral Epic Minion 4 4 3
Weaponized Wasp
Battlecry: If you control a Lackey, deal 3 damage.
Shaman Rare Minion 3 3 3
Weapons Attendant
Battlecry: If you control another Pirate, equip a random weapon from your deck.
Neutral Common Minion 6 6 4
Weapons Expert
Battlecry: If  you have a weapon equipped, give it +1/+1. Otherwise, draw a weapon.
Warrior Rare Minion 3 3 2
Weapons Project
Each player equips a 2/3 Weapon and gains 6 Armor.
Warrior Common Spell 2
Weasel Tunneler
Deathrattle: Shuffle this minion into your opponent's deck.
Neutral Epic Minion 1 1 1
Web of Deception
Return a friendly minion to your hand to summon a 4/4 Spider with Stealth.
Rogue Rare Minion 2 0 0
Webspinner
Deathrattle: Add a ra ndom Beast card to your hand.
Hunter Common Minion 1 1 1
Webweave
Summon two 1/2 Poisonous Spiders.
Druid Common Spell 5
Wee Spellstopper
Adjacent minions can't be targeted by spells or Hero Powers.
Mage Epic Minion 4 2 5
Weight of the World
Draw 2 cards. Forge: Draw cards until you have as many in hand as your opponent first.
Demon Hunter Rare Spell 3
Whack-A-Gnoll
Discover a Paladin weapon from the past. Give it +1/+1.
Paladin Common Spell 1
Whack-A-Gnoll Hammer
After your hero attacks, give a random friendly minion +1/+1.
Shaman Rare Weapon 3 3 2
Wheel of DEATH!!!
Destroy your deck. In 5 turns, destroy the enemy hero.
Warlock Legendary Spell 8
Whelp Bonker
Frenzy and Honorable Kill: Draw a card.
Neutral Epic Minion 3 1 5
Whelp Wrangler
At the end of your turn, get a 1/2 Whelp with Taunt.
Neutral Common Minion 2 2 3
Whetstone Hatchet
After your hero attacks, give a minion in your hand +1 Attack.
Warrior Rare Weapon 1 1 4
Whirliglider
Battlecry: Summon a 0/2 Goblin Bomb.
Neutral Common Minion 2 2 1
Whirling Combatant
Battlecry and Frenzy: Deal 1 damage to all other minions.
Warrior Common Minion 4 3 6
Whirling Zap-o-matic
Windfury
Shaman Common Minion 2 3 2
Whirlkick Master
Whenever you play a Combo card, add a random Combo card to your hand.
Rogue Epic Minion 2 1 2
Whirlpool
Destroy all minions and all copies of them (wherever they are).
Priest Epic Spell 8
Whirlweaver
Battlecry: If you've cast a spell last turn, Discover an Elemental.
Mage Rare Minion 3 4 3
Whirlwind
Deal 1 damage to ALL minions.
Warrior Common Spell 1
Whirlwind Tempest
Your minions with Windfury have Mega-Windfury.
Neutral Epic Minion 8 6 6
Whispers of the Deep
Silence a friendly minion, then deal damage equal to its Attack randomly split among all enemy minions.
Priest Rare Spell 1
Whispers of EVIL
Add a Lackey to your hand.
Priest Common Spell 0
White Eyes
Taunt Deathrattle: Shuffle 'The Storm Guardian' into your deck.
Shaman Legendary Minion 5 5 5
Whizbang the Wonderful
You start the game with one of Whizbang's Wonderful Decks!
Neutral Legendary Minion 4 4 5
Wicked Shipment
Tradeable Summon 2 1/1 Imps. (Upgrades by 2 when Traded!)
Warlock Common Spell 1
Wicked Skeleton
Battlecry: Gain +1/+1 for each minion that died this turn.
Neutral Common Minion 4 1 1
Wicked Stab (Rank 1)
Deal 2 damage. (Upgrades when you have 5 Mana.)
Rogue Common Spell 2
Wicked Whispers
Discard your lowest Cost card. Give your minions +1/+1.
Warlock Rare Spell 1
Wicked Witchdoctor
Whenever you cast a spell, summon a random basic Totem.
Shaman Common Minion 3 3 4
Wickerclaw
After your hero gains Attack, this minion gains +2 Attack.
Druid Common Minion 2 1 4
Wickerflame Burnbristle
Taunt Divine Shield Lifesteal
Paladin Legendary Minion 3 3 3
Widowbloom Seedsman
Battlecry: Draw a Nature spell. Gain an empty Mana Crystal.
Druid Epic Minion 4 3 2
Wild Bloodstinger
Battlecry: Summon a minion from your opponent's hand. Attack it.
Hunter Epic Minion 6 6 9
Wild Growth
Gain an empty Mana Crystal.
Druid Common Spell 2
Wild Pyromancer
After you cast a spell, deal 1 damage to ALL minions.
Neutral Rare Minion 2 3 2
Wild Spirits
Summon two different Dormant Wildseeds. Make your Wildseeds awaken 1 turn sooner.
Hunter Epic Spell 3
Wilderness Pack
Add 5 random Beasts to your hand. At the end of your turn, discard them.
Hunter Rare Spell 1
Wildfire
Increase the damage of your Hero Power by 1 this game.
Mage Epic Spell 1
Wildheart Guff
Battlecry: Set your maximum Mana to 20. Gain an empty Mana Crystal. Draw a card.
Druid Legendary Hero 5
Wildpaw Cavern
At the end of your turn, summon a 3/4 Elemental that Freezes. Lasts 3 turns.
Shaman Rare Spell 4
Wildpaw Gnoll
Rush Costs (1) less for each non-Rogue Class card you've added to your hand this game.
Rogue Rare Minion 6 3 5
Wildwalker
Battlecry: Give a friendly Beast +3 Health.
Druid Common Minion 4 4 4