Open the Waygate
Open the Waygate is a 1 Mana Cost Legendary Mage Spell card from the Journey to Un'Goro set!
Card Text
Quest: Cast 8 spells that didn't start in your deck. Reward: Time Warp.
Flavor Text
Although powerful, the incantation is simple. It’s just a jump to the left, and then a step to the right.- Mana Cost: 1
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Mage
- Card Type: Spell
- Set: Journey to Un'Goro
- Mechanics: Quest
Open the Waygate Additional Information
Cards Relating to Open the Waygate
Time Warp Type: Spell - Cost: 5 Take an extra turn. (Once per game) |
The most toxic cards in this game ever
I knew there was gonna be a Rocky Horror Picture Show reference here.
Can Yogg and servant of yogg trigger help in achieving the quest? Thinking of adding them if they work once expansion hits
No they don’t work with this sadly
NGHNGHN……..leeroy jenkins and a coin !
except faceless manipulator already does this without having to complete a quest
Burgly Bully could be a thing in achieving this quest… Tomes are heavy and could give heavy spells to play too… Maybe they both fit the quest in different playstile decks
bet there’s some magic the gathering fans in team5. This card is the exact same as time warp in mtg, even sharing the same name and mana cost. In cast you don’t know, time warp in mtg is a 5 mana cost spell that requires 2 blue mana that gives you an extra turn.
Hemet Combo Wombo
How mages will get another class spell?
It doesn’t say it needs to be from another class like some of the rogue cards. It seems to simply mean that the specific cards you play did not originate from your deck. This means any “discover a spell” effect and others similar to that will apply.
this is better than other quests. Why?
1. Because you are not pressured to finish the quest immediately. you basically wanna play this card on turn +10 to get the most value out of it.
2. You don’t need top deck the spells you need for this quest because all the random/choose spell effect goes directly to your hand.
3. An extra turn, A frigging extra turn!!! you know whats worse. Play freeze, stall till iceblock activates. 2x Molten, 2x Arcane giant, Time Warp, Fireball to the face, next turn pyro
thats
8×4 = 32 + 16 = 48 damage. You need to set up like 3 taunts to survive
Or you could do Alex then next turn kobold + time warp. Next turn, then all burn to the face
Yup and they even got a 2-drop to pull ice block out of there deck. It’s like freeze mage with mad chientist al over again. Who cares they removed ice-lance. When you have an extra turn. I mean if the mage reaches turn 10 she/he will allways win…. (unlesh really shitty draw)
All the Rocky Horror fans must be disappointed. Since you can only time warp once, there’s no way to do the time warp again.
I guess you have not seen the video’s about how insane this is. One extra turns allso means charge for all the minions you played the previous turn. So play some molten & arcane giants and than time warp and you can atack with them right away. If you alex on that turn only 2 giants would be enough….
You know that feeling when a joke goes waaaaayyyy over your head?
heheheheheheheheh
My only question is: Does the Coin count towards this Quest?
Yes, the coin is a spell that doesn’t start in your deck. Based on that it should count.
woah thats intersting…
What the Hel is Time Warp???
hover over the text that says tine warp
It’s like that banned card in magic, two mana blue
That would be Time Walk.
Oh, and they reprinted it as “Time Warp” which costs 2xBlue plus 3xColorless for a total of 5.
Toast played 2 arcane giants and molten giant; otk for 32 dmg O.o
also available for otk: sorc apprentice + sorc apprentice + molten reflection + molten reflection + time warp + antonidas + any spell costing <7
Favorite card from the set, hands down.
Wowza.