Omega Agent

Omega Agent Card

Omega Agent is a 5 Mana Cost Epic Warlock Minion card from the The Boomsday Project set!

Card Text

Battlecry: If you have 10 Mana Crystals, summon 2 copies of this minion.

Flavor Text

They don't just find the truth. They give it a ten second head start, then hunt it down.

Omega Agent Card Review

It’s the most polarizing Omega card revealed so far. On the one hand, it has the best Turn 10 effect – summoning two extra 4/5’s is better than gaining +10 Attack on a single minion or healing for 10 in Priest (which already has access to lots of healing cards). On the other hand, it has the weakest on curve stats so far. 4 mana 2/6 Taunt is passable – it’s passes the vanilla test, it’s Stegodon power level. 3 mana 3/4 is also okay play on Turn 3 – obviously you would never play a vanilla 3/4 with no synergies in Constructed, but it’s still something you CAN drop on T3 and not be sad about it. But this one is different. 5 mana 4/5 with no text or keywords is just terrible. It would have to cost 1 less mana to be in line with the other two cards and be a vanilla card.

Unlike the other two, you pretty much never want to drop this one before you hit 10 mana. That’s why even though in theory an effect like that would fit a Zoo Warlock, in reality it’s a very bad Zoo card. Unless you go for a slower, Midrange build (and Zoo haven’t been built that since Demon Zoo a few years back), most of your games end by the time you hit Turn 7-8. 10 mana is a lot. It’s so much that Zoo builds have even cut the Bloodreaver Gul'dan, and I’d play the DK Hero over this card any time – you will revive a solid board anyway, but you will also get 5 Armor and upgrade your Hero Power. Not to mention Discard effects such as Soulfire or Doomguard. This card will get discarded before you even get to play it most of the time, since it’s really clunky.

So maybe in slower builds? Well, on the one hand, this makes more sense. A slower Warlock deck can afford a few dead cards, it’s not that big of a deal. And Turn 10 mark is much more realistic for that build. In slow Warlock, it can work a bit like an easier to activate Dragoncaller Alanna. 3x 4/5 minion for 5 mana is amazing in the late game, it puts lots of pressure and is pretty difficult to remove. But the problem here is – what deck would you want to play it in? Even Warlock is not an option, because this card is Odd-costed. Cube Warlock, maybe? But then again, Cube Warlock is also more aggressive, often wants to finish the Control games faster and is a pretty tight deck – I don’t think that it could cut anything to play those.

That’s why ultimately, while it might work in theory in some slow Warlock builds, I don’t really see it being good in an actual, realistic scenario. Most of the builds either don’t want to play it or can’t. It might fit into some slow Midrange or Control build we don’t have in the game yet, since it has some potential, but it just seems difficult to put into any deck right now.

Card rating: 4/10

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32 Comments

  1. Tsaion
    July 25, 2018 at 8:40 AM

    Design oversight. Make it a 4 mana card that reads: If you have 10 mana crystals increase the cost by 1 mana and summon 2 copies of this minion.

  2. hah
    July 25, 2018 at 1:56 AM

    this card can be good but it is like 2.5/5 in constructed and 5/5 in arena.. for constructed at 10 mana you gain 3 minions with 4/5 stats and still have 5 mana to spend.. only problem that it dont have taunt nor demon tag or something, and warlock have better options then this to give them taunt like giants or tw drakes.

  3. ???? Why Blizzard ????
    July 24, 2018 at 7:47 AM

    Turn name into OMEGA LUL

  4. GameDJJD
    July 24, 2018 at 3:55 AM

    This should be the Priest card and the Medic should be the Warlock card, I mean Priest is about cloning and healing could be something about Soul research.

  5. GlosuuLang
    July 24, 2018 at 3:30 AM

    Why is this a Warlock card? Warlock has no use for this in Constructed. I mean, on Turn 10, compare summoning 3 mid-range minions to summoning a whole board of demons, gaining 5 armor and upgrading to a busted hero power. And on curve, it’s horrible. Now, in Arena, this is OP. Omega cards will probably be quite OP in Arena, and below average in Constructed. 1.5/5 stars in Constructed, 4/5 stars in Arena.

  6. Superaaron14
    July 23, 2018 at 11:31 PM

    Destructive in arena

  7. Brian
    July 23, 2018 at 5:14 PM

    These omega cards just solidify my feeling that the Druid project isn’t going to be as strong as others say. This card is on turn 10 is pretty solid.

  8. chef3000
    July 23, 2018 at 2:30 PM

    So priest can heal for 10 with a 3/4 Body and Warlock fills the Board with 12/15 Stats for 5 mana.

    Yayyy heal for 10, get 12 into the face.

    • Fluffy
      July 24, 2018 at 1:22 AM

      Priest can fill the board with 2/1s and heal 10 with just 1 echo card

  9. Amethonys
    July 23, 2018 at 12:44 PM

    People arent going to run this in zoo for the same reason they wont run the DK. Its unplayable until turn 10 in an aggro/tempo deck.

    • ShoM
      July 24, 2018 at 1:12 PM

      Guldan has popped up in many legend ranked zoo lists so 10 cost isnt a auto nope for a zoo card. That said nobody will run this in zoo because guldan is just better (maybe)

  10. Soup And Salad
    July 23, 2018 at 11:58 AM

    The themeing on this card is a bit off, but the theme for warlock in this expansion is rather nebulous as it is.”Science of the Soul” is what I believe it is.

    I don’t think Zoo would want to play this since it is a five mana yeti until turn 10. Most of the time, Zoolock can or at least wants to win before then. Even Warlock can’t play it (although if it could it probably would) and Odd Warlock has never been a thing, especially with Possessed Lackey now being a six cost card.

    This card is probably good. It just doesn’t have a home to go to as of yet.

  11. Jed
    July 23, 2018 at 11:57 AM

    Thas a lotta bois

  12. OlafBiggles
    July 23, 2018 at 11:56 AM

    Would’ve been nice to have in pally to use with cards to buff minions in hand. Maybe this will see play in some keleseth decks.

  13. Raiden
    July 23, 2018 at 11:20 AM

    Um Why isn’t this a Shaman card?

    • Netheferious
      July 23, 2018 at 12:32 PM

      Because MY JAWS THAT BITE, MY CLAWS THAT CATCH!!!

  14. 8BitBrain
    July 23, 2018 at 11:20 AM

    Although, cutting the demon package from zoolock (maybe for a mech package) and just using these is probably enough late game just by itself

    • 8BitBrain
      July 23, 2018 at 11:21 AM

      Alternatively, it’s good in a midrangey warlock like Malygoslock, but not that great in Handlock

      • 8BitBrain
        August 1, 2018 at 5:27 PM

        Didn’t think of it, but this plus defender of argus or sunfury protector is almost as good as two hooked reavers, which is insanly OP

  15. 8BitBrain
    July 23, 2018 at 11:19 AM

    warlock card? uhh… I guess we’ll take it?

  16. Tricklas
    July 23, 2018 at 11:13 AM

    U can only run this Card in controllock. But seriously do i wanna run it in a deck having such a strong dk hp so in the Long run of a game i win. I would say no cause it’s a more aggresive Card and controllock doesnt Need any aggresive Card, just Cards to survive. this Card doesnt prevent dmg so i would always prefer Voidlord instead of a great bord that doesn’t prevent leeroy lethals

  17. TheEyeszlade
    July 23, 2018 at 11:03 AM

    Guys don’t undermestimate this card in an aggresive warlock deck summong 3 4/5 for 5 mana is pretty crazy late game for an aggro deck

  18. BadBoomBoom
    July 23, 2018 at 10:47 AM

    Can we stop giving warlock really good stuff??

    • Soup And Salad
      July 23, 2018 at 11:53 AM

      Well, if you’re playing this in Zoo, you would probably have already wanted to win.
      Playing this in Even Warlock is impossible for obvious reasons and Odd Warlock hasn’t really been a thing and probably won’t with Possessed Lackey getting bumped up to six mana.
      Even then three 4/5s on turn ten might not be enough to hold the board assuming you’re in a losing or even boardstate.

      • BadBoomBoom
        July 25, 2018 at 9:59 AM

        Ok, what if you played Nether last turn… or Guldan… or Godfrey… or Nzoth in wild… or comboed zealot + defile, thalnos + defile… the list goes on. Warlock already has ways to not be much behind on the board, and 3 4/5’s are enough to eat a full board clear, thats also expensive and is already needed to handle all the other Warlock threats. I think it gives Guldan too powerfull of a late game, since they have their exclusive Nzoth + best hero power, good healings and best boardclears.
        For sure it is a nightmare, at least in the wild meta…

        • Soup And Salad
          July 25, 2018 at 12:33 PM

          Yes. In cases where you are winning, this will allow you to win more often. This is certainly a win more card in those cases you listed.
          I honestly don’t care about the play-ability in Wild because basically anything can go in that format, and I can see this as a part of Renolock as that follow up to Twisting Nether or the Kazakus Potion.

          The upper tiers of Wild format have always been a nightmare as well. The control decks control better than anywhere else, an aggro deck can swipe all 30 of your health by turn four, Combo decks are all over, and even a thrown together dragon Priest deck can, with a skilled pilot, win a couple dozen games in a row.

  19. Daniel
    July 23, 2018 at 10:18 AM

    Sure, give the Warlock the ‘ninja’ card. ?!