Nethrandamus
Nethrandamus is a 9 Mana Cost Legendary Demon Hunter Minion Dragon card from the Demon Hunter Initiate set!
Card Text
Battlecry: Summon two random 0-Cost minions. (Upgrades each time a friendly minion dies!)
Flavor Text
Missed the big descent with the other dragons. But better late and nether!- Mana Cost: 9
- Attack: 8
- Health: 8
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Demon Hunter
- Card Type: Minion
- Minion Type: Dragon
- Set: Demon Hunter Initiate
- Mechanics: Battlecry, Summon
Nethrandamus Additional Information
You need to be holding this card in your hand to upgrade its Battlecry.
One of the best examples of “good card in the wrong class”. It’s crazy how DH has so many cards that benefit from trading but are neglected because there’s even more cards that encourage using face for it.
Yeah, this is super overrated. This is another one of those cards that you would want to draw early, but at the same time you really wouldn’t want to keep it in a mulligan, because you’d rather have cards you can actually play before the game gets out of hand. Is there an example of any card with a similar mechanic that has been successful? No. It’s a dead card until the mid-late game, and at the same time if you don’t draw it early enough, it’s not very useful. This is like a 2-star card at best.
Insanely overrated. Will only be played by noobs who remember the high rolls and forget about the times they top deck this late in the game as well as the times they die before turn 9 cause they kept this in their mulligan.
I completely agree, usually you draw this card in the late game and at that point it’s terrible, demon hunter has so many good cards and I feel like this is just too slow. Best case scenario you draw it on turn 3 or 4, but that rarely happens and I’d much rather draw a more proactive minion because I feel like demon hunter will have a very fast paced play-style. And you definitely don’t keep the card in your opening hand, that just makes you lose.
Just the 5 cost card could put this at 6 this card is very frightening and will probably be searched in the Mulligan to get to hand early like a few scheme cards. One of the few high cards that’s more valuable in opening hand than pulling late game.
Overall any aggro DH running the swarm cards will have a copy of this. Though I wonder does it cap at 10 cost or will it go higher. If it can go higher this card could be interesting in wild since all the minions over 10 cost are valuable in some way. You’d have guaranteed Giants, grave horror, and even Shirvallah.
With what Demon-Hunter is Capable of doing, Netherandamus looking rather Threatening, Especially with Rush MInions on his Side. 5 Stars, even.
Ok, so if the upgrade is in hand, DH has 2 swarm cards with Rush to upgrade this! The powerlevel is near Dragonqueen Alex! The new class will see a lot of experimentation it will take weeks to see its true potential.
I was also thinking of a comparison to Dragonqueen Alex. You loose any battlecries, but the Dragonqueen was sometimes just about raw stats on the board anyways
Very, very good. This is a solid finisher for swarm demonhunter. Keep in mind that it upgrades even in your deck. 5/5 stars
Or does it? I don`t know, does anyone know?
Scheme cards only upgrade on hand so I would guess this one would too. I suppose it will upgrade while on board since it’s a minion.
Good question. Looking at some of the other upgrade cards, like the spellstones of K&C, they only upgrade while they’re in your hand.
On the other hand(pun), Corridor Creeper specifically states that it gets cheaper “whenever a minion dies while this is in your hand.”
I would guess that Nethrandamus only upgrades in your hand, but clearly hearthstone is sometimes inconsistent so who knows!
This is basically (a better?) dragonqueen alex for DH. 5 stars.