Nethersoul Buster

Nethersoul Buster Card

Nethersoul Buster is a 3 Mana Cost Rare Warlock Minion Demon card from the The Boomsday Project set!

Card Text

Battlecry: Gain +1 Attack for each damage your hero has taken this turn.

Flavor Text

Why did the demon cross the streams? To get to The Other Side.

Nethersoul Buster Card Review

It reminds me a bit of the Darkshire Councilman back from Whispers of the Old Gods, but instead of gaining the attack slowly, it gets everything immediately. All or nothing. That’s why it’s not really a 3-drop – if you play it on Turn 3, you will just play a vanilla 1/5, and that’s terrible in Zoo (or in any other deck, to be fair). In order to make him work, you need to play him with another card. Luckily for Warlock, the cards that synergize with him cost 1 mana – Kobold LibrarianFlame Imp and the new Crystallizer. To be honest, the card is good enough even with just Librarian – you get a 3 mana 3/5, which is fine. Then, in case of Flame Imp, the stats jump up to 4/5, and with Crystallizer – 6/5. The last one is especially powerful, as a 6/5 minion can wreck havoc on the opponent in an aggressive deck like that.

Does it mean that it’s useless if you can’t combo it? Well, not exactly – you can still play it on Turn 5 with Life Tap. It will make it a 3/5, so the play will be a bit slow, but it’s by no means a dead card in the mid/late game even if you can’t combo it. I feel like Zoo puts more and more focus on self-damage, and that’s a really interesting approach to the deck – if they release a few more synergies, it will definitely be THE way to play it. As for right now, it already starts to look promising.

The main issue was the same that Duskbat had – if you have a 3-drop, you usually want to play it on Turn 3, not wait an extra turn or two to pump up his effect. But it might be worth in this case. Duskbat, while it was really good if it triggered the effect, could never reach the crazy good levels of this card. Crystallizer alone is insane with this, and if you can let’s say Crystallizer + Flame Imp + this one in the mid game, your opponent absolutely needs to clear it right away or he takes 9 damage. So I wouldn’t overhype the card, but it looks pretty decent.

Card rating: 7/10

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12 Comments

  1. Ziggars
    August 1, 2018 at 7:45 PM

    In my earlier comment I was totally wrong. I read it as “for each TIME your hero has taken damage this turn”, which would be trash. This is insane

  2. Piterno
    August 1, 2018 at 3:46 PM

    the new 1 mana 1/3, “change out 5 health for 5 armor” makes this a 4 mana 7/8 stats in total. Since they’re 1 and 3 mana, this can even be played in keleseth. Autoincludes in zoolocks

  3. Mrthejazz
    August 1, 2018 at 12:41 PM

    This is amazing with zoo, especially with the other cards revealed. True it has same problem as bat. You don’t want to play turn 3 without coin. But councilman you had to wait for it to get big.

  4. Dd
    August 1, 2018 at 12:28 PM

    There is a new two mana epic neutral that deals five damage to your hero and gives 5 armour. That should do the trick.

  5. Soup And Salad
    August 1, 2018 at 11:11 AM

    Soul Tapping before playing Nethersoul Buster makes it a three mana 3/5, which is pretty good as seen with stuff like Tar Creeper and Blackrock Technician. Playing it on turn three won’t happen often, but there should be enough ways to damage yourself as a Warlock that it can become a three mana 5/5 or better.

  6. Tweeg
    August 1, 2018 at 10:54 AM

    As an tireless zoo player, this is EXACTLY what zoo has been waiting for since the loss of Darkshire Councilman. How can people say this is hard to pull off and it isn’t any good? Read the text. It says for each damage your hero has taken this turn. Councilman was usually played as a 1/5 on 3 and it gained steamed the turns after, and even late in the game it can be combined. So, if you tap, it is automatically a 3/5 hence you took 2 points of damage, which is already above stats for a 3 drop. It can snowball if left unchecked.

    • Tweeg
      August 1, 2018 at 11:41 AM

      Oh, this is a battle cry. Crap, the card would have been amazing if it didn’t have the battle cry tag! Can we change the description so it fits my general description of it?!?!

  7. Ziggars
    August 1, 2018 at 10:49 AM

    It’s not very good because you have to take damage from at least 2 sources for it to be playable, and that’s not doable on turn 3. 1/5

    • Soup And Salad
      August 1, 2018 at 11:07 AM

      Just Soul Tapping before playing Nethersoul Buster makes it a three mana 3/5. Zoo Warlock will use this as something for the later turns.

    • 8BitBrain
      August 1, 2018 at 4:13 PM

      I’d say it’s at least a 3/5. Tapping and possibilities like chittering tunnel (which is not terrible in zoolock) is very powerful for such a simple combo.

  8. Jed
    August 1, 2018 at 10:47 AM

    Seems a bit hard to pull off, but who knows? There’s a lot of stuff that damages your face in warlock

    4/5 for possibilities